Long Range Rang: Difference between revisions
Qwertyxp2000 (talk | contribs) you're supposed to do the almost-kill when you do llr, llr actually falls flat to aggro, more like. the reason why against dready seems "good" with llr is that dready can be exploited to screw up its ai such that the tempo of dready is completely gone, leaving opportunity to use excess Gold gained across rounds. The key that makes llr good/bad: "needs excess gold" and "bad against competently resourceful players" which is like the majority of actually skilled players |
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'''Long Range Rang''' is a [[Power (BCS)|Basic Power]] [[card]] in ''[[Bloons Card Storm]]'', introduced in {{BCS version|4.0}}. It deals 70 damage to a target [[Bloon (BCS)|Bloon]]. If it does not pop the target, this card returns to the player's hand. Otherwise, it is consumed as normal. It does not return if the player has no cards left in their [[deck]], even if it doesn't pop | '''Long Range Rang''' is a [[Power (BCS)|Basic Power]] [[card]] in ''[[Bloons Card Storm]]'', introduced in {{BCS version|4.0}}. It deals 70 damage to a target [[Bloon (BCS)|Bloon]]. If it does not pop the target, this card returns to the player's hand. Otherwise, it is consumed as normal. It does not return if the player has no cards left in their [[deck]], even if it doesn't pop the target. | ||
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