Road Spikes (Relic): Difference between revisions
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{{BTD6 last updated|53.2|section=y}} | {{BTD6 last updated|53.2|section=y}} | ||
*Main use cases are to survive early rounds, chip a few problematic Bloons, or limit the penalty timer in Boss tiles. Unlike life relics, popping the Bloons instead of leaking them won't miss out cash, up to $200 with all 10 Road Spikes. | *Main use cases are to survive early rounds, chip a few problematic Bloons, or limit the penalty timer in Boss tiles. Unlike life relics, popping the Bloons instead of leaking them won't miss out cash, up to $200 with all 10 Road Spikes. | ||
*For Camos, Road Spikes can tank up to part of round 37 if all spikes are placed down. It won't save enough lives for a [[Camo Trap (Relic)|Camo Trap]] to tank Camos from round 48 and all of round 78 inclusive, even with life Relics. | |||
*When using it for popping early Leads or Purples, it's preferred to drop it between Bloons and have a quick-firing attacker to stop spikes from wasting too much pierce on things that defenses can already pop. This is mainly necessary in Least Tiers. | *When using it for popping early Leads or Purples, it's preferred to drop it between Bloons and have a quick-firing attacker to stop spikes from wasting too much pierce on things that defenses can already pop. This is mainly necessary in Least Tiers. | ||
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