Bionic Boomerang (BCS): Difference between revisions

mNo edit summary
Qwertyxp2000 (talk | contribs)
it's not only good with ZJ, it's good with all decks too. User "planteorfemboy" from Discord says aggro without fright night "sucks". exneg interaction with bioboomer is stupidly irrelevant. I'll still wait for more users to give their consensus on bioboomer, though... also... "i think unless youre playing burn/aggro or maybe zj ninjas its like a requirement to have 3x bioboomer in the deck"
Line 29: Line 29:
==Tips==
==Tips==
{{BCS last updated|6.0|section=y}}
{{BCS last updated|6.0|section=y}}
*Bionic Boomerang's Temporary Ammo gives it very strong burst damage on its first turn only. It synergizes with [[Zee Jay (BCS)|Zee Jay]]'s Rad Enhancements for shutting down opponent's rushes during the early-to-midgame.
*Bionic Boomerang's On Play effect gives it very strong burst damage. It is very effective for shutting down opponent's rushes during the early-to-midgame, especially with [[Zee Jay (BCS)|Zee Jay]]'s Rad Enhancements.
**Bionic Boomerang has the second highest burst damage from the 1–6 cost range, making it solid at countering Aggro or early Tempo strategies. The only card with more damage is [[Robo Monkey (BCS)|Robo Monkey]] with its [[Defender]] bonus.
*Bionic Boomerang has the second highest burst damage from the 1–6 cost range, making it one of the best methods for countering Aggro or early Tempo strategies. The only card with more damage is [[Robo Monkey (BCS)|Robo Monkey]] with its [[Defender]] bonus.
*Bionic Boomerang's high ammo allows it flexible targeting, allowing it to do things like pop two [[Sentinel Bloon|Sentinel Bloons]] and a [[Blooming Bloon (BCS)|Blooming Bloon]] by itself, even on [[Map (BCS)|Dark Castle]].
**Aggro users should add Gold sabotage cards such as [[Fright Night]] or [[Eco Drain]] if wanting to avoid an opponent's Bionic Boomerang.
*Its moderate DPT after its initial burst of damage is good enough to where it's not completely dead weight to keep on the field.
*Bionic Boomerang's high ammo on play enables flexible targeting, allowing it to do things like pop two [[Sentinel Bloon|Sentinel Bloons]] and a [[Blooming Bloon (BCS)|Blooming Bloon]] by itself, even on [[Map (BCS)|Dark Castle]].
*A reloading Bionic Boomerang targeted by Expert Negotiator will not start with 4 Ammo, but instead effectively reload, as its On Play effect gives 2 Ammo, albeit temporarily. Thus, using Negotiator on a Bionic Boomerang should take this into account.
*After its initial burst of damage, it remains good enough to where it's not completely dead weight to keep on the field. For instance, it has 5 more ATK than [[Crossbow Monkey]], which also has 2 ammo and 2 delay.
*In [[Boss Battle (BCS)|Boss Battle]]s against [[Dreadbloon (BCS)|Dreadbloon]], Bionic Boomerang does great burst damage if Armor is not present. One Bionic Boomerang plus [[Berserker Brew (BCS)|Berserker Brew]] does enough damage to one-shot [[Rock Bloon (BCS)|Rock Bloon]]s, including Stage 1 Dreadbloon's Rock Bloons from up to phase 3 if they don't have extra Armor, and does enough damage to one-shot Rock Bloons with only [[Mass Lead Production]].


==Update history==
==Update history==
Line 75: Line 76:
BCS beta BionicBoomerang.png|Placeholder art
BCS beta BionicBoomerang.png|Placeholder art
BCS BionicBoomerangScreenshot.png|Screenshot (pre-4.0)
BCS BionicBoomerangScreenshot.png|Screenshot (pre-4.0)
File:BCS BioBoomer4Temp.png|Screenshot (since 4.0)
File:BCS BioBoomer4Temp.png|Screenshot (since 4.0, pre-6.0)
BCS BionicBoomerangTargeting.png|Bionic Boomerang targeting a bloon
BCS BionicBoomerangTargeting.png|Bionic Boomerang targeting a bloon
BCS BionicBoomerangAttack.png|Bionic Boomerang attacking
BCS BionicBoomerangAttack.png|Bionic Boomerang attacking