Strategy:Contested Territory (BTD6): Difference between revisions
Qwertyxp2000 (talk | contribs) →Tile Strategy: no one's mentioned going past r90 yet, so I will say the easiest choice: flying fortress. other options, dunno, but you certainly need at least two towers on r90+ tiles, intuition says so too |
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====Time Attack - Non-Regular==== | ====Time Attack - Non-Regular==== | ||
{{Strategy needed}} | {{Strategy needed}} | ||
*Certain tiles may have terrible tower choices and/or on a difficult Race Event map. Check what towers and upgrades have the most cost-efficient combination of pierce and damage for these tiles if opting for a high score. Starting cash on non-regular tiles also vary, which alters possible starting options. | *Certain tiles may have terrible tower choices and/or on a difficult Race Event map. Check what towers and upgrades have the most cost-efficient combination of pierce and damage for these tiles if opting for a high score. Starting cash on non-regular tiles also vary, which alters possible starting options. | ||
**Any tile with Boomerang, Bomb, Tack, Ice, or Ace will on average have faster times than those without. | |||
*Account for additional rules, especially faster Bloon speed or Double HP MOABs, to slow down on certain rounds. | *Account for additional rules, especially faster Bloon speed or Double HP MOABs, to slow down on certain rounds. | ||
*Some difficult maps with Time Attack include [[Rake]], [[Water Park]], [[Quiet Street]], [[Bloonarius Prime]], and [[Lost Crevasse]].<!--even after 52.0, lostcrev seems difficult--> | *Some difficult maps with Time Attack include [[Rake]], [[Water Park]], [[Quiet Street]], [[Bloonarius Prime]], and [[Lost Crevasse]].<!--even after 52.0, lostcrev seems difficult--> | ||