Star Captain Jericho (Battles 2): Difference between revisions
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Revision as of 19:10, 15 February 2026
| Star Captain Jericho Intergalactic Smuggler | ||||||||||||||||||||||||||
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Star Captain Jericho is a Hero Alt of Agent Jericho in Bloons TD Battles 2, introduced in version 2.2. He costs
5,000 Monkey Money and ![]()
40,000 Agent Jericho Hero Points to unlock.
Star Captain Jericho uses a blaster to attack Bloons within his range, dealing 1 damage per shot and applying a Laser Shock-like damage over time effect that also causes affected Bloons to take more damage from his shots. He cannot pop Purple Bloons and cannot detect Camo Bloons. Compared to Agent Jericho, he fires faster, but deals less damage, and trades his weakness to Lead Bloons for Purple Bloons. As he levels up, his range, damage, and attack speed increase, he gains Camo detection and the ability to damage Purple Bloons, and he unlocks multiple passive and active methods of disrupting the opponent.
- Starting at level 2, he periodically adds an extra layer to natural Bloons on the opponent's side. At higher levels, he can add Bloon Mods and enhance sent Bloons as well.
- Starting at level 4, he causes sent Regrow Bloons to regenerate faster.
- Starting at level 7, he causes sent Camo Bloons to move faster (unless the Camo is removed).
- Starting at level 9, he causes sent Fortified Bloons to gain extra health, though he cannot affect Fortified BADs until level 20.
- He has two Activated Abilities:
- In It For the Money (level 3) — Rigs non-MOAB-Class Bloons sent by the player over the next few seconds with a "booby trap" that causes them to generate cash for the player and debt for the opponent if their outer layers are popped. At higher levels, it generates more cash from higher-ranked Bloons and can affect a single MOAB-Class Bloon for more cash.
- Smuggler's Run (level 10) — Causes Bloons sent by the player over the next few seconds to be stored in a starship, which are then deployed all at once a short distance down the opponent's path for player-sent Bloons. At higher levels, it can store more valuable Bloon sends, and it can store BADs at level 20.
Differences from Agent Jericho
| This article or section needs cleanup to improve the way it presents information and/or comply with the style guide. You can help out by editing this article. The editor who added this notice elaborates: See Ocean Obyn (Battles 2) for an example of how this should be formatted, also some of this information is wrong |
Agent Jericho:
- NTRL Level 1: Damage type is Sharp.
- BUFF Damage per attack: 3
- NTRL Level 3 Ability: Steals directly from the opponent over time.
- BUFF Maximum steal per ability use: $350
- NERF Level 4: Regrow Bloons sent to your opponent are cheaper.
- BUFF Level 7: Camo Bloons sent to your opponent are cheaper.
- NTRL Level 9: Fortified Bloons sent to your opponent are cheaper ( except BADs ).
- NTRL Level 10 Ability: Sends a decoy MOAB that has BAD properties and has infinite health.
Star Captain Jericho:
- NTRL Level 1: Damage type is Energy.
- NERF Damage per attack: 1 + 1 Laser Shock DoT after 2 seconds.
- NTRL Level 3 Ability: Relies on sending the opponent some Bloons quickly to get your worth.
- NERF Maximum steal per ability use: $175
- BUFF Level 4: Regrow Bloons sent to your opponent regenerate faster than normal.
- NERF Level 7: Camo Bloons sent to your opponent move faster than normal.
- NTRL Level 9: Fortified Bloons sent to your opponent are more durable than normal ( except BADs ).
- NTRL Level 10 Ability: Up to $5,500 worth of sent Bloons within a short time will be transported and condensed part-way through your opponent's track.
Mechanics
Blaster
Jericho fires a shot with his blaster every 0.54 seconds that deals 1 plasma-type damage and inflicts a damage over time effect that deals 1 energy-type damage after 1 second. If the target is already inflicted with this effect, his shots deal +1 damage and reset both the duration and time until the damage tick. He cannot apply this effect to DDTs even while buffed by a Monkey Intelligence Bureau. The effect does not deal extra damage to Bloons inflicted with Laser Shock from Dartling Gunners and vice versa. Each shot collides with the target instantly without any travel time and can only hit one Bloon. Its pierce cannot be buffed.
| Level | Effect |
|---|---|
| 6 | Attack cooldown reduces to 0.35 seconds, effectively increasing his attack speed by roughly 54.3%. |
| 7 | Shot damage increases to 2. Range increases from 40 units to 70 units. Jericho gains Camo detection and Camo Prioritization. |
| 12 | Pierce increases from 1 to 2. Each shot can now re-hit the target if it did not pop it, or jump to a new target within a 12-unit radius if it did, after 0.1 seconds. If it jumps, it attempts to follow Jericho's targeting, though it will default to the closest Bloon if it is not reachable. |
| 16 | Pierce increases to 3. Shot damage increases to 5. DoT damage increases to 2. |
| 19 | Shots now deal normal-type damage (though the DoT still deals energy-type damage). Shot damage increases to 8. DoT damage increases to 4. |
Bloon Adjustment
Bloon Adjustment is a passive mechanic that unlocks at level 2. It causes every fourth natural Bloon that spawns on the opponent's side to gain an extra layer. It cannot add layers to Purple Bloons, Lead Bloons, Ceramic Bloons, or MOAB-Class Bloons. Adjusted White Bloons and Black Bloons both become Zebra Bloons.
| Level | Effect |
|---|---|
| 5 | Adjusted Bloons now also gain a random applicable Bloon Mod (Camo, Regrow, Phayze, or Fortified), including Ceramics and MOAB-Class. |
| 8 | Now applies to every other Bloon. |
| 13 | Adjusted Bloons now gain two random Bloon Mods. For MOAB-Class Bloons, this means they always gain Fortified and Phayze. |
| 15 | Now also affects sent Bloons. |
Bloon Mod buffs
Jericho buffs the player's Bloon sends that have Bloon Mods. Each buff unlocks at a different level.
- Level 4: reduces the time it takes for sent Regrow Bloons to regenerate layers from 2.5 seconds to 2.2 seconds.
- Level 7: increases the speed of sent Camo Bloons by 15%, including DDTs, which is lost if the Camo is removed.
- Level 9: increases the health of sent Fortified Bloons, except BADs, by 12.5%.
- Level 20: increases the health of sent Fortified BADs by the same amount.
Abilities
In It For The Money

In It For The Money unlocks at level 3. It causes up to 25 non-MOAB-Class Bloons sent by the player over the next 6 seconds to gain a "booby trap" effect that lasts until the outer layer is popped. If the opponent pops the outer layer of an affected Bloon, it gives the player $7 of cash and the opponent $7 of debt. The cash the player gains from this ability is stored and given out in 1-second intervals. It has a 70-second cooldown and starts with a 28-second cooldown.
| Level | Effect |
|---|---|
| 6 | Gives different amounts of cash based on the affected Bloon's type (see the below table). |
| 8 | Duration increases to 12 seconds. Can now affect one MOAB-Class Bloon per use, which counts towards the 25-Bloon limit and generates $300 cash and debt if popped. |
| 9 | Affected MOAB-Class Bloons are now worth $600. |
| 11 | Affected MOAB-Class Bloons are now worth $1,300. |
| 14 | Affected MOAB-Class Bloons are now worth $3,000. |
| 18 | Cooldown reduces to 45 seconds. |
| Levels | Cash/debt per Bloon | Max possible cash/debt |
|---|---|---|
| 3–5 |
|
$175 |
| 6–7 |
|
$1,500 |
| 8 |
|
$1,740 |
| 9–10 |
|
$2,040 |
| 11–13 |
|
$2,740 |
| 14+ |
|
$4,440 |
Smuggler's Run

Smuggler's Run unlocks at level 10. It causes Bloon sends sent by the player over the next 8 seconds to be stored in his starship instead of being sent to the opponent. The starship cannot store BADs until level 20, and it can store up to $5,500 worth of Bloon sends; if a BAD is sent or a Bloon send is sent that would exceed the remaining capacity, it is sent to the opponent normally instead. When the duration ends, Jericho's starship appears on the opponent's side 25% of the distance down the path for player-sent Bloons and deploys all its stored Bloon sends almost simultaneously. It has an 80-second cooldown and no initial cooldown.
| Level | Effect |
|---|---|
| 12 | Capacity increases to $8,000. |
| 15 | Capacity increases to $13,000. |
| 17 | Capacity increases to $20,000. |
| 20 | Capacity increases to $27,000. Cooldown reduces to 40 seconds. Can now store BADs. |
Levels
| Level | Description |
|---|---|
| 1 | Star Captain Jericho never misses with his high energy blaster. |
| 2 | Bloon Adjustment - Periodically enhance a single natural bloon on the opponent's side with an extra layer. |
| 3 | In It For The Money: Up to 25 bloons sent to your opponent in the next 6 seconds are rigged with a high tech booby trap. Popping them earns you $7 and puts your opponent into debt. |
| 4 | Regrow bloons sent to your opponent regenerate faster than normal. |
| 5 | Adjusted bloons will now also have the camo, regrow, phayze, or fortified property. |
| 6 | Jericho dual wields his blasters, doubling his attack speed. Stronger bloons sent with In It For The Money are worth more cash when popped. |
| 7 | Jericho's damage and range increases and he can detect camo bloons. Camo bloons sent to your opponent move faster than normal. |
| 8 | In It For The Money lasts longer and can now affect 1 MOAB class bloon send which is worth $300 when popped. Bloon adjustment happens more regularly. |
| 9 | MOAB class bloons sent with In It For The Money are worth $600 when popped. Fortified bloons sent to your opponent are more durable than normal (except BADs). |
| 10 | Smuggler's Run: Up to $5,500 worth of bloons sent in the next 8s are loaded into Jericho's spaceship to be dropped off part way down the opponent's track. |
| 11 | MOAB class bloons sent with In It For The Money are worth $1,300 when popped. |
| 12 | Adds a second particle emitter to each of Jericho's blasters, allowing him to fire twice each time he attacks with one of them. Smuggler's Run can load $8,000 worth of bloons into Jericho's spaceship. |
| 13 | Bloon adjustment applies more modifiers to each enhanced bloon. |
| 14 | MOAB class bloons sent with In It For The Money are worth $3,000 when popped. |
| 15 | Bloon adjustment now affects sent bloons in addition to natural bloons. Smuggler's Run can load $13,000 worth of bloons into Jericho's spaceship. |
| 16 | Jericho's blasters are upgraded with high-energy capacitors, allowing him to fire each one 3 times per attack. |
| 17 | Smuggler's Run can load $20,000 worth of bloons into Jericho's spaceship (excluding BADs). |
| 18 | In It For The Money cooldown reduced. |
| 19 | Jericho's blaster attacks deal significantly more damage and pop purple bloons. |
| 20 | Smuggler's Run can load $27,000 worth of bloons into Jericho's spaceship, including BADs. Its cooldown is also reduced. Sent fortified BADs are now more durable than normal. |
XP requirements
| Level | XP required | Rounds to level up | |
|---|---|---|---|
| From round 1 | From round 2 | ||
| 2 | 1,080 (1,080) | 2 (start of round 3) | 2 (start of round 4) |
| 3 | 1,360 (2,440) | 1 (start of round 4) | 1 (start of round 5) |
| 4 | 1,900 (4,340) | 2 (start of round 6) | 2 (start of round 7) |
| 5 | 2,560 (6,900) | 2 (start of round 8) | 2 (start of round 9) |
| 6 | 3,180 (10,080) | 3 (start of round 11) | 2 (start of round 11) |
| 7 | 4,320 (14,400) | 2 (start of round 13) | 3 (start of round 14) |
| 8 | 5,920 (20,320) | 3 (start of round 16) | 3 (start of round 17) |
| 9 | 6,880 (27,200) | 3 (start of round 19) | 2 (start of round 19) |
| 10 | 7,040 (34,240) | 2 (start of round 21) | 3 (start of round 22) |
| 11 | 6,820 (41,060) | 2 (start of round 23) | 2 (start of round 24) |
| 12 | 6,860 (47,920) | 2 (start of round 25) | 1 (start of round 25) |
| 13 | 6,920 (54,840) | 2 (start of round 27) | 2 (start of round 27) |
| 14 | 6,880 (61,720) | 2 (start of round 29) | 2 (start of round 29) |
| 15 | 7,160 (68,880) | 1 (start of round 30) | 1 (start of round 30) |
| 16 | 7,040 (75,920) | 1 (start of round 31) | 1 (start of round 31) |
| 17 | 6,920 (82,840) | 1 (start of round 32) | 2 (start of round 33) |
| 18 | 7,080 (89,920) | 2 (start of round 34) | 1 (start of round 34) |
| 19 | 7,120 (97,040) | 1 (start of round 35) | 1 (start of round 35) |
| 20 | 7,260 (104,300) | 1 (start of round 36) | 1 (start of round 36) |
Strategy
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Update history
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— Update notes
| Levels | Changes |
|---|---|
| 3+ |
|
| Levels | Changes |
|---|---|
| 5+ |
|
| 20 |
|
— Update notes
| Levels | Changes |
|---|---|
| 8+ |
|
| 11-13 |
|
| 14+ |
|
Cosmetic items
| Icon | Text | Category | Cost |
|---|---|---|---|
| Away Mission Leave the autopilot on. |
|||
| Star Captain Bloons They can't ALL be captain! |
|||
| Hot Footed Space age skates. |
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| Power Outage A bit of a let down. |
|||
| Make The Jump Hyperdrive engaged! |
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| Booster Burn Hot on the heels. |
|||
| Supply Run With free delivery! |
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| Across The Stars Off on an adventure... |
|||
| Hyperspace Hijinks Truly an ace pilot. |
|||
| Don't get cocky! Show the world your favorite hero with this title! |
| Item | Category | Unlock method(s) | Introduced |
|---|---|---|---|
| Default Star Captain Jericho item | Version 2.2 | ||
| Star Captain Jericho Hero Rewards | Version 2.2 | ||
| Season Space Armory Showcase, Season XVI, Space Armory Showcase, Daily Offers | Version 3.1 | ||
| Star Captain Jericho Hero Rewards | Version 2.2 | ||
| Star Captain Jericho Hero Rewards | Version 2.2 | ||
| Season Space Armory Showcase, Season XVI, Space Armory Showcase, Daily Offers | Version 3.1 | ||
| Season XXIX | Version 4.5 | ||
| Default Star Captain Jericho item | Version 2.2 | ||
| Halloween 2023 event | Version 2.2.1 | ||
| Star Captain Jericho Hero Rewards | Version 2.2 | ||
| Star Captain Jericho Hero Rewards | Version 2.2 | ||
| Season XVI, Season Space Armory Showcase, Space Armory Showcase, Daily Offers | Version 3.1 | ||
| Default Star Captain Jericho item | Version 2.2 | ||
| Season XXIX | Version 4.5 | ||
| Season Space Armory Showcase, Season XVI, Space Armory Showcase, Daily Offers | Version 3.1 | ||
| Default Star Captain Jericho item | Version 2.2 | ||
| Star Captain Jericho Hero Rewards | Version 2.2 | ||
| Holiday 2024 event | Version 4.4 |
Gallery
Screenshots
| This article or section needs more screenshots. See the screenshot guidelines for more information on what screenshots are needed and how to add them. |
Assets
-
Levels 1-2
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Levels 3-4
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Level 5
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Level 6
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Levels 7-9
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Levels 10-11
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Levels 12-15
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Levels 16-18
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Level 19
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Level 20
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Hero Point icon
-
Background
-
In It For The Money icon
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Smuggler's Run icon
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Smuggler's Run gauge
-
Regrow faster icon
Voice lines
- When selected in the Heroes menu
- ⓘ "I've never met a Bloon I couldn't pop."
Cosmetic items
- ⓘ "Shoot first. That's my motto." — Shoot First
- ⓘ "Feeling a little... scorched?" — Booster Burn
- ⓘ "Ahhhhh!" — Feeling Jumpy
- ⓘ "How's this for a trick shot?" — AI Targeting
- ⓘ "Word of advice: let the big guy win." — Big Furry Backup
- ⓘ "I've never met a Bloon I couldn't pop." — Base Jump
- ⓘ "Think you can handle this heat?" — Hot Footed
- ⓘ "I find bigger is, quite often, better." — THIS is a blaster!
- ⓘ "Job done. Let's talk payment." — Job Done
- ⓘ "That's how we do it in deep space." — Hyperspace Hijinks
- ⓘ "Yeah, these are cute... but I prefer my blaster." — Laser Sword
- ⓘ "Nice one, Santa!" — Never Too Old For Toys
Trivia
- Star Captain Jericho is tied with Beetienne for having the most portraits out of any Hero in the Bloons TD series, having 10 portraits in total.
- Star Captain Jericho's lobby model shows that the blaster holsters on his boots are actually not directly attached, and seem to be barely touching his ankles on the bottom of the holsters.
In other languages
| Language | Text | Notes |
|---|---|---|
| Danish | Stjernekaptajn Jericho | — |
| German | Sternenkapitän Jericho | — |
| Spanish | Capitán estelar Jericó | — |
| Finnish | Tähtikapteeni Jericho | — |
| French | Capitaine des étoiles Jericho | — |
| Italian | Capitano stellare Jericho | — |
| Japanese | スターキャプテン・ジェリコ | — |
| Korean | 스타 캡틴 제리코 | — |
| Dutch | Sterrenkapitein Jericho | — |
| Norwegian | Stjernekaptein Jericho | — |
| Portuguese (Brazil) | Capitão Estelar Jericho | — |
| Russian | Звёздный капитан Джерико | — |
| Swedish | Stjärnkapten Jericho | — |
| Turkish | Yıldız Gemisi Kaptanı Jericho | — |
| Chinese (traditional) | 星球船長耶利哥 | — |
| Language | Text | Notes |
|---|---|---|
| Danish | Stjernekaptajn Jericho er en rumfarende smugler, der altid har et trick i ærmet. | — |
| German | Sternenkapitän Jericho ist ein Weltraumschmuggler, der immer einen Trick im Ärmel hat. | — |
| Spanish | El capitán estelar Jericó es un contrabandista espacial que siempre tiene un truco bajo la manga. | — |
| Finnish | Tähtikapteeni Jericho on avaruussalakuljettaja, jolla on aina kikkoja takataskussa. | — |
| French | Le capitaine des étoiles Jericho est un contrebandier de l’espace qui a toujours un tour dans son sac. | — |
| Italian | Il capitano stellare Jericho è un trafficante che viaggia nello spazio e che ha sempre un asso nella manica. | — |
| Japanese | いつも万が一のための秘策を持ってるスターキャプテン・ジェリコは、宇宙を飛び回る密輸業者。 | — |
| Korean | 스타 캡틴 제리코는 어떤 상황에서도 재치를 발휘하는 우주 밀수꾼입니다. | — |
| Dutch | Sterrenkapitein Jericho is een ruimtereizende smokkelaar die altijd wel een trucje achter de hand heeft. | — |
| Norwegian | Stjernekaptein Jericho er en romfarende smuggler som alltid har et triks i ermet. | — |
| Portuguese (Brazil) | Capitão Estelar Jericho é um contrabandista viajante espacial que sempre tem um truque na manga. | — |
| Russian | Звёздный капитан Джерико — космический контрабандист, и у него всегда есть туз в рукаве. | — |
| Swedish | Stjärnkapten Jericho är en rymdfarande smugglare som alltid har ett ess i rockärmen. | — |
| Turkish | Yıldız Gemisi Kaptanı Jericho, bir uzay kaçakçısıdır ve her zaman beklenmedik bir numara yapabilir. | — |
| Chinese (traditional) | 星球船長耶利哥是太空走私者,總會藏著幾招錦囊妙計。 | — |