Supply Drop (BTD6): Difference between revisions
Qwertyxp2000 (talk | contribs) No edit summary |
it doesn't stop attacking, this is just false. "unlike most income abilities, this ability is usable in game modes that disable income" is false, i just tested it in the challenge editor on chimps. i moved the ability information to a separate section since it was getting long. |
||
| Line 17: | Line 17: | ||
|xp =11000 | |xp =11000 | ||
}} | }} | ||
'''Supply Drop''' is the [[Sniper Monkey (BTD6)|Sniper Monkey]]'s path 2 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. It grants Sniper Monkey | '''Supply Drop''' is the [[Sniper Monkey (BTD6)|Sniper Monkey]]'s path 2 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. It grants the Sniper Monkey an [[Activated Ability]] that spawns a [[collectable]] crate worth $1,100 after a short delay. This upgrade additionally changes the [[damage type]] of its bullets (but not [[Shrapnel Shot (BTD6)|shrapnel]]) to {{BTD6 dt|Normal}}, increases the number of bullet bounces from 2 to 4 (hitting up to 5 Bloons), and increases the [[pierce]] of its shrapnel from 2 to 5. | ||
==Ability== | |||
The Supply Drop ability spawns a plane that flies over the map and drops a [[collectable]] crate after 1.5 seconds. The crate generates $1,100 if collected and lasts for up to 15 seconds. Using the ability also activates all the player's other Supply Drop abilities that are currently usable. The [[cash]] generated is affected by [[Monkey City (BTD6)|Monkey City]]'s buff. This ability is not usable in game modes that disable cash generation, such as [[CHIMPS]]. | |||
The ability has a 90-second cooldown and a full initial cooldown, can only be used a maximum of 3 times per [[round]] per Sniper Monkey, and stops recharging during a round if 180 seconds pass after the round started. | |||
==Stats== | ==Stats== | ||