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*To '''add''' a card is to generate a new card in the player's hand. This card only exists for the remainder of the match and does not enter the player's Collection when the match ends. | *To '''add''' a card is to generate a new card in the player's hand. This card only exists for the remainder of the match and does not enter the player's Collection when the match ends. | ||
*To '''play''' a card is to drag it onto the map to activate it. Played cards are visible to both players. | *To '''play''' a card is to drag it onto the map to activate it. Played cards are visible to both players. | ||
*A player's '''graveyard''' is where Monkey and Bloon cards the player controls go when they are destroyed (unless stated otherwise, such as by [[Undead]] Bloons). Some cards' effects use cards in the graveyard, such as [[Bloon Amalgamation]]. The cards in a player's graveyard are not visible to either player, but the number of Bloon and Monkey cards in a player's graveyard are visible to that player only. | *A player's '''[[graveyard]]''' is where Monkey and Bloon cards the player controls go when they are destroyed (unless stated otherwise, such as by [[Undead]] Bloons). Some cards' effects use cards in the graveyard, such as [[Bloon Amalgamation]]. The cards in a player's graveyard are not visible to either player, but the number of Bloon and Monkey cards in a player's graveyard are visible to that player only. | ||
===Keywords=== | ===Keywords=== | ||
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==Card attributes== | ==Card attributes== | ||
Cards have different attributes depending on the type of card. All cards have the following attributes: | Cards have different attributes depending on the type of card. All cards have the following attributes: | ||
*Cost: The resources the player has to spend in order to play the card. This is usually an amount of [[Gold (BCS)|Gold]] ranging from 0 to 20, but some cards cost [[Bloontonium]] instead. | *'''Cost:''' The resources the player has to spend in order to play the card. This is usually an amount of [[Gold (BCS)|Gold]] ranging from 0 to 20, but some cards cost [[Bloontonium]] instead. | ||
*Charges: Some cards can be played more than once before being consumed, indicated by the number of coins under the Gold cost. All cards with multiple charges are cards that cost Gold. Charges range from 1 to 4, though cards with more than three charges are indicated with only three coins and a "+" icon. This attribute was originally exclusive to [[Bloon (BCS)|Bloon]] cards before [[Monkey (BCS)|Monkey]] and [[Power (BCS)|Power]] cards with more than one charge were introduced in version 2.0. | *'''Charges:''' Some cards can be played more than once before being consumed, indicated by the number of coins under the Gold cost. All cards with multiple charges are cards that cost Gold. Charges range from 1 to 4, though cards with more than three charges are indicated with only three coins and a "+" icon. This attribute was originally exclusive to [[Bloon (BCS)|Bloon]] cards before [[Monkey (BCS)|Monkey]] and [[Power (BCS)|Power]] cards with more than one charge were introduced in version 2.0. | ||
*Class: Each type of card has three or four different classes. The class determines what kind of [[token (BCS)|token]]s are required to craft the card. Some cards have effects that depend on class, such as the [[Crippling Sniper]] only applying its effect to Large-class Bloons. | *'''Class:''' Each type of card has three or four different classes. The class determines what kind of [[token (BCS)|token]]s are required to craft the card. Some cards have effects that depend on class, such as the [[Crippling Sniper]] only applying its effect to Large-class Bloons. | ||
*Rarity: Cards can be either Common, Uncommon, Rare, Super Rare, or Ultra Rare. It determines how many Tokens are required to craft the card, and some cards can only draw cards of a certain rarity. | *'''Rarity:''' Cards can be either Common, Uncommon, Rare, Super Rare, or Ultra Rare. It determines how many Tokens are required to craft the card, and some cards can only draw cards of a certain rarity. | ||
===Card backs=== | ===Card backs=== | ||
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*All players start with the 40 cards that make up the [[Deck#Quincy Starter|Quincy Starter deck]]. The player also obtains more cards alongside the Gwendolin Starter deck for completing [[The Basics]]. | *All players start with the 40 cards that make up the [[Deck#Quincy Starter|Quincy Starter deck]]. The player also obtains more cards alongside the Gwendolin Starter deck for completing [[The Basics]]. | ||
*The player can spend [[Token (BCS)|Token]]s to craft copies of any card available in the Collection. The card's class determines which type of Tokens it costs, and its rarity determines the amount of Tokens required. | *The player can spend [[Token (BCS)|Token]]s to craft copies of any card available in the Collection. The card's class determines which type of Tokens it costs, and its rarity determines the amount of Tokens required. | ||
*Opening a [[Card Pack]] unlocks up to five cards. The player is guaranteed two Commons, two Uncommons, and one Rare, Super Rare, or Ultra Rare per pack. There is a daily Card Pack in the Store that costs [[Monkey Money (BCS)|Monkey Money]] that has no duplicate protection, while other Card Packs have duplicate protection. | *Opening a [[Card Pack]] unlocks up to five cards. The player is guaranteed two Commons, two Uncommons, and one Rare, Super Rare, or Ultra Rare per pack. There is a daily Card Pack in the Store that costs [[Monkey Money (BCS)|Monkey Money]] that has no duplicate protection, while other Card Packs have duplicate protection and provide cards introduced from specific game versions. | ||
*[[Daily Reward]]s and [[Ranked]] rewards include random cards of specific rarities. | *[[Daily Reward]]s and [[Ranked]] rewards include random cards of specific rarities. These cards have no duplicate protection. | ||
*Some [[feat]]s and [[gift code]]s reward cards for claiming them. | *Some [[feat]]s and [[gift code]]s reward specific cards for claiming them. | ||
{{clear|right}} | {{clear|right}} | ||
Latest revision as of 05:54, 17 February 2026

Cards are the core gameplay mechanic of Bloons Card Storm. They come in three major card types: Monkey cards, Bloon cards, and Power cards. Each player has a deck that consists of exactly 40 cards. Players can obtain more cards primarily by crafting them with Tokens or by opening Card Packs. A player can own up to three copies of each card (except Unique cards, which only allow the player to create one copy). Cards a player owns are stored in the Card Collection menu.
At the start of each match, but before the first turn, each player draws their starting hand from their deck. The player that will go first draws 3 cards, while the other player draws 4 cards. Before the first turn, each player can mulligan one card in their starting hand up to three times (or five times in some singleplayer modes). During a match, players can play cards during their turn (and only on their turn). Some cards can also be played by the Storm or by using Hero Abilities. At the start of each turn (including the first turn, after the starting hands are drawn), the turn player draws one card (unless their hand is full or their deck is empty).
There are a total of 280 cards. Of these, 17 do not appear in the collection, do not belong to any card sets, and cannot be crafted or added to a normal deck. Most of them are cards created by other cards or Hero Abilities, such as Baby Monkey, which only appears after using Shrink on a Monkey card. Counting copies of cards, there are a maximum of 739 obtainable cards.
Terminology
[edit | edit source]- A player's deck consists of one Hero and the set of cards the player starts with during a match. During a match, the cards in the deck, and their order, is not visible to either player, but the number of cards in the deck is. The owner of a deck can see and change which cards are in it outside of a match.
- A player's hand is the set of cards the player can play. Each player can have up to 8 cards in their hand at a time and cannot draw or add cards to their hand if it would exceed the limit. Cards in a player's hand are visible to the owner, but not the opponent. The number of cards in a hand is visible to both players.
- To draw a card is to take the top card from the player's deck and move it to their hand. Some cards can draw specific kinds of cards from the deck, such as the Signal Bloon always drawing Large Bloons, which are not necessarily drawn from the top of the deck. If an effect draws a specific kind of card, but no card with that qualifier exists in the deck, no card is drawn.
- To add a card is to generate a new card in the player's hand. This card only exists for the remainder of the match and does not enter the player's Collection when the match ends.
- To play a card is to drag it onto the map to activate it. Played cards are visible to both players.
- A player's graveyard is where Monkey and Bloon cards the player controls go when they are destroyed (unless stated otherwise, such as by Undead Bloons). Some cards' effects use cards in the graveyard, such as Bloon Amalgamation. The cards in a player's graveyard are not visible to either player, but the number of Bloon and Monkey cards in a player's graveyard are visible to that player only.
Keywords
[edit | edit source]Keywords are terms used to describe certain mechanics, card effects, or effect conditions. The player can see a card's keywords when viewing a card in the Collection and during a match. Each keyword has an icon, which is displayed next to the Monkey or Bloon during a match at all times.
Card attributes
[edit | edit source]Cards have different attributes depending on the type of card. All cards have the following attributes:
- Cost: The resources the player has to spend in order to play the card. This is usually an amount of Gold ranging from 0 to 20, but some cards cost Bloontonium instead.
- Charges: Some cards can be played more than once before being consumed, indicated by the number of coins under the Gold cost. All cards with multiple charges are cards that cost Gold. Charges range from 1 to 4, though cards with more than three charges are indicated with only three coins and a "+" icon. This attribute was originally exclusive to Bloon cards before Monkey and Power cards with more than one charge were introduced in version 2.0.
- Class: Each type of card has three or four different classes. The class determines what kind of tokens are required to craft the card. Some cards have effects that depend on class, such as the Crippling Sniper only applying its effect to Large-class Bloons.
- Rarity: Cards can be either Common, Uncommon, Rare, Super Rare, or Ultra Rare. It determines how many Tokens are required to craft the card, and some cards can only draw cards of a certain rarity.
Card backs
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Card Backs are cosmetic items that customize the back face of each card in a deck. During a match, card backs are visible while a card is being played and in the opponent's hand.
Sometimes, certain cards may not necessarily match the player's selected card back for their deck. If a player uses Expert Negotiator on a tower, then uses Return to Sender on that same card, they will have the card back of the opponent for that card specifically. The Storm always uses the default card back.
Card types
[edit | edit source]Bloons
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Bloon cards are the main way of attacking the opponent. They come in three classes: Basic, Advanced, and Large. Most Bloons have a Delay stat that determines how many turns the opponent has to defend and a Health stat that determines both how much damage the Bloon can take and deal. The turn delay decrements at the end of the player's turn and attacks the opponent if it reaches zero, dealing as much damage as it has health remaining. Playing a Bloon card also generates Bloontonium equal to the card's Gold cost. Each player can have up to 8 Bloons in play at a time, and more Bloons cannot be played if the player's side is full.
Monkeys
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Monkey cards are the main way of defending against Bloons. They come in four classes: Primary, Military, Magic, and Support. Most Monkeys have an ATK stat that determines how much damage they deal to Bloons, an Ammo stat that determines how many times they can attack before needing to reload, and a Reload stat that determines how many turns it takes to restore their Ammo. Players can spend Ammo to attack their opponent's Bloons at any time during their turn. However, some Monkeys do not attack and instead have effects that support Bloons or other Monkeys. Each player can have up to 5 Monkeys on their side at a time, and existing Monkeys can be replaced by playing new Monkeys if the player's side is full.
Powers
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When played, power cards instantly trigger an effect, then are removed from the hand. They come in three classes: Basic, Advanced, and Exotic. Some Powers require a target, such as selecting a Monkey or Bloon, while others have no conditions. Some Powers cost Bloontonium instead of Gold.
Obtaining cards
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- All players start with the 40 cards that make up the Quincy Starter deck. The player also obtains more cards alongside the Gwendolin Starter deck for completing The Basics.
- The player can spend Tokens to craft copies of any card available in the Collection. The card's class determines which type of Tokens it costs, and its rarity determines the amount of Tokens required.
- Opening a Card Pack unlocks up to five cards. The player is guaranteed two Commons, two Uncommons, and one Rare, Super Rare, or Ultra Rare per pack. There is a daily Card Pack in the Store that costs Monkey Money that has no duplicate protection, while other Card Packs have duplicate protection and provide cards introduced from specific game versions.
- Daily Rewards and Ranked rewards include random cards of specific rarities. These cards have no duplicate protection.
- Some feats and gift codes reward specific cards for claiming them.
List of cards
[edit | edit source]| Card | Card type | Rarity | Set | Cost | Charges | Introduced |
|---|---|---|---|---|---|---|
Ability Ban Heroes can't use their Hero Abilities until the end of your next turn |
Exotic Power | Super Rare | Classic | 1 | Version 2.0 | |
Accident at the Lab Put Acid Pools in all enemy Bloon spaces |
Advanced Power | Rare | Lead Storm | 1 | Version 4.0 | |
Acidic Mix Alchemist On Play: Target other friendly Monkey gains Armor-Piercing |
Magic Monkey | Uncommon | Lead Storm | 1 | Version 4.0 | |
Alchemist Monkey On Attack: Summon an Acid Pool on target Bloon space |
Magic Monkey | Common | Lead Storm | 1 | Version 4.0 | |
ARBITR Immobile. Enemy Bloons cannot attack |
Large Bloon | Ultra Rare | Lead Storm | 1 | Version 4.0 | |
| Magic Monkey | Super Rare | Classic | 1 | Launch | ||
Archer's Instinct Pick 3 |
Exotic Power | Super Rare | Classic | 2 | Launch | |
Armor Powered Bloon On Play: Gains Health equal to 5x total friendly Bloon Armor |
Advanced Bloon | Super Rare | Lead Storm | 1 | Version 5.0 | |
Armored Dreadbloon gains Armored 10 + 5 per Phase |
Exotic Power | Super Rare | None | 1 | Version 4.0 | |
Artillery Command All friendly Mortar and Bomb Shooter Monkeys attack random targets once immediately (does not use ammo) |
Advanced Power | Rare | Lead Storm | 2 | Version 4.0 | |
Aura of Strength Bloon Immobile. On Turn Start: Give another random friendly Bloon +50 Health |
Basic Bloon | Rare | Classic | 2 | Full Playable test | |
Avalanche On Turn Start: If this card is in your hand, your Hero takes 5 Damage per phase |
Exotic Power | Super Rare | None | 1 | Version 4.0 | |
| Monkey | — | None | 1 | Full Playable test | ||
Banana Farm Can't Attack. On Turn Start: Gain 2 Gold |
Support Monkey | Common | Classic | 1 | Firstlook test | |
Banana Plantation Can't Attack. When an opponent draws a card: Gain 1 Gold |
Support Monkey | Rare | Classic | 1 | Launch | |
| Primary Monkey | Uncommon | Lead Storm | 4 | Version 4.0 | ||
Bed Time Remove target enemy Monkey with 30 or less ATK |
Advanced Power | Uncommon | Classic | 1 | Full Playable test | |
Berserker Brew On Play: Target other friendly Monkey gains 3 Temporary Ammo, +20 ATK and is Doomed |
Magic Monkey | Uncommon | Lead Storm | 1 | Version 4.0 | |
| Large Bloon | Super Rare | Classic | 2 | Firstlook test | ||
Bionic Boomerang On Play: Gain 2 Temporary Ammo |
Primary Monkey | Uncommon | Classic | 1 | Full Playable test | |
Black Bloon On Destroyed: Draw a card |
Advanced Bloon | Rare | Classic | 2 | Firstlook test | |
Blade Maelstrom Defender +10. On Turn End: Deal 30 damage to all enemy Bloons |
Primary Monkey | Ultra Rare | Classic | 1 | Launch | |
Blooming Bloon On Popped: Summon a Swarm Yellow Bloon. On Leaked: Summon 3 Swarm Yellow Bloons |
Basic Bloon | Common | Lead Storm | 1 | Version 5.0 | |
Bloon Amalgam Undead |
Large Bloon | Super Rare | None | 1 | Version 6.0 | |
Bloon Amalgamation Remove the top 5 Bloons in your graveyard from the game. Summon a Bloon Amalgam with the combined Health and Delay of all 5 and Must-Pop |
Basic Power | Super Rare | Camo Storm | 1 | Version 6.0 | |
Bloon Embiggen Give all your Bloons +25 Health |
Basic Power | Uncommon | Classic | 1 | Firstlook test | |
Bloon Impact Temporary. Armor Piercing. On Attack: Increase the delay of target Bloon by 2 |
Primary Monkey | Super Rare | Camo Storm | 1 | Version 6.0 | |
Bloon Master Alchemist On Play: Convert target Bloon into a Red Bloon. On Attack: Summon a Strong Acid Pool on target Bloon space |
Magic Monkey | Ultra Rare | Lead Storm | 1 | Version 4.0 | |
Bloon Melter Destroy target friendly Bloon. Opponent takes 20 damage. |
Advanced Power | Super Rare | Classic | 2 | Version 2.0 | |
Bloon Redirect Target Bloon with 150 or less Health switches to your side. Increase its delay by 2 |
Advanced Power | Rare | Lead Storm | 1 | Version 4.0 | |
Bloon Reinforcements! Draw 2 Basic Bloons from your deck. |
Basic Power | Rare | Classic | 1 | Version 2.0 | |
Bloon Repair Bot Heal target friendly Bloon up to 100 Health. It can't attack this turn |
Exotic Power | Uncommon | Camo Storm | 2 | Version 6.0 | |
Bloon Strike Deal 50 damage to enemy Hero |
Basic Power | Common | Classic | 1 | Full Playable test | |
Bloonsday Device Destroy all Bloons |
Exotic Power | Ultra Rare | Lead Storm | 1 | Version 4.0 | |
Bloontonium Cache Gain 5 Bloontonium |
Basic Power | Common | Classic | 1 | Full Playable test | |
Bloontonium Gas Bloon On Damaged: Gain 1 Bloontonium |
Advanced Bloon | Rare | Classic | 2 | Launch | |
Bloontonium Leak Drain all Bloontonium from all players |
Advanced Power | Uncommon | Lead Storm | 1 | Version 4.0 | |
| Support Monkey | Common | Classic | 1 | Version 3.0 | ||
Bloontonium Saboteur On Play: Opponent loses 4 Bloontonium |
Military Monkey | Super Rare | Classic | 1 | Version 3.0 | |
| Basic Bloon | Common | Classic | 2 | Firstlook test | ||
Bolstered Bloon Shield 75. Gain 25 Health each time you play a Bloon |
Advanced Bloon | Rare | Classic | 1 | Launch | |
Bomb When drawn: Deal 50 damage to your hero. Draw a card. |
Power | Common | None | 1 | Version 4.0 | |
Bomb Bloon On Destroyed: Add a Bomb Shooter to your hand |
Basic Bloon | Uncommon | Lead Storm | 2 | Version 4.0 | |
Bomb Shooter Armor-Piercing |
Primary Monkey | Common | Lead Storm | 1 | Version 4.0 | |
Bombs Away Destroy target non-large Bloon |
Exotic Power | Rare | Lead Storm | 2 | Version 4.0 | |
Boomerang Monkey On Attack: Deal 30 damage to the next adjacent Bloon |
Primary Monkey | Uncommon | Classic | 1 | Firstlook test | |
Booster Bloon On Play: Increase target friendly Bloon's delay by 1. It gains 100 Health |
Basic Bloon | Rare | Classic | 2 | Version 3.0 | |
Bouncing Bullet On Attack: Deal 30 damage to a random other Bloon three times |
Military Monkey | Ultra Rare | Classic | 1 | Full Playable test | |
Bubble Time! Pick 3. If it's a Power, give 50 Shield to yourself and random friendly Bloon |
Basic Power | Uncommon | Classic | 1 | Version 2.0 | |
Buddy Bloon Shield 150. On Play: Reduce highest enemy Monkey's ATK to 0 while this is in play. |
Advanced Bloon | Uncommon | Classic | 1 | Launch | |
Burny Stuff Mortar Does not attack normally. On Turn End: Randomly attacks an enemy Bloon. Hit Bloon is set on fire |
Military Monkey | Uncommon | Classic | 1 | Full Playable test | |
Camo Blue Bloon Camo |
Basic Bloon | Common | Camo Storm | 2 | Version 6.0 | |
Camo Green Bloon Camo |
Basic Bloon | Uncommon | Camo Storm | 2 | Version 6.0 | |
Camo Lead Bloon Camo. Armor 10 |
Advanced Bloon | Uncommon | Camo Storm | 2 | Version 6.0 | |
Camo Regrow Ceramic Bloon Camo. Regrow 45 |
Advanced Bloon | Super Rare | Camo Storm | 1 | Version 6.0 | |
Camo Regrow Rainbow Bloon Camo. Regrow 40 |
Advanced Bloon | Rare | Camo Storm | 2 | Version 6.0 | |
Cash Drop Gain 1 Gold |
Basic Power | Common | Classic | 1 | Firstlook test | |
Cash Drop Sniper On Reload: Gain 3 Gold |
Military Monkey | Uncommon | Classic | 1 | Full Playable test | |
Ceasefire Enemy Monkeys lose all ammo |
Basic Power | Super Rare | Classic | 1 | Full Playable test | |
| Advanced Bloon | Uncommon | Classic | 2 | Firstlook test | ||
Ceramic Glazing Kiln Temporary. Can't Attack. When you play a Bloon, give it +20 Health. Use 1 ammo |
Support Monkey | Rare | Lead Storm | 1 | Version 4.0 | |
Clever Blue Bloon On Play: If your last played card was a Monkey, deal 50 damage to first enemy Bloon |
Basic Bloon | Rare | Lead Storm | 2 | Version 4.0 | |
Clever Green Bloon On Play: If your last played card was a Monkey, draw a card |
Basic Bloon | Rare | Lead Storm | 2 | Version 4.0 | |
Clever Lead Bloon Armor 10. On Play: If your last played card was a Monkey, this gains Armored 10 |
Basic Bloon | Common | Lead Storm | 2 | Version 4.0 | |
Clever Yellow Bloon On Play: If your last played card was a Monkey, heal your Hero by 70 |
Basic Bloon | Rare | Lead Storm | 2 | Version 4.0 | |
Corvus Academy of Arts Temporary. Can't Attack. When your Hero would take damage, they take no damage. Use 1 ammo |
Support Monkey | Rare | Lead Storm | 1 | Version 4.0 | |
Crippling Sniper On Attack: Targeted Large Bloons have their delay increased by 1 |
Military Monkey | Ultra Rare | Classic | 1 | Full Playable test | |
| Primary Monkey | Uncommon | Classic | 1 | Firstlook test | ||
CRRROD Summon 4 Camo Regrow Rainbow Bloons |
Basic Power | Ultra Rare | Camo Storm | 1 | Version 6.0 | |
Damaged MOAB On Play: Deal 150 damage to this Bloon |
Large Bloon | Uncommon | Classic | 2 | Launch | |
Dark Champion During Opponent's Turn: Defenders gain 10 ATK |
Magic Monkey | Ultra Rare | Classic | 1 | Launch | |
Dart Arts Wizard Whenever a friendly Undead Bloon is summoned, it gains +30 Health |
Magic Monkey | Super Rare | Camo Storm | 1 | Version 6.0 | |
| Primary Monkey | Common | Classic | 1 | Firstlook test | ||
Dart Monkey Twins Gains +10 ATK while next to a Dart Monkey Twin |
Primary Monkey | Uncommon | Classic | 2 | Version 2.0 | |
DDT Camo. Armor 20 |
Large Bloon | Super Rare | Camo Storm | 2 | Version 6.0 | |
Defend the Breach! Target Monkey gains +10 ATK until the start of your next turn. Zero Gold: This bonus is permanent |
Advanced Power | Rare | Lead Storm | 2 | Version 5.0 | |
Defense Prep Bloon Armor 15. On Turn End: Zero Gold: Reload a random friendly Monkey |
Advanced Bloon | Super Rare | Lead Storm | 1 | Version 5.0 | |
Desperate Defense Your Monkeys have +25 ATK until the start of your next turn |
Basic Power | Super Rare | Classic | 1 | Version 3.0 | |
Dire Wolf On Attack: Deal Splash Damage |
Monkey | Common | None | 1 | Version 5.0 | |
Discount Bloon On Play: Reduce cost of Discount Bloons in hand by 1 |
Advanced Bloon | Super Rare | Classic | 4 | Launch | |
Distraction Ninja Detect. On Attack: 50% chance to increase target Bloon's delay by 1 |
Magic Monkey | Super Rare | Camo Storm | 1 | Version 6.0 | |
Divination Pick 3. If it's a Monkey, it gains +10 ATK |
Advanced Power | Rare | Classic | 1 | Version 2.0 | |
Double Blue Bloon Double Attack |
Basic Bloon | Uncommon | Classic | 2 | Full Playable test | |
Double Ceramic Bloon Double Attack |
Advanced Bloon | Uncommon | Classic | 2 | Full Playable test | |
Double Green Bloon Double Attack |
Basic Bloon | Uncommon | Classic | 2 | Full Playable test | |
Double Lead Bloon Armor 10. Double Attack |
Basic Bloon | Super Rare | Lead Storm | 2 | Version 4.0 | |
Double Rainbow Bloon Double Attack |
Advanced Bloon | Super Rare | Classic | 2 | Full Playable test | |
Double Red Bloon Double Attack |
Basic Bloon | Uncommon | Classic | 2 | Full Playable test | |
Double Trouble Create a copy of target friendly Bloon |
Exotic Power | Rare | Classic | 1 | Launch | |
Double Yellow Bloon Double Attack |
Basic Bloon | Uncommon | Classic | 2 | Full Playable test | |
Draining Bloon On Play: Drains all Bloontonium, gains 30 Shield per Bloontonium drained. |
Advanced Bloon | Rare | Classic | 1 | Launch | |
Dread Shield Dreadbloon gains 150 Shield + 50 per Phase |
Exotic Power | Super Rare | None | 1 | Version 4.0 | |
Druid Defender +20. On Play: Heal your Hero 75 Health |
Magic Monkey | Common | Classic | 1 | Launch | |
Druid of Peace Can't Attack. Bloons can't attack on the turn they are summoned |
Magic Monkey | Super Rare | Camo Storm | 1 | Version 6.0 | |
Echoes of Avalanche Add an Avalanche card per Phase to your opponent's hand |
Exotic Power | Super Rare | None | 1 | Version 4.0 | |
Economy Drain Reduce both players' economy by 3 |
Advanced Power | Uncommon | Camo Storm | 1 | Version 6.0 | |
Eerie Lifeforce Increase delay of target Bloon by 1, it gains +10 Health per Bloon in your graveyard |
Exotic Power | Rare | Camo Storm | 1 | Version 6.0 | |
Elite Defender Defender +15 |
Military Monkey | Rare | Classic | 1 | Full Playable test | |
Emboldened Bloon Costs 1 less Gold per Bloon you control |
Large Bloon | Rare | Classic | 1 | Full Playable test | |
Energy Overload Destroy target Bloon with Shield |
Advanced Power | Uncommon | Classic | 1 | Version 2.0 | |
Enhanced Reflexes Target Bloon takes 60 damage. Draw a card |
Basic Power | Rare | Classic | 1 | Version 2.0 | |
Even More Tacks Temporary. Defender. Does not attack normally. Add 1 ammo per 2 Gold spent |
Primary Monkey | Rare | Camo Storm | 1 | Version 6.0 | |
Expert Negotiator Target enemy Monkey joins your team |
Advanced Power | Rare | Classic | 1 | Full Playable test | |
Extra Range Tack Shooter Defender +5. On Turn End: Zero Gold: Gain Defender 20 until the start of your next turn |
Primary Monkey | Uncommon | Camo Storm | 1 | Version 6.0 | |
Extra Shot Bloon Shield 50. On Play: Target Monkey gains 1 Temporary Ammo |
Basic Bloon | Uncommon | Lead Storm | 1 | Version 5.0 | |
Extra-Super Monkey Gain +5 ATK per Gold spent |
Magic Monkey | Rare | Camo Storm | 1 | Version 6.0 | |
Extractor Bloon Shield 50. Gain 10 Health each time an enemy Bloon takes damage |
Basic Bloon | Uncommon | Classic | 1 | Version 3.0 | |
Extreme Heat Destroy target Bloon that is on fire |
Exotic Power | Super Rare | Classic | 2 | Launch | |
Fast and Loose Pick 3. If it costs 3 Gold or less, gain 2 Rad Tokens |
Advanced Power | Rare | Classic | 1 | Version 3.0 | |
Favored Trade Remove friendly Monkey and gain half its Gold cost |
Basic Power | Rare | Classic | 1 | Launch | |
Fearful Aura Enemy Monkeys have -20 ATK until the start of your next turn |
Exotic Power | Super Rare | None | 1 | Version 4.0 | |
Fireball Wizard On Attack: Set target Bloon on fire |
Magic Monkey | Uncommon | Camo Storm | 1 | Version 6.0 | |
Firestorm Deal 70 damage to all enemy Bloons |
Advanced Power | Rare | Classic | 1 | Firstlook test | |
For My Next Trick Pick 3. If it's a Bloon, it costs 2 less |
Exotic Power | Common | Classic | 1 | Launch | |
Fortified Regrow Camo Red Bloon Camo. Regrow 50 |
Basic Bloon | Super Rare | Camo Storm | 1 | Version 6.0 | |
Fortify Target friendly Bloon gains +50 Health |
Basic Power | Common | Classic | 1 | Full Playable test | |
Frag Bomb Shooter On Attack: Deal Splash Damage. |
Primary Monkey | Uncommon | Lead Storm | 1 | Version 4.0 | |
Fright Night Steal up to 4 Gold from your opponent |
Basic Power | Common | Camo Storm | 1 | Version 6.0 | |
Ghost Monkey Reload target Monkey and give it Temporary |
Basic Power | Rare | Camo Storm | 1 | Version 6.0 | |
Ghostly Armor Your Hero gains Armor 40 until the start of your next turn |
Exotic Power | Rare | Camo Storm | 1 | Version 6.0 | |
Glaive Ricochet On Attack: Deal 10 Damage to all next Bloons in line |
Primary Monkey | Ultra Rare | Classic | 1 | Full Playable test | |
Glue Storm Increase the delay of ALL Bloons by 1 |
Basic Power | Rare | Classic | 1 | Launch | |
Golden Blimp On Play: Gain +65 Health per Gold spent |
Large Bloon | Super Rare | Camo Storm | 1 | Version 6.0 | |
Golden Bloon On Damaged: Gain 1 Gold |
Advanced Bloon | Rare | Classic | 2 | Firstlook test | |
Grand Saboteur Detect. Enemy Bloons are summoned with 50 less Health |
Magic Monkey | Ultra Rare | Camo Storm | 1 | Version 6.0 | |
| Basic Bloon | Common | Classic | 2 | Firstlook test | ||
Growth Gas Bloon On Damaged: All other friendly Bloons gain 10 Health |
Advanced Bloon | Super Rare | Classic | 2 | Launch | |
Gwen's Choice Pick 3. Set first enemy Bloon on fire, if already on fire deal 100 damage |
Basic Power | Common | Lead Storm | 1 | Version 5.0 | |
Hastening Bloon On Play: Reduce the delay of a random other friendly Bloon by 1 |
Advanced Bloon | Rare | Classic | 1 | Full Playable test | |
Haunting Night Steal up to 10 Bloontonium from your opponent |
Basic Power | Rare | Camo Storm | 1 | Version 6.0 | |
Healing Bloon On Play: Heals all friendly Bloons by 50 |
Advanced Bloon | Uncommon | Classic | 2 | Launch | |
Heart of Vengeance Druid On Leak: Gain 5 ATK |
Magic Monkey | Rare | Classic | 1 | Launch | |
Heartstopper Remove Camo, Regrow and Armored from target Bloon, then deal 40 damage to it |
Advanced Power | Uncommon | Camo Storm | 2 | Version 6.0 | |
Hero Protection Reduce the next damage received from an enemy Bloon to 0 |
Basic Power | Rare | Classic | 1 | Launch | |
Hex of Power Pick 3. If it's a Power, add a copy of it into your deck |
Exotic Power | Rare | Camo Storm | 1 | Version 6.0 | |
Howl Your Wolves have +10 ATK for the remainder of the game |
Advanced Power | Rare | Lead Storm | 1 | Version 5.0 | |
Immunity Dreadbloon is immune to damage for 1 turn |
Exotic Power | Super Rare | None | 1 | Version 4.0 | |
Improved Fortification Give target friendly Bloon +150 Health and increase its delay by 1 |
Basic Power | Uncommon | Classic | 1 | Full Playable test | |
In Our Darkest Hour... Draw an Ultra Rare Monkey from your deck. |
Exotic Power | Uncommon | Classic | 1 | Version 2.0 | |
It's All On Fire Now Set target Bloon on fire. If already on fire, deal 50 damage |
Basic Power | Common | Classic | 2 | Launch | |
Jungle's Bounty Druid Heal your Hero by 10 for each Gold gained |
Magic Monkey | Rare | Classic | 1 | Launch | |
Lead Bloon Armor 10 |
Basic Bloon | Common | Lead Storm | 2 | Version 4.0 | |
Lead Casing Target Bloon gains Armored 20 |
Advanced Power | Uncommon | Lead Storm | 2 | Version 4.0 | |
Lead Coating Bloon Armor 30. On Turn End: Your other Bloons gain Armored 5 |
Advanced Bloon | Common | Lead Storm | 2 | Version 4.0 | |
Lead Coating Factory Temporary. Can't Attack. When you play a Bloon, give it Armored 10. Use 1 ammo |
Support Monkey | Super Rare | Lead Storm | 1 | Version 4.0 | |
Lead to Gold Monkey Armor-Piercing. On Attack: If target has Armor, gain 2 gold |
Magic Monkey | Rare | Lead Storm | 1 | Version 4.0 | |
Lead Zeppelin Armor 20 |
Large Bloon | Ultra Rare | Lead Storm | 1 | Version 4.0 | |
Leeching Shot Sniper On Attack: Gain 2 Bloontonium |
Military Monkey | Uncommon | Classic | 1 | Version 3.0 | |
Life Drain Bloon Immobile. On Turn End: Reduce your opponent's max health by 25 |
Basic Bloon | Rare | Camo Storm | 1 | Version 6.0 | |
Long Range Rang Deal 70 damage to a Bloon. If that doesn't destroy it, return this card to your hand |
Basic Power | Common | Lead Storm | 1 | Version 4.0 | |
Mana Shield Gain 80 Shield |
Exotic Power | Common | Classic | 1 | Launch | |
Marketplace Can't Attack. On Turn Start: Gain 1 Gold per friendly Monkey |
Support Monkey | Ultra Rare | Classic | 1 | Full Playable test | |
Mass Detonation Deal 120 damage and 30 splash damage to highest health enemy Bloon, 3 times |
Advanced Power | Ultra Rare | Classic | 1 | Version 3.0 | |
Mass Lead Production All friendly Bloons gain Armored 15 |
Basic Power | Super Rare | Lead Storm | 1 | Version 4.0 | |
Max Heal Target non-Large Bloon is healed 100 |
Exotic Power | Super Rare | Classic | 1 | Version 2.0 | |
Mine Supervisor On Turn Start: Gain 1 Bloontonium per friendly Miner in play |
Support Monkey | Rare | Classic | 1 | Version 3.0 | |
Missile Launcher Armor-Piercing. Attacks Twice |
Primary Monkey | Rare | Lead Storm | 1 | Version 4.0 | |
| Large Bloon | Rare | Classic | 2 | Firstlook test | ||
MOAB Construction Facility Temporary. Can't Attack. When you play a Large Bloon, reduce its delay by 1 and deal 50 damage to it. Use 1 ammo |
Support Monkey | Rare | Lead Storm | 1 | Version 4.0 | |
MOAB Dominator On Play: Increase target Large Bloon's delay by 2. |
Primary Monkey | Ultra Rare | Classic | 1 | Version 2.0 | |
MOAB Eliminator On Attack: If target is a Large Bloon, destroy it |
Primary Monkey | Ultra Rare | Lead Storm | 1 | Version 4.0 | |
MOAB Mauler Armor-Piercing. Deals +50 damage to Large Bloons |
Primary Monkey | Rare | Lead Storm | 1 | Version 4.0 | |
MOAB Strike Deal 100 damage to enemy Hero |
Basic Power | Super Rare | Classic | 1 | Full Playable test | |
Monkey Investigator On Play: Draw a random Bloon from your deck |
Support Monkey | Uncommon | Classic | 1 | Version 2.0 | |
Monkey Priestess On Replace: Heal your Hero 200 |
Magic Monkey | Uncommon | Classic | 1 | Version 3.0 | |
Monkey Summons Pick 3. If it's a Monkey, put it in play and then take 50 damage |
Advanced Power | Super Rare | Camo Storm | 1 | Version 6.0 | |
Monkey Village Can't Attack. Adjacent Monkeys have +20 ATK |
Support Monkey | Uncommon | Classic | 1 | Full Playable test | |
Mortar Monkey Does not attack normally. On Turn End: Randomly attacks an enemy Bloon |
Military Monkey | Common | Classic | 1 | Full Playable test | |
Nature's Clarity Pick 3. Gain 15 Shield per Gold cost of picked card |
Advanced Power | Super Rare | Classic | 1 | Launch | |
Necromancer Can't Attack. On Turn End: Summon a Zombie Blue Bloon. On Turn Start: Heal a random friendly Bloon for 25 |
Magic Monkey | Rare | Classic | 1 | Full Playable test | |
Nested Blue On Destroyed: Summons a Red Bloon |
Basic Bloon | Rare | Classic | 1 | Full Playable test | |
Nested Green On Destroyed: Summons a Nested Blue |
Basic Bloon | Rare | Classic | 1 | Full Playable test | |
Nested Yellow On Destroyed: Summons a Nested Green |
Basic Bloon | Rare | Classic | 1 | Full Playable test | |
Night Vision Sniper Detect |
Military Monkey | Rare | Camo Storm | 1 | Version 6.0 | |
Ninja Monkey Detect. Defender |
Magic Monkey | Common | Camo Storm | 2 | Version 6.0 | |
Offense Best Defense Reduce target Monkey's ATK by 20. If it is a Defender, remove it instead |
Basic Power | Uncommon | Lead Storm | 1 | Version 5.0 | |
Orders Received Target Military Monkey or Bomb Shooter reloads immediately and gains 2 Temporary Ammo |
Basic Power | Common | Lead Storm | 1 | Version 4.0 | |
Overload Destroy target Bloon with 100 or less Health |
Basic Power | Common | Classic | 1 | Version 3.0 | |
Pack Protection All friendly Bloons gain 40 Shield |
Advanced Power | Rare | Classic | 1 | Launch | |
Parting Gift Target friendly Monkey damages all enemy Bloons and is removed |
Exotic Power | Rare | Classic | 1 | Launch | |
| Large Bloon | Rare | Classic | 1 | Version 3.0 | ||
| Basic Bloon | Rare | Classic | 1 | Firstlook test | ||
Powerful Slowing Totem Increases the delay of all enemy Bloons by 1 |
Basic Power | Uncommon | Classic | 1 | Full Playable test | |
Pre-emptive Strike The next Bloon your opponent plays is destroyed |
Exotic Power | Uncommon | Lead Storm | 1 | Version 4.0 | |
Precursor Bloon On Leak: Summon a Ceramic Bloon |
Basic Bloon | Uncommon | Lead Storm | 1 | Version 5.0 | |
Prince of Darkness Can't Attack. On Play: Summon a Zombie MOAB. On Turn Start: Heal your Bloons for 50 |
Magic Monkey | Ultra Rare | Classic | 1 | Full Playable test | |
Push the Initiative Stun target Bloon. Zero Gold: Summon a Yellow Bloon |
Basic Power | Uncommon | Lead Storm | 1 | Version 5.0 | |
Quick Break Heal Hero for 100 Health |
Basic Power | Common | Classic | 2 | Firstlook test | |
Quick Ready Reduces the delay on target Bloon by 1 |
Exotic Power | Rare | Classic | 1 | Firstlook test | |
Quick Reload Reload target Monkey |
Advanced Power | Uncommon | Classic | 1 | Launch | |
Quincy Action Figure Can't Attack. On Replace: Gain gold equal to your Economy |
Support Monkey | Common | Classic | 1 | Version 2.0 | |
Rad Bloon On Turn Start: Gain 1 Rad Token |
Large Bloon | Common | None | 1 | Version 3.0 | |
Radar Scanner Village Can't Attack. Adjacent Monkeys gain Detect and +10 ATK |
Support Monkey | Uncommon | Camo Storm | 1 | Version 6.0 | |
| Advanced Bloon | Uncommon | Classic | 2 | Firstlook test | ||
Rang Bloon On Destroyed: Add a Boomerang Monkey to your hand |
Basic Bloon | Common | Lead Storm | 2 | Version 4.0 | |
RAPID Immobile. Shield 50. On Turn Start: Reduce the delay of the last friendly non-immobile Bloon by 1 |
Basic Bloon | Ultra Rare | Lead Storm | 1 | Version 4.0 | |
Rapid Shot Deal 40 damage to a random enemy Bloon 5 times |
Basic Power | Uncommon | Classic | 1 | Launch | |
Rare Power Draw a random Rare card from your deck. |
Advanced Power | Uncommon | Classic | 2 | Version 2.0 | |
| Basic Bloon | Common | Classic | 2 | Firstlook test | ||
Red Bloon Apopalypse Fill both players' boards with Red Bloons |
Basic Power | Uncommon | Classic | 1 | Version 3.0 | |
Red Bloon Storm Fills your board with Red Bloons |
Basic Power | Common | Classic | 1 | Firstlook test | |
Regrow Potion Target Bloon gains Regrow 30 |
Basic Power | Rare | Camo Storm | 2 | Version 6.0 | |
Regrow Yellow Bloon Regrow 30 |
Basic Bloon | Rare | Camo Storm | 2 | Version 6.0 | |
Reinflated Summon a random Bloon from your graveyard and make it Undead |
Advanced Power | Rare | Classic | 1 | Launch | |
Repercussions Remove target Monkey. Its owner takes 10 damage per Gold cost of the Monkey |
Exotic Power | Super Rare | None | 1 | Version 4.0 | |
Restock Draw 3 cards |
Basic Power | Common | Classic | 1 | Firstlook test | |
Return to Sender Returns a Bloon or Monkey to the owner's hand |
Advanced Power | Rare | Classic | 1 | Firstlook test | |
Robo Monkey Temporary. Defender +10. Attacks Twice |
Magic Monkey | Super Rare | Lead Storm | 1 | Version 5.0 | |
Rock Bloon Must Pop |
Bloon | Common | None | 1 | Version 4.0 | |
Salvation Return target friendly Monkey to hand. Trigger Orbs of Light |
Exotic Power | Rare | Lead Storm | 1 | Version 5.0 | |
Sentinel Bloon Must Pop. On Popped: Deal 30 to opponent Hero. On Leak: Deals no damage |
Bloon | Uncommon | None | 1 | Version 5.0 | |
Setup Bloon On Leak: Reduce cost of a random Bloon in your hand by 1 |
Basic Bloon | Super Rare | Classic | 1 | Launch | |
Sharp Shooter Double ATK while at full ammo |
Primary Monkey | Ultra Rare | Classic | 1 | Firstlook test | |
Sharpened Darts Lab Temporary. Can't Attack. When you play a Primary Monkey, it immediately attacks a random enemy Bloon. Use 1 ammo |
Support Monkey | Uncommon | Lead Storm | 1 | Version 4.0 | |
Shell Shock Mortar Does not attack normally. On Turn End: Randomly attacks an enemy Bloon. On Attack: Stun target for 1 turn |
Military Monkey | Super Rare | Lead Storm | 1 | Version 4.0 | |
Shield Gas Bloon On Damaged: Random friendly Bloon gains 30 Shield |
Advanced Bloon | Uncommon | Classic | 2 | Launch | |
Shields Down! Removes all Shields from all Heroes and Bloons |
Exotic Power | Super Rare | Lead Storm | 1 | Version 4.0 | |
Shinobi Tactics Ninja Detect. Temporary. On Attack: Your other Ninjas gain +5 ATK |
Magic Monkey | Rare | Camo Storm | 1 | Version 6.0 | |
Shrink Turn target Monkey into a Baby Monkey |
Basic Power | Rare | Classic | 1 | Full Playable test | |
Signal Bloon Shield 50. On Play: Draw a Large Bloon from your deck |
Basic Bloon | Rare | Classic | 2 | Version 2.0 | |
Slowing Bloon On Play: Increase target Bloon's delay by 1 |
Advanced Bloon | Common | Classic | 2 | Version 2.0 | |
| Military Monkey | Common | Classic | 1 | Firstlook test | ||
Soulstealer Bloon Undead. On Play: Deal 30 damage to all other Bloons, this gains Health equal to the damage dealt |
Large Bloon | Super Rare | Camo Storm | 1 | Version 6.0 | |
Spike Storm! Deal 30 Damage to all enemy Bloons |
Basic Power | Rare | Classic | 2 | Version 2.0 | |
Spike-o-Pult On Pop: Gain 20 ATK |
Primary Monkey | Rare | Classic | 1 | Full Playable test | |
Spooky Bloon Gain +20 Health whenever any of your hero's abilities are triggered |
Large Bloon | Uncommon | Camo Storm | 1 | Version 6.0 | |
Steady Growth Bloon On Turn Start: Gains 50 Health |
Advanced Bloon | Rare | Classic | 2 | Full Playable test | |
Sticky Bomb Deal 300 Damage to a Large Bloon |
Exotic Power | Rare | Classic | 1 | Full Playable test | |
Storm Of Arrows Deal 120 damage to 2 random opposing Bloons |
Advanced Power | Rare | Classic | 1 | Firstlook test | |
Strengthenator Immobile. On Turn Start: Other friendly Bloons gain 20 Health |
Large Bloon | Ultra Rare | Classic | 1 | Launch | |
Strike Bloon On Leak: Heal your Hero the amount of damage dealt |
Basic Bloon | Uncommon | Lead Storm | 2 | Version 4.0 | |
Stun Gas Bloon On Damaged: Stun attacking Monkey for 1 turn |
Basic Bloon | Common | Classic | 2 | Launch | |
Stunned Stun target Monkey for 1 turn |
Basic Power | Uncommon | Classic | 1 | Full Playable test | |
Stunning Shot Stun target Bloon |
Basic Power | Common | Lead Storm | 2 | Version 5.0 | |
Stylish Finish Reload target friendly Monkey, it gains +30 ATK and is Doomed |
Exotic Power | Uncommon | Classic | 1 | Version 3.0 | |
Sun Temple On Play: Remove all friendly Monkeys, gain 25 ATK for each removed Monkey |
Magic Monkey | Ultra Rare | Classic | 1 | Launch | |
| Magic Monkey | Rare | Classic | 1 | Firstlook test | ||
Super Monkey Fan Club During your Turn: All Dart Monkeys gain 10 ATK |
Primary Monkey | Uncommon | Classic | 1 | Full Playable test | |
Super Monkey Storm Deal 150 damage to enemy Bloons |
Exotic Power | Rare | Classic | 1 | Full Playable test | |
Supply Drop Draw 2 cards |
Basic Power | Common | Classic | 1 | Firstlook test | |
| Basic Bloon | Uncommon | Classic | 3 | Firstlook test | ||
| Basic Bloon | Uncommon | Classic | 3 | Firstlook test | ||
| Basic Bloon | Uncommon | Classic | 3 | Firstlook test | ||
| Basic Bloon | Uncommon | Classic | 3 | Firstlook test | ||
Tack Shooter Defender +10 |
Primary Monkey | Common | Classic | 1 | Firstlook test | |
Tack Sprayer Defender +20 |
Primary Monkey | Rare | Classic | 1 | Launch | |
Target Practice Blimp Immobile. Must Pop |
Large Bloon | Rare | Lead Storm | 1 | Version 4.0 | |
Taunting Bloon Must Pop |
Basic Bloon | Super Rare | Lead Storm | 3 | Version 5.0 | |
The Big One Does not attack normally. On Turn End: Randomly attacks an enemy Bloon |
Military Monkey | Ultra Rare | Classic | 1 | Launch | |
The Eternal On Destroyed: Add a copy of this card to your hand with additional Health On Leaked: +60. On Popped: +30. |
Advanced Bloon | Ultra Rare | Classic | 1 | Version 3.0 | |
The Prestige Summon 4 random friendly Bloons that were destroyed this game |
Exotic Power | Ultra Rare | Classic | 1 | Launch | |
The Regenerator Regrow 100 |
Large Bloon | Ultra Rare | Camo Storm | 1 | Version 6.0 | |
Thunder Druid On Play: Deal 80 damage to all enemy Bloons |
Magic Monkey | Rare | Classic | 1 | Launch | |
Total Transformation Monkey On Play: Transform all other friendly Monkeys into transformed Monkeys |
Magic Monkey | Ultra Rare | Lead Storm | 1 | Version 4.0 | |
Toxic Bloon On Popped: Remove attacking Monkey |
Advanced Bloon | Rare | Classic | 1 | Launch | |
Transformed Monkey On Attack: Summon an Acid Pool on target Bloon space |
Monkey | Common | None | 1 | Version 4.0 | |
Triple Shot On Attack: Deal Splash Damage |
Primary Monkey | Uncommon | Classic | 1 | Firstlook test | |
Triple Threat Bloon Shield 60. Triple Attack. Whenever you play a Monkey or Power, this gains 30 Shield |
Basic Bloon | Super Rare | Lead Storm | 1 | Version 4.0 | |
Try this! Target Monkey gains 1 max ammo |
Exotic Power | Common | Classic | 1 | Version 2.0 | |
ULTRA Rare Power Draw a random Ultra Rare from your deck |
Advanced Power | Uncommon | Lead Storm | 1 | Version 4.0 | |
Undead Army Summon 4 Zombie Blue Bloons |
Basic Power | Uncommon | Camo Storm | 1 | Version 6.0 | |
Volatile Bloon On Popped: Deal 100 damage to all Bloons |
Advanced Bloon | Uncommon | Classic | 1 | Launch | |
Wall of Fire Monkey Defender +5. On Play: First enemy Bloon is set on fire |
Magic Monkey | Uncommon | Classic | 1 | Launch | |
Wall Of Trees Gain 120 Shield. When it breaks, gain 2 Gold |
Advanced Power | Rare | Classic | 1 | Full Playable test | |
War Bonds Gain 1 Gold per friendly Military Monkey |
Exotic Power | Uncommon | Lead Storm | 2 | Version 4.0 | |
Weakening Gas Bloon On Damaged: Reduce attacking Monkey's ATK by 5 |
Large Bloon | Rare | Classic | 1 | Launch | |
Weapon Enhancer Bloon Immobile. Friendly Monkeys have +10 ATK |
Advanced Bloon | Rare | Lead Storm | 2 | Version 4.0 | |
White Bloon On Play: Draw a card |
Advanced Bloon | Rare | Classic | 2 | Firstlook test | |
Whoops Target Monkey loses all ammo |
Advanced Power | Uncommon | Classic | 1 | Full Playable test | |
Wizard Monkey On Turn Start: Gain 5 ATK |
Magic Monkey | Uncommon | Classic | 1 | Full Playable test | |
| Monkey | Common | None | 1 | Full Playable test | ||
Wrath of Dread Destroy all enemy Bloons |
Exotic Power | Super Rare | None | 1 | Version 4.0 | |
| Basic Bloon | Common | Classic | 2 | Firstlook test | ||
Zany Juice A random Bloon in hand gains +35 Health |
Exotic Power | Common | Lead Storm | 1 | Version 5.0 | |
| Advanced Bloon | Uncommon | Classic | 2 | Full Playable test | ||
Zee Jay Special On Play: Gain 1 Rad Token |
Advanced Bloon | Super Rare | Classic | 2 | Version 3.0 | |
Zombie Blue Bloon Undead. Revive |
Basic Bloon | Common | Camo Storm | 1 | Version 6.0 | |
Zombie MOAB Undead. Revive |
Large Bloon | Rare | Camo Storm | 2 | Version 6.0 | |
Zombie Rainbow Bloon Undead. Revive |
Advanced Bloon | Uncommon | Camo Storm | 1 | Version 6.0 | |
| Large Bloon | Rare | Classic | 1 | Full Playable test |
Gallery
[edit | edit source]Screenshots
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Deck creation hero selection screen
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Deck creation deckbuilding screen
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Deck selection interface
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Deck selection interface when selecting a deck
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Two starter decks, an incomplete deck, and a deck with symbols
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Card collection in the Full Playable test
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Deck interface in the Full Playable test
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Deck editor in a pre-release iOS build
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Opponent pulls out a card and spends Gold
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Dragging a Bloon card onto the player's side
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Playing a Bloon card
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Unlocking a Hero-specific card back from achieving Hero Level 10
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Earning a Common, v4.0
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Earning an Uncommon, v4.0
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Earning a Rare, v4.0
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Earning a Super Rare, v4.0
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Earning an Ultra Rare, v4.0 (v4.4 footage)
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Earning a duplicate, v4.0
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Highlighting an unlocked card inside the unlocked loot screen
Assets
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Card icon
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Cards icon
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Card back swap icon
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Card history icon
External links
[edit | edit source]Navigation
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