Update history:Bloons TD 6/Version 45.0

Version 45.0
Artwork representing version 45.0
Release dates
Steam8 October 2024[1]

Version 45.0 is the fifth major update to Bloons TD 6 of 2024. This update introduced Blastapopoulos, the Ancient Portal map, and a reworked Shop with new items, including Fast Track Mode.

Additions

edit
Item Type
Regular
Regular
Quest Category
  Least Cash, Fast Tracked Challenges
  5 Minutes of Frozen Over Challenges
  One Sided Challenges

Cosmetic items

edit
Item Category
Frame
Icon
Water Slot
Water Slot
Water Slot

Changes

edit
  • Now supports up to eight paths (instead of five)

Towers

edit
Juggernaut attacks too slow to fully utilize its knockback, so we’re doubling the knockback to regular Bloons with a smaller increase also to Ceramics. Bottom path is seeing quality of life changes aimed at improved crosspathing and projectile speed progression as this path focusses on projectile range and speed.
— Update notes
Tiers Changes
4-X-X Juggernaut
5-X-X Ultra-Juggernaut
  •   Light knockback increased ― 3× → 6×
    • Note: x-x-2 light knockback increased from 4.5x to 9x
  •   Heavy knockback increased ― 1.5× → 2×
    • Note: x-x-2 heavy knockback increased from 2.25x to 3x
X-X-1 Long Range Darts
X-X-2 Enhanced Eyesight
  •   Long Range Darts projectile lifespan modifier increased ― +15% → +35%
X-X-2 Enhanced Eyesight
  •   Projectile lifespan modifier compared to previous tiers decreased ― +35% → +25%
    • Note: Overall projectile lifespan is higher (+50% to +60%) due to the change to Long Range Darts
X-X-3 Crossbow
  •   Targeting range increased ― 56 → 60
    • Note: Sharp Shooter range remains the same
  •   Projectile speed increased ― 360 → 400
1-0-3 Crossbow + Sharp Shots
1-0-4 Sharp Shooter + Sharp Shots
  •   Pierce bonus increased ― +1 → +3
    • Total pierce increased from 4 to 6
    • Does not affect Crossbow Master (+8)
2-0-3 Crossbow + Razor Sharp Shots
2-0-4 Sharp Shooter + Razor Sharp Shots
  •   Total pierce bonus increased ― +3 → +6
    • Total pierce increased from 6 to 9
    • Does not affect Crossbow Master (+8, total +16)
X-X-4 Sharp Shooter
  •   Projectile speed increased ― 400 → 450
    • Note: Crossbow Master projectile speed remains the same
With Glaive Lord being the big winner of recent balance, there is a price gap among towers that fill a similar gameplay role so instead of taking away too much power we’re pushing its price up slightly to fit into that gap. We were unhappy with the recent MOAB Press nerf, so this is being undone for further review. Boomerang paragon use has dropped in use recently so we are taking the opportunity to lower its price.
— Update notes
Tiers Changes
5-X-X Glaive Lord
  •   Upgrade cost increased ― $29,400 → $32,500
  •   Damage over time duration reduced ― 15s → 10s
  •   Can no longer apply damage over time to DDTs without Lead popping power (bug fix)
1-0-4 MOAB Press + Improved Rangs
1-0-5 MOAB Domination + Improved Rangs
  •   Special Kylie: pierce increased by 40
2-0-4 MOAB Press + Glaives
2-0-5 MOAB Domination + Glaives
  •   Special Kylie: pierce increased by 40
Paragon
  •   Paragon cost reduced ― $275,000 → $250,000
  •   Price per power decreased ― $11.685/$13.75/$14.85/$16.5 → $10.625/$12.5/$13.5/$15
Compared among similarly priced hybrid AoE/supports, Really Big Bombs is a lacking stepping stone so we’re improving its damage and granting much more pushback. Even without the ability popping Black, Eliminator has been doing fine, so we are finishing off removing the Normal type on the main projectile.
— Update notes
Tiers Changes
3-X-X Really Big Bombs
4-X-X Bloon Impact
  •   Damage increased ― 3 → 4
    • Note: Bloon Crush damage remains the same
3-X-X Really Big Bombs and further upgrades
  •   Pushback increased ― 10 → 20
    • Note: Bloon Crush pushback on MOAB-Class remains the same
X-5-X MOAB Eliminator
  •   Base attack damage type changed ― Normal → Explosion
0-2-4 Recursive Cluster + Missile Launcher
0-2-5 Bomb Blitz + Missile Launcher
  •   Missile Launcher projectile speed modifier now applies to tertiary projectiles
    • Note: This increases area coverage, but reduces damage in the middle
Embrittlement had too much going on at T4 without much reason to use T3, as Ice Shards alone is already similarly priced to other Camo removal options and with the Primary category lacking in Camo detection, we have split Embrittlement up and introduced Camo removal at T3 so we can leave Embrittlement to focus entirely on being a damage support upgrade. While we’re still considering future plans here, increasing layers frozen from 5 > 8 at least means that Absolute Zero’s freeze can now last through all standard Bloon layers from a single application. As similar choices are currently leveling out with higher power Cryo Cannon feels like it deserves to have some power brought back.
— Update notes
Tiers Changes
3-X-X Ice Shards
  •   Freeze: now removes Camo and Regrow from targets
    • Note: Unlike Embrittlement, shards do not have this effect
X-5-X Absolute Zero
  •   Main attack: layers frozen increased ― 5 → 8
X-X-3 Cryo Cannon
  •   Upgrade cost reduced ― $2,250 → $1,950
X-X-3 Cryo Cannon and further upgrades
  •   Freeze duration increased ― 1.2s → 1.5s
    • Note: Also affects Enhanced Freeze and Deep Freeze crosspaths
Top path glue struggles with large numbers of targets until T5 where it suddenly has no trouble at all, to improve earlier tier cleanup we’re taking a small amount of power out of the T5 glue puddles but improving T4 puddles and increasing attack rate across lower tiers. As it only increases attack speed and Glue Splatter already hits the majority of targets with no trouble this leaves Glue Hose not feeling that compelling, as this path becomes the full map glue anyway we felt we could improve tower range along this path as well.
— Update notes
Tiers Changes
3-X-X Bloon Dissolver
  •   Upgrade cost reduced ― $2,500 → $2,000
  •   Main attack: cooldown reduced ― 1s → 0.5s
4-X-X Bloon Liquefier
  •   Main attack: cooldown reduced ― 0.75s → 0.5s
    • Note: The Bloon Solver's cooldown remains the same
  •   Puddle: damage increased ― 2 → 4
5-X-X The Bloon Solver
  •   Upgrade cost increased ― $22,000 → $22,500
  •   Puddle: damage reduced ― 20 → 15
  •   Can now take buffs without being crosspathed (bug fix)
X-3-X Glue Hose and further upgrades
  •   Range increased ― 46 → 58
… and more on that now, the improved bounce distance crosspathing hasn’t ever been as useful as we hoped, so this benefit is being greatly improved.
— Update notes
Tiers Changes
2-3-0 Bouncing Bullet + Large Calibre
  •   Bounce distance increased ― 50 → 80
2-4-0 Supply Drop + Large Calibre
2-5-0 Elite Sniper + Large Calibre
  •   Bounce distance increased ― 40 → 80
    • Note: The intended bounce distance for this crosspath was 50, but it remained at 40 due to a bug
We’re improving Reactor’s attack cooldown to improve general consistency. Ballistic Missile struggles greatly against standard Bloons since almost all of its power is in the Ceramic/Moab bonus, so we’re also balancing this consistency out with greater damage to standard targets while retaining the same total MOAB-Class power at the cost of pierce. Sub Paragon unsubmerged form is overperforming, so we’re reducing the boss power of the main attack while greatly improving the less desirable submerged power.
— Update notes
Tiers Changes
All tiers
  • No longer displays a Paragon pip without all tier 5 upgrades unlocked (bug fix)
4-X-X Bloontonium Reactor
5-X-X Energizer
  •   Pulse: cooldown reduced ― 0.3s → 0.28s
4-0-1 Bloontonium Reactor + Twin Guns and further upgrades
  •   Pulse: cooldown reduced ― 0.21s → 0.196s
X-3-X Ballistic Missile
X-4-X First Strike Capability
  •   Ballistic missile: base damage increased ― 1 → 3
  •   Ballistic missile: damage to Ceramics reduced ― +5 → +3
X-3-X Ballistic Missile and further upgrades
  •   Ballistic missile: pierce reduced ― 60 → 40
Paragon
  •   Main dart: damage to bosses reduced ― +300 → +200
  •   Airburst dart: damage to bosses reduced ― +180 → +100
  •   Pulse: cooldown reduced ― 0.425s → 0.28s
  •   Pulse radiation: base damage increased ― 50 → 250
  •   Pulse radiation: damage to bosses reduced ― +500 → +250
Aircraft Carrier is too high power for the price so we are reducing plane attack speed but have left 420 path radials unchanged as it has been the less powerful crosspath after T3 for a while. MOAB damage stat buff for middle path's canons as a low portion of the total damage is dealt by these since the frags fix. Due to loud Lead tinking screams, all Navarch damage is been set to Normal instead of flowing up from lower tiers.
— Update notes
Tiers Changes
4-X-X Aircraft Carrier
5-X-X Carrier Flagship
  •   Plane forward attack: cooldown increased ― 0.15s → 0.18s
  •   Plane radial attack: cooldown increased ― 1s → 1.2s
    • Note: Cooldown when crosspathed with Grape Shot remains the same
5-X-X Carrier Flagship
  •   Main attack: pierce increased ― 4 → 7
5-0-2 Carrier Flagship + Crow's Nest
  •   No longer increases the pierce of forward attack by 7 (bug fix)
X-4-X Monkey Pirates
  •   Cannon: explosion damage to MOAB-class increased ― +3 → +5
X-5-X Pirate Lord
  •   Cannon: explosion damage to MOAB-class increased ― +5 → +10
Paragon
  •   Grape shot: damage type changed ― Sharp → Normal
Fighter Plane’s missiles often get stuck circling slower targets until they expire, since Ace can’t reasonably plan against this the missile turn acceleration has been tweaked to reduce chance of this happening. Tsar Bomba is a powerful ability that sees a decent lot of use for an ability heavy upgrade, but as it doesn’t really add to the tower outside of that ability we’ve decided to give the base bombs a boost so that well placed Bombing Runs can shred through Super Ceramics.
— Update notes
Tiers Changes
3-X-X Fighter Plane and further upgrades
  •   Missile: max turn speed increased ― 400 → 500
  •   Missile: turn acceleration reduced ― 160 → 150
X-5-X Tsar Bomba
  •   Bomb attack: damage increased ― 10 → 15
  •   Bomb attack: now deals +8 damage to Ceramics
Among technical players we’ve received feedback that the massive range of the Heli’s missiles causes problems with controlling what heli’s choose to attack & when so we’ve reduced the range of these missiles to a more reasonable number, this is still double the range of the Heli so the missiles will continue to fire first before other attacks but not quite from so far away. As MOAB Shove introduced a supportive mechanic at T3 but never expanded on this again we want to start playing around with this some more, it’s quite strong for a T3 so the slow amount was reduced but we’ve made the T4 now better than the T3 was before.
— Update notes
Tiers Changes
4-X-X Apache Dartship
5-X-X Apache Prime
  •   Missile: targeting range reduced ― 173 → 84
    • Note: Reducing targeting range of missile will reduce opportunities to waste projectile lifespan on chasing Bloons.
X-3-X Downdraft
  •   Downdraft: attack cooldown reduced ― 0.225s → 0.2s
    • Note: Also affects 0-3-2 crosspath ― 0.18s → 0.16s. Support Chinook unchanged.
X-X-3 MOAB Shove
  •   Shove: BFB speed while being shoved is higher ― 0× → 0.1×
    • Note: Also affects 0-1-3 crosspath ― 0.1× → -0.01×. Shoving speed for Comanche Defense and above remains the same
X-X-3 MOAB Shove and further upgrades
  •   Shove: MOAB speed while being shoved is higher ― -0.33× → -0.3×
    • Note: Also affects 0-1-X crosspath ― -0.44× → 0.41×.
X-X-4 Comanche Defense
X-X-5 Comanche Commander
  •   Shove: ZOMG/DDT speed while being shoved is lower ― 0.33× → 0.22×
    • Note: Also affects 0-1-X crosspath ― 0.22× → 0.11×.
General tweaks to top path upgrade flow, slightly moving up the costpoint but improving the power of this path. Middle Mortar is seeing improvements mainly for damage over time crosspathing, and we’ve also added Burny Stuff to the Pop & Awe ability with crosspathing. We had been happy with Shattering Shells for a while, but as the game has evolved outright removing Fortification isn’t as valuable anymore, so the price feels high for such a specific role compared to other supportive options.
— Update notes
Tiers Changes
3-X-X Shell Shock
  •   Upgrade cost reduced ― $900 → $825
3-0-2 Shell Shock + Burny Stuff and further upgrades
  •   No longer has halved burn duration ― 1.875s → 3.75s
4-X-X The Big One
  •   Upgrade cost increased ― $6,500 → $7,200
  •   Shockwave: damage to Ceramics increased ― +1 → +2
5-X-X The Biggest One
  •   Center explosion: damage to Ceramics increased ― +20 → +30
  •   Center explosion: damage to MOAB-Class increased ― +20 → +30
5-0-2 The Biggest One + Burny Stuff
  •   Damage over time: damage per tick increased ― 50 → 60
0-3-2 Heavy Shells + Burny Stuff
  •   Damage over time: damage per tick increased ― 2 → 3
0-4-2 Artillery Battery + Burny Stuff
  •   Damage over time: damage per tick increased ― 3 → 4
0-5-2 Pop and Awe + Burny Stuff
  •   Damage over time: damage per tick increased ― 5 → 18
  •   Damage over time: duration increased ― 3.75s → 7.5s
  •   Ability now applies damage over time for 36 damage per tick
X-X-4 Shattering Shells
  •   Upgrade cost reduced ― $10,500 → $9,500
Since Plasma Accelerator is a heavily MOAB-Damage focussed upgrade so we want to introduce this niche somewhat better at the T3 with a little starting MOAB Damage, while only doing one change here already we also knocked a little price off from Ray of Doom
— Update notes
Tiers Changes
3-X-X Laser Cannon
  •   Now deals +2 damage to MOAB-Class
    • Note: Does not apply to Plasma Accelerator or above
5-X-X Ray of Doom
  •   Upgrade cost reduced ― $80,000 → $75,000
We haven’t looked much at Temples since the release of other paragons, as these have solidly carved out a place for themselves in Boss Events the original Temple has fallen behind, we wanted to try work on this again by improving upon the weaker temple sub-attacks, with this increased power we’ve also reduced the basic attack pierce gained on the main temple attack. We will be reviewing temple balance further soon so if, any of your feedback on this Rules, then we’ll take that under consideration for our next look.
— Update notes
Tiers Changes
4-X-X Sun Temple
5-X-X True Sun God
  •   Primary lv. 6-7 glaive: damage increased ― 10 → 50
  •   Primary lv. 8 glaive: damage increased ― 20 → 100
  •   Primary lv. 9 glaive: damage increased ― 30 → 150
  •   Primary lv. 1-5 buff: pierce bonus reduced ― +5 → +2
  •   Primary lv. 6 buff: pierce bonus reduced ― +10 → +4
  •   Primary lv. 7 buff: pierce bonus reduced ― +15 → +7
  •   Primary lv. 8-9 buff: pierce bonus reduced ― +20 → +10
  •   Military lv. 2-4 buff: pierce bonus reduced ― +5 → +3
  •   Military lv. 5-6 buff: pierce bonus reduced ― +10 → +6
  •   Military lv. 7-9 buff: pierce bonus reduced ― +15 → +10
  •   Magic arcane blast: pierce increased ― 7 → 15
  •   Magic lv. 2-3 arcane blast: damage increased ― 20 → 40
  •   Magic lv. 4-7 arcane blast: damage increased ― 30 → 60
  •   Magic lv. 8-9 arcane blast: damage increased ― 35 → 70
  •   Sacrificing towers with platforms now sacrifices towers placed on top of them instead of selling them (bug fix)
It only scored 5/5 stars instead of a 6/5 in the Hall of Fame due to the high cost, so we’ve lowered that cost to see if this can be re-evaluated.
— Update notes
Tiers Changes
0-5-2 The Anti-Bloon + Ultravision
  •   Now deals +1 damage to Camo on the left arm (bug fix)
X-X-5 Legend of the Night
  •   Upgrade cost reduced ― $200,000 → $165,650
To allow Shinobi combos to scale more effectively with the Flash Bomb, the combo-attack pattern is being improved with more base Shuriken pierce & slightly larger bonuses to Stunned & Stickied targets – however the increased range at T4 is being removed. Ninja Paragon’s Camo bonus has been interesting, but we want to scale this up in many places to feel like a more significant overall boost when it comes into play. Additionally this Paragon hasn’t scaled the best at high degrees as Stickies attacking faster than their Fuse Time would make the attack weaker at single target, we are slowing the sticky attack but giving it back proportionally more damage to resolve this with an overall buff.
— Update notes
Tiers Changes
X-X-3 Flash Bomb
X-X-4 Sticky Bomb
  •   Shuriken: damage to stunned targets increased ― +3 → +4
  •   Shuriken: damage to stickied targets increased ― +3 → +4
X-X-3 Flash Bomb and further upgrades
  •   Shuriken: pierce increased ― 2 → 4
    • Note: 203+ shuriken pierce increased from 4 to 6
X-X-4 Sticky Bomb
X-X-5 Master Bomber
  •   No longer has +8 increased range ― 55 → 47
X-X-5 Master Bomber
  •   Shuriken: damage to stunned targets increased ― +9 → +19
  •   Shuriken: damage to stickied targets increased ― +9 → +19
Paragon
  •   Main attack: damage to Camo increased ― +6 → +16
  •   Main attack: damage to stunned targets increased ― +15 → +64
  •   Main attack: damage to stickied targets increased ― +15 → +64
  •   Flash bomb: damage to Camo increased ― +20 → +48
  •   Sticky bomb: cooldown increased ― 5.5s → 6.5s
  •   Sticky bomb: explosion base damage increased ― 3500 → 4200
  •   Sticky bomb: explosion damage to bosses increased ― +1400 → +2100
  •   Sticky bomb: explosion damage to Camo increased ― +700 → +2100
As a small tax to low tier Alchemists we are moving cost from Stronger Stimulant into Berserker Brew, this shouldn’t hurt much for general play and keeps un-discounted Stimulant the same. As this was an oversight Total Transformation is now being enabled to transform mermonkey.
— Update notes
Tiers Changes
3-X-X Berserker Brew
  •   Upgrade cost increased ― $1,300 → $1,400
4-X-X Stronger Stimulant
  •   Upgrade cost reduced ― $2,950 → $2,850
X-5-X Total Transformation
  •   Can now transform Mermonkeys
Now that Tornadoes are one of the more popular Bloon Stall choices we looked more into its upgrade progression, tornado projectile speed is being reduced as a benefit to Ball Lightning to prevent tornado outpacing the lightning ball so quickly, and to more suit it as a Cold/Magic themed upgrade plus differentiate from similar supports the weaknesses are changing. More directly to Ball Lightning we feel it needs a considerably higher freeze duration for the freeze to matter as it casts slowly. Our initial rework to Vine attack rate in v44 caused some issues at T4, to get around these issues T4 now improves the power of vines directly instead.
— Update notes
Tiers Changes
3-X-X Druid of the Storm and further upgrades
  •   Tornado: projectile speed reduced ― 90 → 72
  •   Tornado: damage type changed ― Normal → Frigid
  •   Tornado: can blow back Lead Bloons
  •   Tornado: cannot blow back White and Purple Bloons
    • Note: Projectile will ignore White and Purple properties, which it cannot target anymore
4-X-X Ball Lightning
5-X-X Superstorm
  •   Ball lightning: freeze duration increased ― 1.5s → 4.5s
5-X-X Superstorm
  •   Superstorm: DDT pierce penalty reduced ― +9 → +7
X-3-X Druid of the Jungle and further upgrades
  •   Vine brambles: rate that pierce refreshes at can now be buffed by attack speed buffs
X-4-X Jungle's Bounty
  •   Vine attack: minimum attack cooldown increased ― 0.25s → 2.6s
  •   Vine brambles: hit refresh time reduced ― 0.3s → 0.2s
  •   Vine brambles: pierce refresh time reduced ― 0.3s → 0.2s
X-4-X Jungle's Bounty
X-5-X Spirit of the Forest
  •   Vine attack: count reduced ― 2 → 1
  •   Vine brambles: lifespan increased ― 4.5s → 9s
X-5-X Spirit of the Forest
  •   Vine attack: minimum attack cooldown increased ― 0.25s → 2.6s
    • Note: Cooldown of 1-5-0 and 2-5-0 crosspath is also changed to 0.65s.
We were cautious with initial low tier Mermonkey upgrades, but as nothing seriously unexpected came up we’ve reduced the base cost and improved the projectile lifespan which should help with issues on some higher tier upgrades.
— Update notes
Tiers Changes
0-0-0 base tower
  •   Cost reduced ― $600 → $475
0-0-0 base tower
1-X-X Trident Efficiency
X-1-X Sharper Prongs
X-2-X Tidal Chill
X-X-1 Echosense Precision and further upgrades
  •   Trident: projectile lifespan increased ― 0.5s → 1s
2-X-X Trident Swiftness and further upgrades
  •   Trident: projectile lifespan increased ― 0.3333s → 0.6667s
3-X-X Abyss Dweller
  •   Trident: damage increased ― 2 → 4
  •   Pierce buff increased ― +5% → +10%
  •   Pierce buff correctly stacks with other pierce buffs (bug fix)
As the middle crosspath is currently less useful for higher tiers, we’ve upgraded Sharper Prongs to improve Tentacle pierce as well. As the main Trident’s damage falls behind and has caused annoying layer skipping for some more observant players the damage of this attack is increasing at T3 & T4. The % pierce buff is being improved at all levels since this has settled without causing too much of a stir, and finally Lord of The Abyss’s price is being greatly reduced as a heavily pierce built design it requires some single-target assistance to perform well.
— Update notes
Tiers Changes
3-1-0 Abyss Dweller + Sharper Prongs and further upgrades
  •   Sharper Prongs now increases pierce of tentacles by 35%
4-X-X Abyssal Warrior
  •   Pierce buff increased ― +15% → +20%
4-X-X Abyssal Warrior
5-X-X Lord of the Abyss
  •   Trident: damage increased ― 4 → 8
5-X-X Lord of the Abyss
  •   Upgrade cost reduced ― $29,000 → $23,000
  •   Pierce buff increased ― +30% → +40%
  •   Now has the same slowing effect as Abyssal Warrior instead of being weaker (bug fix)
1-2-0 Tidal Chill + Trident Efficiency
  •   No longer has more range than a 2-2-0 Mermonkey (bug fix)
X-3-X Riptide Champion
  •   Upgrade cost reduced ― $2,800 → $2,300
  •   Pierce increased ― 8 → 12
X-4-X Arctic Knight
  •   Pierce increased ― 14 → 15
  •   Ability damage increased ― 15 → 20
X-4-X Arctic Knight
X-5-X Popseidon
  •   Trident: damage type changed ― Plasma → Frigid
    • Note: Projectile will be destroyed when hitting White properties
  •   Ability: damage type changed ― Plasma → Frigid
    • Note: Projectile will be destroyed when hitting White properties
  •   Ability: projectiles now carry over 1 round
X-5-X Popseidon
  •   Central trident: pierce increased ― 16 → 18
  •   Side trident: pierce increased ― 16 → 18
  •   Central split trident: pierce decreased ― 24 → 18
  •   Side split trident: pierce increased ― 16 → 18
  •   Projectile arc reduced ― 60° → 45°
    • Note: 0-5-2 crosspath projectile arc remains the same
X-X-2 Echosense Network and further upgrades
  •   Echosense: maximum stack count increased ― 5 → 10
    • Note: This means the maximum range buff has increased from +30% to +60%
X-X-3 Alluring Melody
  •   Upgrade cost reduced ― $2,800 → $2,000
  •   Allure: pierce increased ― 2 → 3
    • Note: Pierce of Symphonic Resonance and above remains the same
0-1-3 Alluring Melody + Sharper Prongs and further upgrades
  •   Sharper Prongs now increases pierce of allure by +1
X-X-4 Symphonic Resonance
  •   Upgrade cost increased ― $4,600 → $7,600
X-X-4 Symphonic Resonance
X-X-5 The Final Harmonic
  •   Totem: can now be redeployed by Support Chinook
  • Totem: should save location correctly on moving platforms (bug fix)
X-X-5 The Final Harmonic
  • Trance: effects now update according to attack speed changes (bug fix)
Still very strong cleanup, Spiked Balls slowly approaches 10 pierce, while leaving Spiked Mines unchanged for more encouragement to upgrade past it. Permaspike is seeing a small crosspath fix, as the x2x rate change threw this balance out.
— Update notes
Tiers Changes
3-X-X Spiked Balls
  •   Pierce reduced ― 12 → 11
    • Note: Pierce of Spiked Mines and above remains the same
1-0-5 Perma-Spike + Bigger Stacks
2-0-5 Perma-Spike + White Hot Spikes
  •   Pierce reduced ― 90 → 85
The Ultraboost ability is now starting on cooldown to put a limit on buy’n’resell issues, but this is to ease up on the use per round limit which was causing frustration. We felt the Master Builder's perma-buff-per-round wasn’t valuable enough to make use of building in advance, so we are reducing the base attack speed with increased power in return to more heavily improve the maximum scaled power from this.
— Update notes
Tiers Changes
X-5-X Ultraboost
  •   Ability: now starts with its full cooldown instead of carrying over Overclock's cooldown
  •   Ability: max uses per round increased ― 3 → 10
Paragon
  •   Attack speed bonus per round increased ― 10% → 30%
  •   Minimum attack cooldown increased ― 0.05s → 0.15s
  •   Nail gun: cooldown increased ― 0.3s → 1s
  •   Nail gun: damage increased ― 100 → 300
  •   Nail gun: bonus damage to bosses increased ― +100 → +500
  •   Nail gun: stun duration increased ― 1s → 5s
  •   Green Sentry Paragon: targeting can now be changed to Locked
Base handler's beast range felt too high starting off when considering the tower is built around sharing range between multiple Handlers so this range is being reduced.
— Update notes
Tiers Changes
All tiers
  •   Merging/Beast positioning range reduced ― 60 → 50
Top Handler is designed around huge inconsistent power, however Megalodon feels that it should be more reliable for the investment required so we are improving both thrash radius and reducing the cooldown. Fish RBE limit before being able to devour the target instantly is being increased to last further into freeplay.
— Update notes
Tiers Changes
3-X-X Great White and further upgrades
  •   Drag-down RBE cap increased ― 250,000 → 500,000
5-X-X Megalodon
  •   Thrash projectile size increased ― 36 → 48
Bottoms will now move slower but speed up as more beasts are merged into them, likewise they will attack slower at first but faster through their merges. This should add more merge value to lower tier birds while overall nerfing to the base level for currently overpowered higher tiers.
— Update notes
Tiers Changes
X-X-1 Gyrfalcon and further upgrades
  •   Flight speed reduced ― 110 → 80
X-X-2 Horned Owl
  •   Attack cooldown increased ― 0.7s → 1s
  •   Attack cooldown reduction at max Beast Power increased ― -0.28s → -0.4s
    • Note: Max-power attack cooldown increased from 0.42s to 0.6s
  •   Ceramic pierce penalty reduced ― +5 → +4
X-X-2 Horned Owl and further upgrades
  •   Flight speed now scales with Beast Power, up to +40 at max
    • Note: Max-power flight speed increased from 110 to 120
X-X-3 Golden Eagle
X-X-4 Giant Condor
  •   Attack cooldown increased ― 0.6s → 1s
  •   Attack cooldown reduction at max Beast Power increased ― -0.28s → -0.52s
    • Note: Max-power attack cooldown increased from 0.32s to 0.48s
X-X-5 Pouākai
  •   Attack cooldown increased ― 0.6s → 0.8s
  •   Attack cooldown reduction at max Beast Power increased ― -0.28s → -0.52s
    • Note: Max-power attack cooldown decreased from 0.32s to 0.28s, mid-power attack cooldown increased from 0.46s to 0.54s
Levels Changes
11+
  •   No longer increases projectile lifespan based on targeting range (bug fix)
Lower attack rate hurt Churchill's early game too much so these lower tier rates have been improved. His range upgrade increases were too small considering the large base range, so these have also been improved. While useful when it comes online, Churchill's Machine Gun never scaled the best so needs further improvements to scale up with higher levels. & finally since it's very hard to get to Lv20 at all, we’ve given a nice bump to base damage here as well.
— Update notes
Levels Changes
1–7
  •   Main Gun: attack cooldown reduced ― 1.8s → 1.5s
8–15
  •   Main Gun: attack cooldown reduced ― 1.5s → 1.2s
1–3
  •   Targeting range increased ― 63 → 65
4+
  •   Targeting range increased ― 66 → 75
5-6
  •   Machine Gun: damage increased ― 1 → 2
7–11
  •   Machine Gun: damage increased ― 2 → 4
12–13
  •   Machine Gun: damage increased ― 3 → 6
13–16
  •   Armor Piercing Shells: base damage modifier increased ― 1 → 3 (bug fix)
17+
  •   Armor Piercing Shells: base damage modifier increased ― 2 → 6 (bug fix)
14–17
  •   Machine Gun: damage increased ― 5 → 10
15–17
  •   Machine Gun: damage to Fortified increased ― +1 → +2
18+
  •   Machine Gun: damage to Fortified increased ― +1 → +4
20
  •   Now increases Main Gun base damage to 20
Levels Changes
7+
  • Skimming now increases the cash counter in Half Cash (bug fix)
Though we feel she is quite powerful already later in the game, Ezili has quite a hard time in the early game, we’ve given more initial damage over time to allow her to clean up early Green Bloons with one attack
— Update notes
Levels Changes
1–7
  •   Damage per tick over time increased ― 1 → 2
    • Note: Damage per tick at higher levels remains the same
Sauda's early game feels exceptional and is seeing a pierce reduction, however as her Sword Charge struggles to break super ceramics as they first begin to appear we’re also filling a gap and allowing her to sweep the path twice from Lv14, Sword Charge damage is also being reduced at lv16 but this is only to keep the overall same power level now that it hits twice.
— Update notes
Levels Changes
All
  •   Pierce reduced by 1 at all levels
    • Level 1: 4 → 3
    • Levels 2-5: 5 → 4
    • Levels 6-14: 7 → 6
    • Levels 15+: 9 → 8
14–19
  •   Sword Charge now sweeps the path two times
16–19
  •   Sword Charge damage reduced ― 120 → 60
    • Note: Sword Charge damage at level 20 remains the same
Item Changes
Rare Quincy Action Figure
  • No longer displays Favored Trades' buff icon, as it is not affected by it (bug fix)
  •   Does not increment price until 2nd round after placement with Extra Empowered MK (bug)
Bottle of 'Gerry's Fire' Hot Sauce
  •   Can no longer be placed on Symphonic Resonance totems (bug fix)
Rejuv Potion
  •   "Should no longer cause some abilities to double up in a single use" (bug fix)
We’re happy with how Corvus fits into his new XP curve, although a few edges do need to be smoothed out. First, Corvus early game is kinda broken, for now we’re not touching the spirit itself but have reduced the damage of the Spear spell. Frostbound is currently much better than Repel, so we have doubled Repel’s knockback against non-moabs & increased its radius along with some small nerfs to Frostbound - note that while Frostbound’s freeze on MOABs is being reduced the duration is still longer than the re-application rate so this will rarely be noticed. For Dark Ritual QoL, it will no longer eat up pierce on purple Bloons unless it is able to damage them. Finally, Overload & Might are still somewhat tuned around the higher XP curve and need some nips to their power.
— Update notes
Levels Changes
10+
  •   Dark Ritual: Now ignores Purple unless buffed to be able to damage them
Spells
edit
Spell Changes
Repel
  •   Pushback effect radius increased ― 8 → 10
  •   Pushback amount increased ― 4 → 8
    • Note: Pushback for MOAB-Class at higher tiers remains the same
Spear
  •   Levels 1–11: damage reduced ― 2 → 1
Frostbound
  •   Mana cost increased ― 170 → 190
  •   Cooldown increased ― 45s → 50s
  •   Levels 9+: freeze duration for MOAB-Class reduced ― 0.25s → 0.125s
Ancestral Might
  •   Mana cost increased ― 440 → 550
Overload
  •   Mana cost increased ― 520 → 620
  •   Levels 13–19: damage reduced ― 1500 → 1150
  •   Level 20: damage reduced ― 3000 → 2250
As Rosalia can’t properly attack while moving the repositioning speed has been increased, and we’ve given her extra attack range. Her abilities have also been noted as difficult to effectively utilize, so we’ve eased up on Scatter Missiles and increased the maximum damage on Kinetic Charge to have a higher potential payoff. Her main attacks also feel they start to fall off too early, so higher levels for these have both been improved at their respective strengths.
— Update notes
Levels Changes
1+
  •   Targeting range increased ― 32 → 40
    • Note: Does not affect the workshop
  •   Repositioning speed increased ― 0.7 units/s → 1.5 units/s
3+
  •   Scatter Missile: initial delay reduced ― 1s → 0.4s
7+
  •   Flight Boost: can no longer be drained by Lych (bug fix)
10+
  •   Kinetic Charge: pierce increased ― 100 → 500
10–19
  •   Kinetic Charge: max additional damage increased ― 3,000 → 4,500
20
  •   Kinetic Charge: max additional damage increased ― 8,000 → 12,000
13+
  •   Cluster: pierce increased ― 5 → 8
15+
  •   Grenade: damage to Ceramics increased ― +5 → +6
  •   Cluster: damage to Ceramics increased ― +3 → +4
12–14
  •   Laser: damage to MOAB-Class increased ― +5 → +10
15–18
  •   Laser: damage to MOAB-Class increased ― +20 → +30
19+
  •   Laser: damage to MOAB-Class increased ― +30 → +45
  •   Can no longer place towers on top of Heli pads (bug fix)
  •   Can no longer be applied to heroes again after being sold (bug fix)
We didn’t expect the last Deep Heat change to be too crazy of a shakeup, but now that we have new variables opened up for it and have tested these working in the wild we’re going to start improving on these values
— Update notes
Relic Changes
Deep Heat
  •   Deep Heat freeze duration bonus increased ― +10% → +30%
  •   Deep Heat layers frozen bonus increased ― +1 → +3
These Bloon properties aren’t prevalent enough to justify such small bonuses compared to Raw Damage or MOAB/Ceramic Damage.
— Update notes
Relic Changes
Fortifried
  •   Fortifried damage bonus for Fortified increased ― +2 → +3
Broken Heart
  •   Broken Heart damage bonus to Regrow increased ― +2 → +5
We don’t feel Rounding-Up was bad but with Thrive basically always giving significantly more total cash we wanted to close the gap a bit more between these Relics so that the actual fully custom Relic could feel a bit better in comparison to the Power Charge relic.
— Update notes
Relic Changes
Rounding Up
  •   Rounding Up end-of-round cash bonus increased ― $20 → $25
  • Updated relic icon to include the new value
Previously we scaled Rock Bloon HP in Boss Rush faster than Dreadbloon in order to keep them relevant from start to finish within a rough 100 tier expectation. Players pushing beyond this expected range were finding obvious annoyance with this as the Rock Bloons would eventually outscale the Boss, so we’re reducing their scale to match in line with Dreadbloon but increasing the number of Rock Bloons that spawn.
— Update notes
  •   Dreadrock Bloon (Boss Rush): Health scaling reduced ― ×1.07 → ×1.055
  •   Dreadrock Bloon (Boss Rush): Dreadrock Bloons per spawn increased ― 3 → 6

Text changes

edit

Dart Monkey

edit
Tiers Changes
4-X-X Juggernaut
  • Description changed ― "Hurls a giant spiked ball that pops lead and excels at crushing Ceramic and Fortified Bloons." → "Hurls a giant spiked ball that pops Lead and excels at crushing Ceramic and Fortified Bloons."

Bomb Shooter

edit
Tiers Changes
3-X-X Really Big Bombs
  • Description changed ― "Huge bombs deal greater damage in a large area and allow Frags to pop more Bloons." → "Huge bombs deal greater damage in a large area and knock Bloons back along the path."

Ice Monkey

edit
Tiers Changes
3-X-X Ice Shards
  • Description changed ― "Razor sharp shards fly out when Frozen Bloons pop." → "Removes Camo and Regrow properties when damaging Bloons. Razor sharp shards fly out when Frozen Bloons pop."
4-X-X Embrittlement
  • Description changed ― "Can hit MOAB-class Bloons. All hit Bloons become brittle, take extra damage while frozen, and lose Camo properties." → "Can hit MOAB-class Bloons. All hit Bloons become brittle, taking extra damage while frozen, and losing Lead immunity for a short time."

Glue Gunner

edit
Tiers Changes
X-3-X Glue Hose
  • Description changed ― "Shoots glue 3x as fast!" → "Shoots glue 3x as fast and in a wider area!"

Sniper Monkey

edit
Tiers Changes
4-X-X Maim MOAB
  • Description changed ― "Deals much more damage and immobilizes MOAB-Class Bloons for a short time." → "Deals much more damage and projectiles immobilize MOAB-Class Bloons for a short time."

Mortar Monkey

edit
Tiers Changes
4-X-X The Big One
  • Description changed ― "Devastating explosions pop 8 layers of any Bloon type. Increases Burny Stuff damage further." → "Devastating explosions pop 8 layers. Increases Burny Stuff damage further."

Dartling Gunner

edit
Tiers Changes
3-X-X Laser Cannon
  • Description changed ― "Rapidly fires much more powerful laser blasts that can pop Frozen Bloons." → "Rapidly fires much more powerful laser blasts that can pop Frozen Bloons, and deal increased MOAB damage."

Druid

edit
Tiers Changes
X-4-X Jungle's Bounty
  • Description changed ― "Calls in two vines to grab Bloons and thorn piles have extra pierce. Jungle's Bounty Ability: Generates cash and 1 life each use, plus extra cash per Banana Farm near the Druid." → "Vines create stronger thorn piles. Jungle's Bounty Ability: Generates cash and 1 life each use, plus extra cash per Banana Farm near the Druid."

Mermonkey

edit
Tiers Changes
X-1-X Sharper Prongs
  • Description changed ― "Tridents can pop more Bloons." → "Can pop more Bloons with each attack."
X-2-X Tidal Chill
  • Description changed ― "Icey tridents are larger and can freeze Bloons." → "Icy tridents are larger and can freeze Bloons."
X-X-2 Echosense Network
  • Description changed ― "Increases range for all Echosense Mermonkeys. Stacks up to 5 times." → "Increases range for all Echosense Mermonkeys. Stacks up to 10 times."

Sauda

edit
Levels Changes
14
  • Description changed ― "Sauda attacks even faster." → "Sauda attacks even faster, and Sword Charge sweeps all track paths two times!"

More Splatty Glue

edit
  • Description changed ― "Glue Splatter can affect up to 8 Bloons per shot." → "Glue Splatter can affect 2 extra Bloons per shot."

Relic Knowledge

edit
Subject Changes
Sharpsplosion
  • Renamed from "Sharpslosion"[sic]
Fortifried
  • Description changed to be more accurate
Before After
All attacks do +2 damage to Fortified Bloons All attacks do +3 damage to Fortified Bloons
Broken Heart
  • Description changed to be more accurate
Before After
All attacks do +2 damage to Regrow Bloons All attacks do +5 damage to Regrow Bloons
Rounding Up
  • Description changed to be more accurate
Before After
Earn +$20 at the end of every round Earn +$25 at the end of every round
  • Description changed ― "Was a poppy happy soul" → "Was a poppy happy soul."
  • Description changed ― "From the void, I have arrived" → "From the void, I have arrived..."

Release descriptions

edit

App Store / Google Play

edit
Burning Hot Boss Update!

• Blastapopoulos returns! The Demon of the Core brings fire and fury to Boss Events.

• New Advanced map to switch things up, Ancient Portal.

• Plus New Quests, Balance Changes, QoL improvements, Trophy Store cosmetics, and more!

Video

edit

References

edit
edit
edit