Update history:Bloons TD 6/Version 52.0
| Build № | 10136 | ||
|---|---|---|---|
| Release dates | |||
| Steam | 3 December 2025[1] | ||
| Epic Games Store (Windows) | 3 December 2025 | ||
Version 52.0 is the sixth and final major update to Bloons TD 6 of 2025. It introduced the Frontier Legends DLC, the Herald of Everfrost Paragon for the Ice Monkey and the Expert map Tricky Tracks.
Additions
edit- Frontier Legends (DLC)
- Diamondback (Boss, previously exclusive to the DLC)
- Herald of Everfrost (Paragon)
- Tricky Tracks (map)
| Quest | Category |
|---|---|
| Frontier Legends Preview | Tales |
Cosmetic items
edit| Item | Category | Trophy Store? |
|---|---|---|
| Bloons ― Bloon Skins | ||
| Game & UI ― Avatars | ||
| Game & UI ― Profile Banners | ||
| Monkeys ― Upgrade FX | ||
| Bloons ― Pop FX | ||
| Co-op ― Text Emotes | ||
| Game & UI ― Avatars | ||
| Game & UI ― Avatars | ||
| Game & UI ― Profile Banners | ||
| Game & UI ― Profile Banners | ||
| Monkeys ― Pets |
Changes
edit| “ | We wanted to focus heads down on getting the Frontier’s Campaign out before the end of the year, and due to how large of a project this ended up being we did not have the time in this update to go over our usual balance process and had to make do with the light list of changes that had already been looked at. We can’t make any promises on this as there is not much longer until we wrap up for the year and we expect it will be very busy already, but we will try to consider more light lift (numerical-only) balance along with minor v52 patches as time permits. — Update notes |
” |
General changes
edit- Fire and Plasma are no longer considered the same damage type
- Note: Functionally they are still the same (cannot damage Purple or Glass Bloons) with the exception that Fire deals +1 damage to Dynamite Bloons in Frontier Legends. Energy damage type also cannot damage Glass Bloons but it is otherwise unchanged.
- Affected towers attacks include:
| This section is incomplete. You can help out by expanding it. The editor who added this notice elaborates: Missing Corvus and Rosalia attacks |
| Fire | Plasma |
|---|---|
| 4-X-X Ring of Fire (Main attack) | X-5-X Plasma Monkey Fan Club (Transformed) |
| 5-X-X Inferno Ring (Main attack and Fireball direct hit) | 5-X-X Apache Prime (Machine gun) |
| X-X-5 The Desert Phantom (Damage over time and explosion) | 4-X-X Plasma Accelerator (All attacks and Laser Shock) |
| X-2-X Hot Shot and further upgrades (Grapes and damage over time)
All grape attacks affected when used as crosspath. |
4-X-X Arcane Spike (Main attack) |
| X-X-2 Burny Stuff and further upgrades (Damage over time)
The damage over time remains as Fire for upgrades up to 0-2-2, 0-3-2 and X-X-4 (changes to Normal afterwards) |
5-X-X Archmage (Main attack, Dragon's Breath) |
| 0-5-2 Pop and Awe (Damage over time caused by the ability, if caused by main attack, it remains Normal) | X-3-X Dragon's Breath and further upgrades (Dragon's Breath) |
| X-X-5 Blooncineration (Wall of Fire only, damage over time remains Normal) | X-4-X Summon Phoenix and X-5-X Wizard Lord Phoenix (Ability / Permanent Phoenix main attack) |
| X-1-X Fireball and further upgrades (Fireball direct hit) | 2-X-X Plasma Blasts and 3-X-X Sun Avatar (Main attack)
The main attack damage remains as Plasma for upgrades up to 2-3-0 (X-4-X is always Plasma) and 2-0-3 (changes to Normal afterwards) |
| X-2-X Wall of Fire and further upgrades (Wall of Fire) | 4-X-X Sun Temple and 5-X-X True Sun God (Mini-Sun Avatar main attack) |
| X-5-X Wizard Lord Phoenix (Lava Phoenix main attack, Lava Phoenix fireballs remain Normal) | X-4-X Tech Terror (Main attack) |
| Magus Perfectus (Phoenix Explosion ability damage over time) | X-4-X Transforming Tonic and X-5-X Total Transformation (Transformed, only applies to itself) |
| X-5-X Total Transformation (Transformed, only applies to other Monkeys) | 2-X-X Heart of Thunder and further upgrades (Lightning) |
| 4-X-X Spiked Mines and 5-X-X Super Mines (Damage over time) | 4-X-X Ball Lightning and 5-X-X Monarch of Storms (Ball Lightning "Lightning") |
| Gwendolin (All attacks up to Level 15, changes to Normal afterwards) | 5-X-X Monarch of Storms (Superstorm Lightning) |
| Dungeon Statue (Main attack) | X-X-3 Alluring Melody and further upgrades (Trance damage over time detonation) |
| 5-X-X Sentry Champion and Master Builder (Champion Sentry main attack and self-destruction) | |
| Master Builder (Modified Sentry Paragon, Red and Green Sentry Paragon main attack and self-destruction. Blue Sentry Paragon self-destruction) | |
| Obyn Greenfoot (Main attack) | |
| Ezili (Main attack) | |
| Adora (Main attack, Ball of Light before Level 20) | |
| Psi (Main attack between Levels 6 and 10, inclusive. Destructive Resonance and Psionic Scream before Level 11) | |
| Geraldo (Bottle of 'Gerry's Fire' Hot Sauce, Genie Bottle) |
Towers
edit| “ | Dart Monkey’s paragon is currently far too cost effective for being the cheapest paragon so we are lowering its power, but this is mainly directly against bosses so its base damage will also increase to compensate against non-boss targets. We also want to note that the Juggernaut is currently unintentionally rebounding even off map borders, we have not fixed this for this update though will still be monitoring it for now. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 3-0-0 Spike-o-pult 4-0-0 Juggernaut |
|
| Paragon |
|
| “ | Now that Bomb Blitz is much more reliable of a safety net we’re increasing its cooldown — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-X-5 Bomb Blitz |
|
| “ | Top and Middle Desperado favour lower tiers too much so we’re doing a light shift on these to more favour upgrades without improving them too much. Bottom path desperado on the other hand suffers on trickier maps due to its low range design so we are bumping up the knockback at all tiers and reducing Avenger’s cost. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 4-X-X Twin Sixes |
|
| 5-X-X The Blazing Sun |
|
| X-3-X Deadeye |
|
| X-X-3 Enforcer |
|
| X-X-4 Avenger |
|
| X-X-5 The Desert Phantom |
|
| “ | MOAB Shove heli’s still stall ZOMGs incredibly efficiently for such a cheap tower, so we are furthering the previous nerf to ZOMG slow amount, still leaving Comanche Defense unchanged — Update notes |
” |
| Tiers | Changes |
|---|---|
| X-0-3 MOAB Shove |
|
| 0-1-3 MOAB Shove + Bigger Jets |
|
| “ | Half the bonuses for Temples were being unlocked for 1/5th the price, which ended up making it very awkward to balance a meaningful progression between these unlocks, as well as being difficult for players to remember when a new bonus unlocked. We are now spacing these thresholds out across more consistent intervals which for the most part spaces out major bonus unlocks on every 10k interval, and minor upgrades on the 5k spaces between. Lastly, we’re increasing the minimum range requirement on the Military missile further as we want it to still be very powerful, but limited enough by this factor that you wouldn’t want it on too many temples — Update notes |
” |
| Tiers | Changes |
|---|---|
| 4-X-X Sun Temple and further upgrades |
|
| “ | Last update many players felt blindsided when Brickell stopped applying her buff to Mermonkeys since there was no mention in the balance changes section. We would like to apologize for that - it was tasked internally as a bug as it was indeed unintended to work that way. We then left the issue alone for a long time, mostly due to other more pressing matters, and this issue fell through the cracks. In retrospect, it would have been better to treat this as balance rather than a simple bug fix due to how much time had passed. Reading through your feedback, we did consider just reverting the change, however the bigger issue that the feedback reinforced to us was that players considered Mermonkey to be so bad that it was only a "good" tower when used in combination with a single, water-only hero.
This sort of forced synergy goes against our design intentions - namely that Mermonkey being our signature amphibious tower should be able to stand on its own without being balance-locked to an interaction with a single hero. With all that in mind, we feel Mermonkey's highest priority right now is large sweeping buffs to each of the paths, so most of the following changes are our first step towards this starting from the low tier crosspaths. |
” |
| Tiers | Changes |
|---|---|
| 0-0-0 base tower |
|
| 1-X-X Trident Efficiency 1-3-0 Riptide Champion + Trident Efficiency 1-4-0 Arctic Knight + Trident Efficiency |
|
| 2-X-X Trident Swiftness 3-X-X Abyss Dweller 4-X-X Abyssal Warrior 2-3-0 Riptide Champion + Trident Swiftness 2-4-0 Arctic Knight + Trident Swiftness |
|
| 3-0-X Abyss Dweller |
|
| 3-1-0 Abyss Dweller + Sharper Prongs 3-2-0 Abyss Dweller + Tidal Chill |
|
| 4-0-X Abyssal Warrior |
|
| 4-1-0 Abyssal Warrior + Sharper Prongs 4-2-0 Abyssal Warrior + Tidal Chill |
|
| 5-X-X Lord of the Abyss |
|
| X-2-X Tidal Chill |
|
| X-3-X Riptide Champion |
|
| X-3-X Riptide Champion X-4-X Arctic Knight X-5-X Popseidon |
|
| 2-3-0 Riptide Champion + Trident Swiftness and further upgrades |
|
| 0-3-1 Riptide Champion + Echosense Precision and further upgrades |
|
| X-4-X Arctic Knight |
|
| X-4-X Arctic Knight X-5-X Popseidon |
|
| 2-4-0 Arctic Knight + Trident Swiftness and further upgrades |
|
| 1-5-0 Popseidon + Trident Efficiency |
|
| 2-5-0 Popseidon + Trident Swiftness |
|
| X-X-2 Echosense Network |
|
| X-0-3 Alluring Melody |
|
| 0-1-3 Alluring Melody + Sharper Prongs 0-2-3 Alluring Melody + Tidal Chill |
|
| X-0-4 Symphonic Resonance and further upgrades |
|
| 0-1-4 Symphonic Resonance + Sharper Prongs and further upgrades |
|
| “ | It seems we really overtuned Spike Paragon with its last changes, and it has dominated most boss events ever since, so it is being reeled back in again. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 4-X-X Spiked Mines and further upgrades |
|
| Paragon |
|
| “ | Engi Paragon is too good across the board since the addition of its Overclock ability, we’re moving the Village Range buff in line with the normal overclock, and nerfing its ability cooldown so that higher degrees are required to keep a high uptime buffing other paragons. Since the AoE overclock is unique to the Engineer Paragon and not aimed at other Paragons that part of the ability is instead being improved on. — Update notes |
” |
| Tiers | Changes |
|---|---|
| Paragon |
|
| “ | The Middle Path beast handler is too effective at grouped popping for how much damage it can dish out and is having its pierce reduced. — Update notes |
” |
| Tiers | Changes |
|---|---|
| 3-X-X Great White and further upgrades |
|
| X-3-X Velociraptor |
|
Heroes
edit| Levels | Changes |
|---|---|
| 8+ |
|
| “ | Striker Jones’ Concussive Shell has been working as too much of a heavy carry for how quickly it recharges, it will now have a little less pierce & the reduced MOAB duration now applies from Lv3 instead of Lv9, and will have even less duration against higher tier MOAB-Classes. — Update notes |
” |
| Levels | Changes |
|---|---|
| 3−8 |
|
| 9+ |
|
| 3−8 |
|
| 9−13 |
|
| 14+ |
|
| “ | As Obyn’s value has climbed significantly, we no longer feel his Wall of Trees needs to continue being as strong as it is to prop him up, and so its pierce is being reduced. — Update notes |
” |
| Levels | Changes |
|---|---|
| 10−19 |
|
| 20 |
|
| “ | Psi should be quite strong given their position in the game, but is performing a little too well so we are slightly reducing their Lv3 ability cooldown rate. — Update notes |
” |
| Levels | Changes |
|---|---|
| 3+ |
|
| “ | This update resolved an issue where Silas’ Rime slow was only applying a reduced slow value to standard MOABs, meaning that all other MOAB-Class Bloons (outside of Bosses and BADs) were being completely slowed by the same amount as standard Bloons. Silas has been incredibly powerful so this fix felt entirely fair as a nerf, however we wanted to clarify this here as we mentioned there was little free time this update to review the impact of said fix in great depth so we may consider reducing the total MOAB penalty at a later date after this has time to settle — Update notes |
” |
| Levels | Changes |
|---|---|
| 1+ |
|
| 6+ |
|
Bosses
edit- Towers now remain stunned after reloading a game (bug fix)
Maps
edit- Bloon speed reduced
- Center path RBS increased (Hard RBS) ― 20.7 → 25.2
- Left path RBS increased (Hard RBS) ― 15.0 → 17.4
- Right path RBS increased (Hard RBS) ― 13.6 → 16.6
- Permanent Artifacts page now has a counter of owned Artifacts
- Permanent Artifacts page now has a search bar
- Map textures updated for better visual appearance
- Low Knowledge curse: Now correctly disables the Monkey Knowledge upgrades from the XP Shop (bug fix)
- Quantum Leap Artifact: No longer reduces the lifespan of supply crates from Support Chinooks
Other minor changes and fixes
edit- Co-op: Resolved an issue where guest accounts were not recording pops correctly.
- Co-op: Resolved a crash that could when losing the game while an Alchemist's transforming tonic is active.
- Contested Territory: Resolved an issue with missing animations for items placed in on the team's island.
- Contested Territory: Resolved an issue with Team Score Display
- UI; Menu navigation should no longer run at faster speeds after a data conflict.
- Gameplay: Resolved an issue where some projectiles were missing their tower category after their parent tower is sold.
- Spike Factory: Special effects from Bloons hitting spike piles should now be correctly rate limited.
- Spike Factory: Resolved a crash that could occur when the Paragon spawned mini storms in invalid locations.
- Quincy: Trophy Placement Animation should no longer break after loading a save and restarting.
- Admirall Brickell: Retry Last Round should no longer cause Brickell to become invisible with her Aerial Deployment placement animation.
- Corvus: Resolved some crashes with using & loading saves with Corvus
- Banana Farmer Pro: Resolved an edge case crash that could happen when a Banana Farm that has a Farmer linked is sold.
- Midnight Mansion map: Default music track changed ― Tribes & Tribulations → Haunted House
- Rogue Legends: Resolved a number of crashes and performance issues.
- Rogue Legends: Rosalia’s movement should correctly match the category of her Workshop.
- Rogue Legends: Resolved a crash with Rogue Legend profile stats.
- Rogue Legends: Resolved a crash with Silas related to some Artifact combinations.
- Players who equip the Rogue theme via the patched bug without buying Rogue Legends will no longer keep Rogue theme.
Pre-release
editEarly access videos
editGallery
edit-
Pre-release image
-
Release image
Video
editUpdate description
editNotes
edit- Ninja Kiwi made a quote for Admiral Brickell regarding their rationale to not revert the version 51.0 nerf to her water-specific interactions with amphibious towers (e.g. Ice Monkey and Mermonkey):
| “ | We won’t repeat the Mermonkey explanation from above, so go back and read that if you haven’t. However for clarity Brickell has always been a ‘Military’ hero to us, there have only been 2 water-based towers in the Bloons series which are both military towers so it hadn’t felt necessary to explain this in further detail given her clear military title, but in hindsight this wasn’t as clear as it was to us. Brickell is in an awkward position where we see she is clearly problematic for us but we are always met with resistance when trying to do anything about this, but when we can get past this we would be more open to looking at her applying broader across military or other militarized options, though with such buffs as powerful as her Naval Tactics in particular they do need to stay limited in some regard | ” |
The official update notes includes a joke change for Perma-Spike:
- Update requirements for Google Play version increased from 5.0 (Lollipop) to 8.0 (Oreo).
- Silas' bugged slowdown was caused by the 5% slow effect only applying to Bloons with the tag
Moab(used by standard MOABs specifically) instead ofMoabs(used by all MOAB-Class Bloons). - In the player profile, the Insta Number Collection stat shows 1664 possible Insta Monkeys, which is 64 more instas than actually available in the game. (undocumented)
- In the Trophy Store, Text Emotes are displayed with a white speech bubble, with the exception of "Happy Holidays" having the usual diamond speech bubble. (undocumented)