Boomerang Monkey (BCS): Difference between revisions
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Qwertyxp2000 (talk | contribs) remind me: update the Boomerang Monkey's description and say that it's been updated as so (only a minor change, just a stat change, nothing special otherwise |
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|image =BCS BoomerangMonkey.png | |image =BCS BoomerangMonkey.png | ||
|icon =BCS BoomerangMonkey Icon.png | |icon =BCS BoomerangMonkey Icon.png | ||
|description='''On Attack''': Deal | |description='''On Attack''': Deal 30 damage to the next adjacent Bloon | ||
|flavor =What goes around comes around. | |flavor =What goes around comes around. | ||
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|charges=1 | |charges=1 | ||
|type =Boomerang | |type =Boomerang | ||
|power = | |power =20 | ||
|ammo =1 | |ammo =1 | ||
|reload =1 | |reload =1 | ||
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==Tips== | ==Tips== | ||
{{BCS last updated| | {{BCS last updated|6.2|section=y}} | ||
* | *Boomerang Monkey heavily relies on its back hit to compete against other early-game options, by default dealing 10 damage more than its main attack. In optimal conditions, it does 50 damage per turn when two or more Bloons are on screen. If possible, always let it attack one square behind the Bloon that should take the most damage. | ||
*The Boomerang Monkey is much weaker than other early-game Monkeys. Its biggest rival is [[Triple Shot (BCS)|Triple Shot]], which for the same cost does 10 more total damage against 3 targets while doing the same total damage versus 1, but 10 less against 2. | |||
*[[Rang Bloon (BCS)|Rang Bloon]] can help build up Boomerang Monkeys, but generally not advised because Boomerang Monkeys are expensive to place early on. | |||
==Update history== | ==Update history== | ||