Template:BTD6 frontier encounter: Difference between revisions

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m made it so the replay and elite columns are hidden on firing rang
mNo edit summary
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{{#ifeq:{{{mapId|}}}|FiringRange||
{{#ifeq:{{{mapId|}}}|FiringRange||
!Replay
!Replay
|{{#if:{{{replayReinforcementSet|}}}|[[List of rounds in Frontier Legends#Reinforcement set {{{replayReinforcementSet|}}}|Type {{{replayReinforcementSet|}}}]]
{{!}}{{#if:{{{replayReinforcementSet|}}}|[[List of rounds in Frontier Legends#Reinforcement set {{{replayReinforcementSet|}}}|Type {{{replayReinforcementSet|}}}]]
<ul style="column-width:100px"><li>Round {{#replace:{{#replace:{{{replayRushList|}}}|,|:<nowiki/> <nowiki/>}}|;|</li><li>Round<nowiki/> <nowiki/>}}
<ul style="column-width:100px"><li>Round {{#replace:{{#replace:{{{replayRushList|}}}|,|:<nowiki/> <nowiki/>}}|;|</li><li>Round<nowiki/> <nowiki/>}}
</li></ul>|None}}
</li></ul>|None}}
!Elite
!Elite
|{{#if:{{{eliteReinforcementSet|}}}|[[List of rounds in Frontier Legends#Reinforcement set {{{eliteReinforcementSet|}}}|Type {{{eliteReinforcementSet|}}}]]
{{!}}{{#if:{{{eliteReinforcementSet|}}}|[[List of rounds in Frontier Legends#Reinforcement set {{{eliteReinforcementSet|}}}|Type {{{eliteReinforcementSet|}}}]]
<ul style="column-width:100px"><li>Round {{#replace:{{#replace:{{{eliteRushList|}}}|,|:<nowiki/> <nowiki/>}}|;|</li><li>Round<nowiki/> <nowiki/>}}
<ul style="column-width:100px"><li>Round {{#replace:{{#replace:{{{eliteRushList|}}}|,|:<nowiki/> <nowiki/>}}|;|</li><li>Round<nowiki/> <nowiki/>}}
</li></ul>|None}}}}
</li></ul>|None}}}}
|}</includeonly><noinclude>{{/doc}}</noinclude><templatestyles src="BTD6 challenge rules/style.css"/>
|}</includeonly><noinclude>{{/doc}}</noinclude><templatestyles src="BTD6 challenge rules/style.css"/>

Revision as of 02:49, 18 March 2026

Example

The following table is created by the template below

Map
Middle of the Road
Type Story
Roundset Type 1
Pre-placed towers  2-1-0 Ninja Monkey (Piercing)
 0-0-2 Boomerang Monkey (Quickshot)
Challenge rules First time Replay Elite
Start round 1 16 51
End round 10 25 60
Bananite Bananite End of round ×0.15
($158.25 total)
×0.0375
($45.1875 total)
×0.3
($466.5 total)
Victory $150 $75 $1,800
  • Bloon speed: 110%
  • MOAB speed: 90%
  • Regrow rate: 150%
  • Ability cooldown rate: 60%
  • Removable cost rate: 50%
  • Ceramic health: 125%
  • MOAB health: 75%
  • Boss health: 80%
  • Boss speed: 120%
  • All Camo
  • All Regrow
Bloon reinforcements
First time Type 1
  • Round 1: 1
  • Round 4: 2
  • Round 7: 4
  • Round 9: 6
  • Round 15: 7
  • Round 17: 10
  • Round 19: 14
  • Round 22: 19
  • Round 24: 22
Replay Type 2
  • Round 18: 9
  • Round 21: 10
  • Round 24: 12
Elite Type 3
  • Round 50: 34
  • Round 55: 38
  • Round 60: 42
  • Round 65: 46
  • Round 69: 49
  • Round 73: 53
  • Round 79: 55
  • Round 84: 58
  • Round 89: 61
{{Template:BTD6 frontier encounter
|map=[[Middle of the Road]]
|mapId=MiddleOfTheRoad
|encounterType=Story
|roundset=1
|speedMultiplier=1.1
|moabSpeedMultiplier=0.9
|regrowRateMultiplier=1.5
|abilityCooldownReductionMultiplier=0.6
|removeableCostMultiplier=0.5
|bloonHealthMultiplier=1.25
|moabHealthMultiplier=0.75
|bossHealthMultiplier=0.8
|bossSpeedMultiplier=1.2
|startRound=1
|replayStartRoundAddition=15
|eliteStartRoundAddition=50
|endRound=10
|replayEndRoundAddition=15
|eliteEndRoundAddition=50
|allCamo=1
|allRegrow=1
|endOfRoundCashMultiplier=0.15
|replayEndOfRoundCashMultiplier=0.25
|eliteEndOfRoundCashMultiplier=2.0
|victoryCashMultiplier=1.5
|replayVictoryCashMultiplier=0.5
|eliteVictoryCashMultiplier=12
|reinforcementSet=1
|rushList=1,1;4,2;7,4;9,6;15,7;17,10;19,14;22,19;24,22
|replayReinforcementSet=2
|replayRushList=18,9;21,10;24,12
|eliteReinforcementSet=3
|eliteRushList=50,34;55,38;60,42;65,46;69,49;73,53;79,55;84,58;89,61
|storyTowers={{BTD6 rewards|InstaMonkey:NinjaMonkey,210}} ({{Hover|Piercing|135% Pierce}})<br>{{BTD6 rewards|InstaMonkey:BoomerangMonkey,002}} ({{Hover|Quickshot|115% Attack Speed}})
}}

The following challenge rules are shared between all encounters:

  • Mode: Apopalypse
  • Difficulty: Medium
  • Max monkeys: Default
  • Starting cash: Current amount of Bananite
  • Starting lives: Current amount
  • Monkey Knowledge disabled
  • Only powers purchased in the General Store are allowed
  • No continues
  • Double Cash disabled
  • Fast Track disabled
  • Paragon limit: 0
  • No round 100 reward
  • Ability cooldown rate: 60%
  • Cash per pop multiplier: 0×
  • Cash generated by towers multiplier: 0×
  • All Towers and Heroes available