Update history:Bloons TD 6/Version 45.0
Version 45.0 is the fifth major update to Bloons TD 6 of 2024. This update introduced Blastapopoulos, the Ancient Portal map, and a reworked Shop with new items, including Fast Track Mode.
Additions
edit| Item | Type |
|---|---|
| Regular | |
| Regular |
| Quest | Category |
|---|---|
| Least Cash, Fast Tracked | Challenges |
| 5 Minutes of Frozen Over | Challenges |
| One Sided | Challenges |
Cosmetic items
edit| Item | Category | Trophy Store? |
|---|---|---|
| Bloons ― MOAB Skins | ||
| Game & UI ― Avatars | ||
| Game & UI ― Profile Banners | ||
| Heroes ― Pets | ||
| Monkeys ― Projectiles | ||
| Game & UI ― Avatars | ||
| Game & UI ― Profile Banners |
| Item | Category |
|---|---|
| Frame | |
| Icon | |
| Water Slot | |
| Water Slot | |
| Water Slot |
Changes
edit- Now supports up to eight paths (instead of five)
Towers
edit| “ | Juggernaut attacks too slow to fully utilize its knockback, so we’re doubling the knockback to regular Bloons with a smaller increase also to Ceramics. Bottom path is seeing quality of life changes aimed at improved crosspathing and projectile speed progression as this path focusses on projectile range and speed. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 4-X-X Juggernaut 5-X-X Ultra-Juggernaut |
|
| X-X-1 Long Range Darts X-X-2 Enhanced Eyesight |
|
| X-X-2 Enhanced Eyesight |
|
| X-X-3 Crossbow |
|
| 1-0-3 Crossbow + Sharp Shots 1-0-4 Sharp Shooter + Sharp Shots |
|
| 2-0-3 Crossbow + Razor Sharp Shots 2-0-4 Sharp Shooter + Razor Sharp Shots |
|
| X-X-4 Sharp Shooter |
|
| “ | With Glaive Lord being the big winner of recent balance, there is a price gap among towers that fill a similar gameplay role so instead of taking away too much power we’re pushing its price up slightly to fit into that gap. We were unhappy with the recent MOAB Press nerf, so this is being undone for further review. Boomerang paragon use has dropped in use recently so we are taking the opportunity to lower its price. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 5-X-X Glaive Lord |
|
| 1-0-4 MOAB Press + Improved Rangs 1-0-5 MOAB Domination + Improved Rangs |
|
| 2-0-4 MOAB Press + Glaives 2-0-5 MOAB Domination + Glaives |
|
| Paragon |
|
| “ | Compared among similarly priced hybrid AoE/supports, Really Big Bombs is a lacking stepping stone so we’re improving its damage and granting much more pushback. Even without the ability popping Black, Eliminator has been doing fine, so we are finishing off removing the Normal type on the main projectile. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 3-X-X Really Big Bombs 4-X-X Bloon Impact |
|
| 3-X-X Really Big Bombs and further upgrades |
|
| X-5-X MOAB Eliminator |
|
| 0-2-4 Recursive Cluster + Missile Launcher 0-2-5 Bomb Blitz + Missile Launcher |
|
| “ | Embrittlement had too much going on at T4 without much reason to use T3, as Ice Shards alone is already similarly priced to other Camo removal options and with the Primary category lacking in Camo detection, we have split Embrittlement up and introduced Camo removal at T3 so we can leave Embrittlement to focus entirely on being a damage support upgrade. While we’re still considering future plans here, increasing layers frozen from 5 > 8 at least means that Absolute Zero’s freeze can now last through all standard Bloon layers from a single application. As similar choices are currently leveling out with higher power Cryo Cannon feels like it deserves to have some power brought back. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 3-X-X Ice Shards |
|
| X-5-X Absolute Zero |
|
| X-X-3 Cryo Cannon |
|
| X-X-3 Cryo Cannon and further upgrades |
|
| “ | Top path glue struggles with large numbers of targets until T5 where it suddenly has no trouble at all, to improve earlier tier cleanup we’re taking a small amount of power out of the T5 glue puddles but improving T4 puddles and increasing attack rate across lower tiers. As it only increases attack speed and Glue Splatter already hits the majority of targets with no trouble this leaves Glue Hose not feeling that compelling, as this path becomes the full map glue anyway we felt we could improve tower range along this path as well. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 3-X-X Bloon Dissolver |
|
| 4-X-X Bloon Liquefier |
|
| 5-X-X The Bloon Solver |
|
| X-3-X Glue Hose and further upgrades |
|
| “ | … and more on that now, the improved bounce distance crosspathing hasn’t ever been as useful as we hoped, so this benefit is being greatly improved. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 2-3-0 Bouncing Bullet + Large Calibre |
|
| 2-4-0 Supply Drop + Large Calibre 2-5-0 Elite Sniper + Large Calibre |
|
| “ | We’re improving Reactor’s attack cooldown to improve general consistency. Ballistic Missile struggles greatly against standard Bloons since almost all of its power is in the Ceramic/Moab bonus, so we’re also balancing this consistency out with greater damage to standard targets while retaining the same total MOAB-Class power at the cost of pierce. Sub Paragon unsubmerged form is overperforming, so we’re reducing the boss power of the main attack while greatly improving the less desirable submerged power. — Update notes |
” |
| Tiers | Changes |
|---|---|
| All tiers |
|
| 4-X-X Bloontonium Reactor 5-X-X Energizer |
|
| 4-0-1 Bloontonium Reactor + Twin Guns and further upgrades |
|
| X-3-X Ballistic Missile X-4-X First Strike Capability |
|
| X-3-X Ballistic Missile and further upgrades |
|
| Paragon |
|
| “ | Aircraft Carrier is too high power for the price so we are reducing plane attack speed but have left 420 path radials unchanged as it has been the less powerful crosspath after T3 for a while. MOAB damage stat buff for middle path's canons as a low portion of the total damage is dealt by these since the frags fix. Due to loud Lead tinking screams, all Navarch damage is been set to Normal instead of flowing up from lower tiers. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 4-X-X Aircraft Carrier 5-X-X Carrier Flagship |
|
| 5-X-X Carrier Flagship |
|
| 5-0-2 Carrier Flagship + Crow's Nest |
|
| X-4-X Monkey Pirates |
|
| X-5-X Pirate Lord |
|
| Paragon |
|
| “ | Fighter Plane’s missiles often get stuck circling slower targets until they expire, since Ace can’t reasonably plan against this the missile turn acceleration has been tweaked to reduce chance of this happening. Tsar Bomba is a powerful ability that sees a decent lot of use for an ability heavy upgrade, but as it doesn’t really add to the tower outside of that ability we’ve decided to give the base bombs a boost so that well placed Bombing Runs can shred through Super Ceramics. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 3-X-X Fighter Plane and further upgrades |
|
| X-5-X Tsar Bomba |
|
| “ | Among technical players we’ve received feedback that the massive range of the Heli’s missiles causes problems with controlling what heli’s choose to attack & when so we’ve reduced the range of these missiles to a more reasonable number, this is still double the range of the Heli so the missiles will continue to fire first before other attacks but not quite from so far away. As MOAB Shove introduced a supportive mechanic at T3 but never expanded on this again we want to start playing around with this some more, it’s quite strong for a T3 so the slow amount was reduced but we’ve made the T4 now better than the T3 was before. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 4-X-X Apache Dartship 5-X-X Apache Prime |
|
| X-3-X Downdraft |
|
| X-X-3 MOAB Shove |
|
| X-X-3 MOAB Shove and further upgrades |
|
| X-X-4 Comanche Defense X-X-5 Comanche Commander |
|
| “ | General tweaks to top path upgrade flow, slightly moving up the costpoint but improving the power of this path. Middle Mortar is seeing improvements mainly for damage over time crosspathing, and we’ve also added Burny Stuff to the Pop & Awe ability with crosspathing. We had been happy with Shattering Shells for a while, but as the game has evolved outright removing Fortification isn’t as valuable anymore, so the price feels high for such a specific role compared to other supportive options. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 3-X-X Shell Shock |
|
| 3-0-2 Shell Shock + Burny Stuff and further upgrades |
|
| 4-X-X The Big One |
|
| 5-X-X The Biggest One |
|
| 5-0-2 The Biggest One + Burny Stuff |
|
| 0-3-2 Heavy Shells + Burny Stuff |
|
| 0-4-2 Artillery Battery + Burny Stuff |
|
| 0-5-2 Pop and Awe + Burny Stuff |
|
| X-X-4 Shattering Shells |
|
| “ | Since Plasma Accelerator is a heavily MOAB-Damage focussed upgrade so we want to introduce this niche somewhat better at the T3 with a little starting MOAB Damage, while only doing one change here already we also knocked a little price off from Ray of Doom — Update notes |
” |
| Tiers | Changes |
|---|---|
| 3-X-X Laser Cannon |
|
| 5-X-X Ray of Doom |
|
| “ | We haven’t looked much at Temples since the release of other paragons, as these have solidly carved out a place for themselves in Boss Events the original Temple has fallen behind, we wanted to try work on this again by improving upon the weaker temple sub-attacks, with this increased power we’ve also reduced the basic attack pierce gained on the main temple attack. We will be reviewing temple balance further soon so if, any of your feedback on this Rules, then we’ll take that under consideration for our next look. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 4-X-X Sun Temple 5-X-X True Sun God |
|
| “ | It only scored 5/5 stars instead of a 6/5 in the Hall of Fame due to the high cost, so we’ve lowered that cost to see if this can be re-evaluated. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 0-5-2 The Anti-Bloon + Ultravision |
|
| X-X-5 Legend of the Night |
|
| “ | To allow Shinobi combos to scale more effectively with the Flash Bomb, the combo-attack pattern is being improved with more base Shuriken pierce & slightly larger bonuses to Stunned & Stickied targets – however the increased range at T4 is being removed. Ninja Paragon’s Camo bonus has been interesting, but we want to scale this up in many places to feel like a more significant overall boost when it comes into play. Additionally this Paragon hasn’t scaled the best at high degrees as Stickies attacking faster than their Fuse Time would make the attack weaker at single target, we are slowing the sticky attack but giving it back proportionally more damage to resolve this with an overall buff. — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-X-3 Flash Bomb X-X-4 Sticky Bomb |
|
| X-X-3 Flash Bomb and further upgrades |
|
| X-X-4 Sticky Bomb X-X-5 Master Bomber |
|
| X-X-5 Master Bomber |
|
| Paragon |
|
| “ | As a small tax to low tier Alchemists we are moving cost from Stronger Stimulant into Berserker Brew, this shouldn’t hurt much for general play and keeps un-discounted Stimulant the same. As this was an oversight Total Transformation is now being enabled to transform mermonkey. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 3-X-X Berserker Brew |
|
| 4-X-X Stronger Stimulant |
|
| X-5-X Total Transformation |
|
| “ | Now that Tornadoes are one of the more popular Bloon Stall choices we looked more into its upgrade progression, tornado projectile speed is being reduced as a benefit to Ball Lightning to prevent tornado outpacing the lightning ball so quickly, and to more suit it as a Cold/Magic themed upgrade plus differentiate from similar supports the weaknesses are changing. More directly to Ball Lightning we feel it needs a considerably higher freeze duration for the freeze to matter as it casts slowly. Our initial rework to Vine attack rate in v44 caused some issues at T4, to get around these issues T4 now improves the power of vines directly instead. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 3-X-X Druid of the Storm and further upgrades |
|
| 4-X-X Ball Lightning 5-X-X Superstorm |
|
| 5-X-X Superstorm |
|
| X-3-X Druid of the Jungle and further upgrades |
|
| X-4-X Jungle's Bounty |
|
| X-4-X Jungle's Bounty X-5-X Spirit of the Forest |
|
| X-5-X Spirit of the Forest |
|
| “ | We were cautious with initial low tier Mermonkey upgrades, but as nothing seriously unexpected came up we’ve reduced the base cost and improved the projectile lifespan which should help with issues on some higher tier upgrades. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 0-0-0 base tower |
|
| 0-0-0 base tower 1-X-X Trident Efficiency X-1-X Sharper Prongs X-2-X Tidal Chill X-X-1 Echosense Precision and further upgrades |
|
| 2-X-X Trident Swiftness and further upgrades |
|
| 3-X-X Abyss Dweller |
|
| “ | As the middle crosspath is currently less useful for higher tiers, we’ve upgraded Sharper Prongs to improve Tentacle pierce as well. As the main Trident’s damage falls behind and has caused annoying layer skipping for some more observant players the damage of this attack is increasing at T3 & T4. The % pierce buff is being improved at all levels since this has settled without causing too much of a stir, and finally Lord of The Abyss’s price is being greatly reduced as a heavily pierce built design it requires some single-target assistance to perform well. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 3-1-0 Abyss Dweller + Sharper Prongs and further upgrades |
|
| 4-X-X Abyssal Warrior |
|
| 4-X-X Abyssal Warrior 5-X-X Lord of the Abyss |
|
| 5-X-X Lord of the Abyss |
|
| 1-2-0 Tidal Chill + Trident Efficiency |
|
| X-3-X Riptide Champion |
|
| X-4-X Arctic Knight |
|
| X-4-X Arctic Knight X-5-X Popseidon |
|
| X-5-X Popseidon |
|
| X-X-2 Echosense Network and further upgrades |
|
| X-X-3 Alluring Melody |
|
| 0-1-3 Alluring Melody + Sharper Prongs and further upgrades |
|
| X-X-4 Symphonic Resonance |
|
| X-X-4 Symphonic Resonance X-X-5 The Final Harmonic |
|
| X-X-5 The Final Harmonic |
|
| “ | Still very strong cleanup, Spiked Balls slowly approaches 10 pierce, while leaving Spiked Mines unchanged for more encouragement to upgrade past it. Permaspike is seeing a small crosspath fix, as the x2x rate change threw this balance out. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 3-X-X Spiked Balls |
|
| 1-0-5 Perma-Spike + Bigger Stacks 2-0-5 Perma-Spike + White Hot Spikes |
|
| “ | The Ultraboost ability is now starting on cooldown to put a limit on buy’n’resell issues, but this is to ease up on the use per round limit which was causing frustration. We felt the Master Builder's perma-buff-per-round wasn’t valuable enough to make use of building in advance, so we are reducing the base attack speed with increased power in return to more heavily improve the maximum scaled power from this. — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-5-X Ultraboost |
|
| Paragon |
|
| “ | Base handler's beast range felt too high starting off when considering the tower is built around sharing range between multiple Handlers so this range is being reduced. — Update notes |
” |
| Tiers | Changes |
|---|---|
| All tiers |
|
| “ | Top Handler is designed around huge inconsistent power, however Megalodon feels that it should be more reliable for the investment required so we are improving both thrash radius and reducing the cooldown. Fish RBE limit before being able to devour the target instantly is being increased to last further into freeplay. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 3-X-X Great White and further upgrades |
|
| 5-X-X Megalodon |
|
| “ | Bottoms will now move slower but speed up as more beasts are merged into them, likewise they will attack slower at first but faster through their merges. This should add more merge value to lower tier birds while overall nerfing to the base level for currently overpowered higher tiers. — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-X-1 Gyrfalcon and further upgrades |
|
| X-X-2 Horned Owl |
|
| X-X-2 Horned Owl and further upgrades |
|
| X-X-3 Golden Eagle X-X-4 Giant Condor |
|
| X-X-5 Pouākai |
|
| Levels | Changes |
|---|---|
| 11+ |
|
| “ | Lower attack rate hurt Churchill's early game too much so these lower tier rates have been improved. His range upgrade increases were too small considering the large base range, so these have also been improved. While useful when it comes online, Churchill's Machine Gun never scaled the best so needs further improvements to scale up with higher levels. & finally since it's very hard to get to Lv20 at all, we’ve given a nice bump to base damage here as well. — Update notes |
” |
| Levels | Changes |
|---|---|
| 1–7 |
|
| 8–15 |
|
| 1–3 |
|
| 4+ |
|
| 5-6 |
|
| 7–11 |
|
| 12–13 |
|
| 13–16 |
|
| 17+ |
|
| 14–17 |
|
| 15–17 |
|
| 18+ |
|
| 20 |
|
| Levels | Changes |
|---|---|
| 7+ |
|
| “ | Though we feel she is quite powerful already later in the game, Ezili has quite a hard time in the early game, we’ve given more initial damage over time to allow her to clean up early Green Bloons with one attack — Update notes |
” |
| Levels | Changes |
|---|---|
| 1–7 |
|
| “ | Sauda's early game feels exceptional and is seeing a pierce reduction, however as her Sword Charge struggles to break super ceramics as they first begin to appear we’re also filling a gap and allowing her to sweep the path twice from Lv14, Sword Charge damage is also being reduced at lv16 but this is only to keep the overall same power level now that it hits twice. — Update notes |
” |
| Levels | Changes |
|---|---|
| All |
|
| 14–19 |
|
| 16–19 |
|
| Item | Changes |
|---|---|
| Rare Quincy Action Figure |
|
| Bottle of 'Gerry's Fire' Hot Sauce |
|
| Rejuv Potion |
|
| “ | We’re happy with how Corvus fits into his new XP curve, although a few edges do need to be smoothed out. First, Corvus early game is kinda broken, for now we’re not touching the spirit itself but have reduced the damage of the Spear spell. Frostbound is currently much better than Repel, so we have doubled Repel’s knockback against non-moabs & increased its radius along with some small nerfs to Frostbound - note that while Frostbound’s freeze on MOABs is being reduced the duration is still longer than the re-application rate so this will rarely be noticed. For Dark Ritual QoL, it will no longer eat up pierce on purple Bloons unless it is able to damage them. Finally, Overload & Might are still somewhat tuned around the higher XP curve and need some nips to their power. — Update notes |
” |
| Levels | Changes |
|---|---|
| 10+ |
|
Spells
edit| Spell | Changes |
|---|---|
| Repel |
|
| Spear |
|
| Frostbound |
|
| Ancestral Might |
|
| Overload |
|
| “ | As Rosalia can’t properly attack while moving the repositioning speed has been increased, and we’ve given her extra attack range. Her abilities have also been noted as difficult to effectively utilize, so we’ve eased up on Scatter Missiles and increased the maximum damage on Kinetic Charge to have a higher potential payoff. Her main attacks also feel they start to fall off too early, so higher levels for these have both been improved at their respective strengths. — Update notes |
” |
| Levels | Changes |
|---|---|
| 1+ |
|
| 3+ |
|
| 7+ |
|
| 10+ |
|
| 10–19 |
|
| 20 |
|
| 13+ |
|
| 15+ |
|
| 12–14 |
|
| 15–18 |
|
| 19+ |
|
- Can no longer place towers on top of Heli pads (bug fix)
- Can no longer be applied to heroes again after being sold (bug fix)
| “ | We didn’t expect the last Deep Heat change to be too crazy of a shakeup, but now that we have new variables opened up for it and have tested these working in the wild we’re going to start improving on these values — Update notes |
” |
| Relic | Changes |
|---|---|
| Deep Heat |
|
| “ | These Bloon properties aren’t prevalent enough to justify such small bonuses compared to Raw Damage or MOAB/Ceramic Damage. — Update notes |
” |
| Relic | Changes |
|---|---|
| Fortifried |
|
| Broken Heart |
|
| “ | We don’t feel Rounding-Up was bad but with Thrive basically always giving significantly more total cash we wanted to close the gap a bit more between these Relics so that the actual fully custom Relic could feel a bit better in comparison to the Power Charge relic. — Update notes |
” |
| Relic | Changes |
|---|---|
| Rounding Up |
|
| “ | Previously we scaled Rock Bloon HP in Boss Rush faster than Dreadbloon in order to keep them relevant from start to finish within a rough 100 tier expectation. Players pushing beyond this expected range were finding obvious annoyance with this as the Rock Bloons would eventually outscale the Boss, so we’re reducing their scale to match in line with Dreadbloon but increasing the number of Rock Bloons that spawn. — Update notes |
” |
- Dreadrock Bloon (Boss Rush): Health scaling reduced ― ×1.07 → ×1.055
- Dreadrock Bloon (Boss Rush): Dreadrock Bloons per spawn increased ― 3 → 6
Text changes
editDart Monkey
edit| Tiers | Changes |
|---|---|
| 4-X-X Juggernaut |
|
Bomb Shooter
edit| Tiers | Changes |
|---|---|
| 3-X-X Really Big Bombs |
|
Ice Monkey
edit| Tiers | Changes |
|---|---|
| 3-X-X Ice Shards |
|
| 4-X-X Embrittlement |
|
Glue Gunner
edit| Tiers | Changes |
|---|---|
| X-3-X Glue Hose |
|
Sniper Monkey
edit| Tiers | Changes |
|---|---|
| 4-X-X Maim MOAB |
|
Mortar Monkey
edit| Tiers | Changes |
|---|---|
| 4-X-X The Big One |
|
Dartling Gunner
edit| Tiers | Changes |
|---|---|
| 3-X-X Laser Cannon |
|
Druid
edit| Tiers | Changes |
|---|---|
| X-4-X Jungle's Bounty |
|
Mermonkey
edit| Tiers | Changes |
|---|---|
| X-1-X Sharper Prongs |
|
| X-2-X Tidal Chill |
|
| X-X-2 Echosense Network |
|
Sauda
edit| Levels | Changes |
|---|---|
| 14 |
|
More Splatty Glue
edit- Description changed ― "Glue Splatter can affect up to 8 Bloons per shot." → "Glue Splatter can affect 2 extra Bloons per shot."
Relic Knowledge
edit| Subject | Changes | ||||
|---|---|---|---|---|---|
| Sharpsplosion |
| ||||
| Fortifried |
| ||||
| Broken Heart |
| ||||
| Rounding Up |
|
Fusty the Snowman skin
edit- Description changed ― "Was a poppy happy soul" → "Was a poppy happy soul."
- Description changed ― "From the void, I have arrived" → "From the void, I have arrived..."
Release descriptions
editApp Store / Google Play
edit| “ | Burning Hot Boss Update!
• Blastapopoulos returns! The Demon of the Core brings fire and fury to Boss Events. • New Advanced map to switch things up, Ancient Portal. • Plus New Quests, Balance Changes, QoL improvements, Trophy Store cosmetics, and more! |
” |