Glass Bloon (BTD6): Difference between revisions
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The '''Glass Bloon''' is a type of [[Bloon]] in the ''[[Frontier Legends]]'' DLC for ''[[Bloons TD 6]]'', introduced in {{BTD6 version|52.0}}. They are immune to {{BTD6 dt|Energy}}, {{BTD6 dt|Plasma}}, and {{BTD6 dt|Acid}} attacks, have 20 health, and additionally cause immune projectiles to bounce off of them. When popped, they release 1 [[Zebra Bloon (BTD6)|Zebra Bloon]], 1 [[Camo Bloon (BTD6)|Camo]] Zebra Bloon, and 1 [[Regrow Bloon (BTD6)|Regrow]] Zebra Bloon (which cannot regrow back into a Glass Bloon). Glass Bloons have the same targeting priority as [[Zebra Bloon (BTD6)|Zebra Bloon]]s and [[Lead Bloon (BTD6)|Lead Bloon]]s. | The '''Glass Bloon''' is a type of [[Bloon]] in the ''[[Frontier Legends]]'' DLC for ''[[Bloons TD 6]]'', introduced in {{BTD6 version|52.0}}. They are immune to {{BTD6 dt|Energy}}, {{BTD6 dt|Plasma}}, and {{BTD6 dt|Acid}} attacks, have 20 health, and additionally cause immune projectiles to bounce off of them. When popped, they release 1 [[Zebra Bloon (BTD6)|Zebra Bloon]], 1 [[Camo Bloon (BTD6)|Camo]] Zebra Bloon, and 1 [[Regrow Bloon (BTD6)|Regrow]] Zebra Bloon (which cannot regrow back into a Glass Bloon). Glass Bloons have the same targeting priority as [[Zebra Bloon (BTD6)|Zebra Bloon]]s and [[Lead Bloon (BTD6)|Lead Bloon]]s. | ||
Unlike [[Purple Bloon (BTD6)|Purple Bloons]], Glass Bloons can be damaged by {{BTD6 dt|Fire}} and {{BTD6 dt|Frigid}} attacks. | Unlike [[Purple Bloon (BTD6)|Purple Bloons]], Glass Bloons can be damaged by {{BTD6 dt|Fire}} and {{BTD6 dt|Frigid}} attacks. During release, these Bloons also had Purple properties, making them the same as Purple Bloons immunity-wise, but this oversight was fixed in {{BTD6 version|53.0}}. | ||
==Tips== | ==Tips== | ||