Damage type: Difference between revisions

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Bloons TD 6: updated to v53.0
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===''Bloons TD 6''===
===''Bloons TD 6''===
{{outdated|Add v52.0 changes to the bit string thing (plasma and fire are now separated, also note that NK previously stated some attacks are "Fire" instead of "Plasma", so it's their intention to change them to Fire instead of the at the time equivalent "Plasma"}}
<section begin="Bloons TD 6"/>
<section begin="Bloons TD 6"/>
{|class="wikitable"
{|class="wikitable"
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!Frozen
!Frozen
![[File:BTD6 bloon Purple.png|x20px|link=Purple Bloon (BTD6)]]
![[File:BTD6 bloon Purple.png|x20px|link=Purple Bloon (BTD6)]]
![[File:BTD6 bloon GlassBloon.png|x20px|link=Glass Bloon (BTD6)]]{{Fn|This column refers to the Glass property, not to the [[Glass Bloon (BTD6)|Glass Bloon]] itself because it also has Purple properties. The combination of both properties makes it identical to a Purple Bloon immunity-wise. It is currently unknown if this is a bug or intended behavior.}}
![[File:BTD6 bloon GlassBloon.png|x20px|link=Glass Bloon (BTD6)]]
!Notes
!Notes
|-
|-
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|—
|—
|}<section end="Bloons TD 6"/>
|}<section end="Bloons TD 6"/>
{{Footnotes}}
Internally, damage types in ''BTD6'' are determined by their Bloon weaknesses, specifically an <code>immuneBloonProperties</code> value as a decimal integer equal to the value of its binary flags, starting from the left: glass (64), immune (32, no attack uses this property), frozen (16), Purple (8), White (4), Black (2), Lead (1).<!--pre-52.0: normal0, shatter1, explosion2, glacier4, cold5, plasma8, energy9, frigid12, sharp17--><!--should it be on table instead?-->
Internally, damage types in ''BTD6'' are determined by their Bloon weaknesses, specifically an <code>immuneBloonProperties</code> value as a decimal integer equal to the value of its binary flags, starting from the left: glass (64), immune (32, no attack uses this property), frozen (16), Purple (8), White (4), Black (2), Lead (1).<!--pre-52.0: normal0, shatter1, explosion2, glacier4, cold5, plasma8, energy9, frigid12, sharp17--><!--should it be on table instead?-->
*Normal: 0
*Normal: 0
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**Both types could pop Lead by default, but the Ice Monkey's attack had a special property that caused it to ignore Lead Bloons unless buffed.
**Both types could pop Lead by default, but the Ice Monkey's attack had a special property that caused it to ignore Lead Bloons unless buffed.
*The Frigid type was introduced in {{BTD6 version|45.0}}, while its name was first revealed in {{BTD6 version|48.0}} update notes.
*The Frigid type was introduced in {{BTD6 version|45.0}}, while its name was first revealed in {{BTD6 version|48.0}} update notes.
*Plasma and Fire were originally functionally identical and treated as the same damage type by the game's data, similar to how the game does not distinguish between Normal and Acid. In {{BTD6 version|52.0}}, they were separated to allow for different interactions with [[Glass Bloon (BTD6)|Glass Bloon]]s and [[Dynamite Bloon]]s.
*Plasma and Fire were originally functionally identical and treated as the same damage type by the game's data, similar to how the game does not distinguish between Normal and Acid. In {{BTD6 version|52.0}}, they were separated to allow for different interactions with [[Glass Bloon (BTD6)|Glass Bloon]]s (Fire can pop them but Plasma does not) and [[Dynamite Bloon]]s (Take +1 damage from Fire, Plasma works as normal).
**Prior to version 52.0, Plasma and Energy had a bitstring value of 8 and 9, now it's 72 and 73. Fire has a bitstring value of 8, just like old Plasma.
**Prior to version 52.0, Plasma and Energy had a bitstring value of 8 and 9, now it's 72 and 73. Fire has a bitstring value of 8, just like old Plasma.