Turn: Difference between revisions

Qwertyxp2000 (talk | contribs)
→End of turn: i assume the new life drain bloon does this too
mNo edit summary
Line 10: Line 10:
#The turn counter increments (if on the first player's turn), and the game displays the message "Your turn" (player) or "Opponent's turn" (opponent).
#The turn counter increments (if on the first player's turn), and the game displays the message "Your turn" (player) or "Opponent's turn" (opponent).
#[[Badlands (BCS)|Badlands]] deals damage and [[Temporary Ammo]] disappears.<!-- the order is impossible to determine and it doesn't matter in this case -->
#[[Badlands (BCS)|Badlands]] deals damage and [[Temporary Ammo]] disappears.<!-- the order is impossible to determine and it doesn't matter in this case -->
#All Monkeys perform their reload step in the order they were played, oldest first.{{fn|On a Monkey's reload step, its reload counter decrements, it regains all ammo if it reaches zero, and it triggers any On Reload effect it has if it reloaded. It also triggers any On Turn Start effect at the same time. Its reload counter does not decrement if it is [[Temporary]] or [[Stun]]ned.}}<!-- if a miner generates bloontonium and causes time to pause briefly while the hero's passive activates, other monkeys wait until the animation finishes before they reload -->
#All Monkeys perform their reload step in the order they were played, oldest first.
#*On a Monkey's reload step, its reload counter decrements, it regains all ammo if it reaches zero, and it triggers any On Reload effect it has if it reloaded. It also triggers any On Turn Start effect at the same time.
#*A Monkey's reload counter does not decrement if it is [[Temporary]] or [[Stun]]ned.<!-- if a miner generates bloontonium and causes time to pause briefly while the hero's passive activates, other monkeys wait until the animation finishes before they reload -->
#[[Doomed]] Monkeys disappear.
#[[Doomed]] Monkeys disappear.
#On Turn Start effects of all [[Bloon (BCS)|Bloon]]s trigger, in their order on the Bloon track.
#On Turn Start effects of all [[Bloon (BCS)|Bloon]]s trigger, in their order on the Bloon track.
Line 26: Line 28:
#Temporary Monkeys with no regular ammo left disappear.
#Temporary Monkeys with no regular ammo left disappear.
#Monkeys that were stunned on a previous turn stop being stunned.<!-- stunned temporary monkeys remain stunned while they disappear from no normal ammo -->
#Monkeys that were stunned on a previous turn stop being stunned.<!-- stunned temporary monkeys remain stunned while they disappear from no normal ammo -->
#All Bloons summoned before On Turn End effects triggered this turn perform their advance step.{{fn|On an advance step, the Bloon stops being stunned if it was stunned on the previous turn, or attacks if at zero delay, or its delay counter decrements if not at zero delay and not [[Immobile]]. If the conditions are met for Bloons to attack, the game will display the message "Bloons attack!", otherwise "Bloons advance" if any Bloon's delay counter is decremented.}}
#All Bloons summoned before On Turn End effects triggered this turn perform their advance step.
#*On an advance step, the Bloon stops being stunned if it was stunned on the previous turn, or attacks if at zero delay, or its delay counter decrements if not at zero delay and not [[Immobile]].
#*If the conditions are met for Bloons to attack, the game displays the message "Bloons attack!". If no Bloons can attack, but any Bloon's delay decrements, it displays "Bloons advance" instead. If neither condition is met, the game does not display a message.
#The Storm advances.
#The Storm advances.
==Footnotes==
{{footnotes}}


==Navigation==
==Navigation==
{{BCS nav}}
{{BCS nav}}
[[Category:Game mechanics in BCS]]
[[Category:Game mechanics in BCS]]