Spike Factory (BTD6): Difference between revisions
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|description C=Automatically generates piles of Road Spikes on the nearby track. Excellent last line of defense. | |description C=Automatically generates piles of Road Spikes on the nearby track. Excellent last line of defense. | ||
|unlock =Choose at [[level]]s 22, 23, 24, or 26 | |||
|category =Support | |category =Support | ||
|cost =1000 | |cost =1000 | ||
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|mk cost reduction=150 | |mk cost reduction=150 | ||
}} | }} | ||
The '''Spike Factory''' is a [[Support]] [[tower]] in ''[[Bloons TD 6]]''. It | The '''Spike Factory''' is a [[Support]] [[tower]] in ''[[Bloons TD 6]]''. It [[attack]]s by passively dispensing piles of spikes onto the nearby [[track]] that damage [[Bloon]]s on contact. Each pile contains 5 spikes (6 with {{BTD6 mk|One More Spike}}), and each spike deals 1 damage. Each spike pile disappears at the end of the [[round]] or after 50 seconds, which allows it to build up a thick layer of spikes over time. It can't damage [[Lead Bloon (BTD6)|Lead Bloon]]s or [[frozen]] Bloons, which destroy its spike piles without being damaged. | ||
It can be upgraded to dispense explosive spiked mines, [[MOAB-Class Bloon|MOAB-class-Bloon]]-shredding spikes with drastically increased [[attack speed]], as well as laying spikes over the whole track, or increasing the duration and [[damage]] of the spikes. | It can be upgraded to dispense explosive spiked mines, [[MOAB-Class Bloon|MOAB-class-Bloon]]-shredding spikes with drastically increased [[attack speed]], as well as laying spikes over the whole track, or increasing the duration and [[damage]] of the spikes. | ||
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==Related Monkey Knowledge== | ==Related Monkey Knowledge== | ||
{{hat|This list does not include Monkey Knowledge that affects all Support towers.}} | |||
{{BTD6 mk list|exclude others=y|include=One More Spike;First Last Line of Defense;Hi-Value Mines;Very Shreddy}} | {{BTD6 mk list|exclude others=y|include=One More Spike;First Last Line of Defense;Hi-Value Mines;Very Shreddy}} | ||
==''Rogue Legends''== | ==''Rogue Legends''== | ||
===Starter parties with Spike Factories=== | ===Starter parties with Spike Factories=== | ||
{{BTD6 hero list by insta|SpikeFactory}} | {{BTD6 hero list by insta|SpikeFactory}} | ||
===Artifacts that add Spike Factories=== | ===Artifacts that add Spike Factories=== | ||
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===Artifacts that affect Spike Factories=== | ===Artifacts that affect Spike Factories=== | ||
{{hat|This list does not include Artifacts that affect all Support towers.}} | |||
{{BTD6 artifact list by name|Explosive Economics;Swelling Spikes|columns=1}} | |||
{{BTD6 artifact list by name| | |||
==Costs and sell values== | ==Costs and sell values== | ||
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The bottom crosspath focuses on utility, and higher tiers improve lifespan and the efficiency of stockpiles. Smart Spikes enables focused targeting of spikes, which is important on multi-lane maps or to micromanage spike placements. Its crowning upgrade is [[Perma-Spike (BTD6)|Perma-Spike]], whose incredibly long-lasting projectiles are useful even in the latest rounds of [[CHIMPS]], especially on single-lane maps. | The bottom crosspath focuses on utility, and higher tiers improve lifespan and the efficiency of stockpiles. Smart Spikes enables focused targeting of spikes, which is important on multi-lane maps or to micromanage spike placements. Its crowning upgrade is [[Perma-Spike (BTD6)|Perma-Spike]], whose incredibly long-lasting projectiles are useful even in the latest rounds of [[CHIMPS]], especially on single-lane maps. | ||
<!--an "additional tips" section could be added, but nah--> | <!--an "additional tips" section could be added, but nah--> | ||
==Update history== | ==Update history== | ||
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{{main gallery|Spike Factory}} | {{main gallery|Spike Factory}} | ||
===Screenshots=== | ===Screenshots=== | ||
{{screenshot needed}} | {{screenshot needed|section=y}} | ||
===Assets=== | ===Assets=== | ||