Trait: Difference between revisions
Qwertyxp2000 (talk | contribs) we need to find out the stats of each one, but I hear that David says that footprint stuff also affect the range |
→List of Traits: legend trait stats |
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|[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]] | ||
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| | | +50% spread, +15% attack cooldown, -17.5% range, -25% pierce, -50% projectile speed, -20% projectile size | ||
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|id="LegendTrait"|'''Outlaw'''<br>A Monkey who shuns good society. Attack Speed, Range, Accuracy, and Projectile Speed slightly reduced. | |id="LegendTrait"|'''Outlaw'''<br>A Monkey who shuns good society. Attack Speed, Range, Accuracy, and Projectile Speed slightly reduced. | ||
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|[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]] | ||
| | | | ||
| | | +25% spread, +7.5% attack cooldown, -8.75% range, -17.5% pierce, -25% projectile speed, -10% projectile size | ||
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|id="LegendTrait"|'''Renowned'''<br>A well liked Monkey 'round these parts. Attack Speed, Range, Accuracy, and Projectile Speed slightly improved. | |id="LegendTrait"|'''Renowned'''<br>A well liked Monkey 'round these parts. Attack Speed, Range, Accuracy, and Projectile Speed slightly improved. | ||
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|[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]] | ||
| | | | ||
| | | -25% spread, -7.5% attack cooldown, +8.75% range, +17.5% pierce, +25% projectile speed, +10% projectile size | ||
|- | |- | ||
|id="LegendTrait"|'''Legend'''<br>A Legendary Monkey, known across the Frontier. Attack Speed, Range, Accuracy, and Projectile Speed heavily improved. | |id="LegendTrait"|'''Legend'''<br>A Legendary Monkey, known across the Frontier. Attack Speed, Range, Accuracy, and Projectile Speed heavily improved. | ||
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|[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]] | |[[File:BTD6 frontier TraitTier4Icon.png|frameless|50x50px]] | ||
| | | | ||
| | | -50% spread, -15% attack cooldown, +17.5% range, +35% pierce, +50% projectile speed, +20% projectile size, +50% tower size | ||
|- | |- | ||
|id="MibTrait"|'''Red-eyed'''<br>Can pop all Bloon types. Stamina costs increased 200% | |id="MibTrait"|'''Red-eyed'''<br>Can pop all Bloon types. Stamina costs increased 200% | ||
Revision as of 19:47, 26 December 2025

Traits are a game mechanic in the Frontier Legends DLC of Bloons TD 6. These are passive effects that all Towers have, and can be positive or negative and can range from raw stat modifiers to the ability to summon Zombie Bloons.
Mechanics
Traits are classified in two ways: Rarity and Tier. Rarity is a somewhat arbitrary classification, but usually traits with better effects tend to have a higher Rarity. Tier determines the potency of the effect and has four levels, with the first two being negative and the second two are positive. When Towers are generated at the Salon, the game randomly determines the amount, rarity and tier of those traits. Story Towers, Heroes and Legendary recruits have a fixed set of traits.
| Icon | Rarity | Chance | Effect |
|---|---|---|---|
| 1 | 10% | Very negative | |
| 2 | 15% | Negative | |
| 3 | 40% | Positive | |
| 4 | 35% | Very positive |
| Icon | Rarity | Chance |
|---|---|---|
| 0 | 40% | |
| 1 | 30% | |
| 2 | 20% | |
| 3 | 10% |
| Amount | Chance |
|---|---|
| 1 | 25% |
| 2 | 50% |
| 3 | 25% |
List of Traits
| This article is in need of research. You can help out by editing this article or discussing your findings on the talk page. The editor who added this notice elaborates: Determine specific stats of the traits, either in the Notes section or a new Stats section |
Hero traits
Each Hero has a unique set of traits, a certain starting level, and a cost in Bananite to hire. Hero Skins have different traits from regular Heroes, including those that cannot be purchased with Monkey Money.
Legendary recruits
| This section is incomplete. You can help out by expanding it. The editor who added this notice elaborates: Add column with recruit cost |
There is a 5% chance that any possible recruit in the Saloon has a "Legendary" status, with powerful traits and some upgrades applied, but they are more expensive than their regular counterparts. Their tower type, upgrades, name and traits are fixed. Some of their names are a reference to popular Bloons content creators.
Update history
| This article or section uses Cargo to generate its content. It will automatically fill up as other articles are completed. To add to this section, create the articles it is looking up. Do not add content to this section manually and do not remove this notice until you are sure this section is complete. |
| Trait | Changes |
|---|---|
| Twister / Dust-devil |
|
| Cloudstride / Skywalker |
|
| Trait | Changes |
|---|---|
| Feeble |
|
| Firestarter |
|
| Guns-blazin' |
|
| Phantom |
|
| Rebound |
|
| Undertaker |
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| Friendly / Undertaker |
|
| Trait | Changes |
|---|---|
| Phantom |
|
| Survivor |
|
| Escapist |
|
- Temporary Traits: Remaining rounds countdown now displays in-game
Temporary Traits: Now only counts down while the tower is placed (bug fix)
- Temporary Traits: Round countdown should now live update
Temporary Traits: Covetous and Lustrous should now correctly work on Bananite crystals and chests (bug fix)