Spike Factory (BTD6): Difference between revisions

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|description C=Automatically generates piles of Road Spikes on the nearby track. Excellent last line of defense.
|description C=Automatically generates piles of Road Spikes on the nearby track. Excellent last line of defense.


|unlock      =Choose at [[level]]s 22, 23, 24, or 26
|category    =Support
|category    =Support
|cost        =1000
|cost        =1000
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|mk cost reduction=150
|mk cost reduction=150
}}
}}
The '''Spike Factory''' is a [[Support]] [[tower]] in ''[[Bloons TD 6]]''. It can be unlocked at [[Level|levels]] 22, 23, 24, or 26.
The '''Spike Factory''' is a [[Support]] [[tower]] in ''[[Bloons TD 6]]''. It [[attack]]s by passively dispensing piles of spikes onto the nearby [[track]] that damage [[Bloon]]s on contact. Each pile contains 5 spikes (6 with {{BTD6 mk|One More Spike}}), and each spike deals 1 damage. Each spike pile disappears at the end of the [[round]] or after 50 seconds, which allows it to build up a thick layer of spikes over time. It can't damage [[Lead Bloon (BTD6)|Lead Bloon]]s or [[frozen]] Bloons, which destroy its spike piles without being damaged.
 
It passively dispenses piles of spikes onto the nearby [[track]] that damage [[Bloon]]s on contact. Each pile contains 5 spikes (6 with {{BTD6 mk|One More Spike}}), and each spike deals 1 damage. Each spike pile disappears at the end of the [[round]] or after 50 seconds, which allows it to build up a thick layer of spikes over time. It can't damage [[Lead Bloon (BTD6)|Lead Bloon]]s or [[frozen]] Bloons, which destroy its spike piles without being damaged.


It can be upgraded to dispense explosive spiked mines, [[MOAB-Class Bloon|MOAB-class-Bloon]]-shredding spikes with drastically increased [[attack speed]], as well as laying spikes over the whole track, or increasing the duration and [[damage]] of the spikes.
It can be upgraded to dispense explosive spiked mines, [[MOAB-Class Bloon|MOAB-class-Bloon]]-shredding spikes with drastically increased [[attack speed]], as well as laying spikes over the whole track, or increasing the duration and [[damage]] of the spikes.
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==Related Monkey Knowledge==
==Related Monkey Knowledge==
A list of [[Monkey Knowledge (BTD6)|Monkey Knowledge]] that are specific to the Spike Factory. Does not include Monkey Knowledge that are specific to the [[Support]] class or all [[tower]]s.
{{hat|This list does not include Monkey Knowledge that affects all Support towers.}}
{{BTD6 mk list|exclude others=y|include=One More Spike;First Last Line of Defense;Hi-Value Mines;Very Shreddy}}
{{BTD6 mk list|exclude others=y|include=One More Spike;First Last Line of Defense;Hi-Value Mines;Very Shreddy}}


==''Rogue Legends''==
==''Rogue Legends''==
===Starter parties with Spike Factories===
===Starter parties with Spike Factories===
{{incomplete|Add the explicitly part of starter parties thing}}
{{BTD6 hero list by insta|SpikeFactory}}
{{BTD6 hero list by insta|SpikeFactory}}
<!--While not explicitly part of their starter parties, [[Striker Jones (BTD6)|Striker Jones]] and [[Smudge Catt (BTD6)|Smudge Catt]] also start with a Bomb Shooter because they start with [[Malicious Mauling]] Common and [[Cats Meow]] Legendary, respectively.-->


===Artifacts that add Spike Factories===
===Artifacts that add Spike Factories===
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===Artifacts that affect Spike Factories===
===Artifacts that affect Spike Factories===
{{incomplete|Add the artifacts that affect this tower}}
{{hat|This list does not include Artifacts that affect all Support towers.}}
<!--{{hat|This list does not include Artifacts that affect all Primary towers.}}
{{BTD6 artifact list by name|Explosive Economics;Swelling Spikes|columns=1}}
{{BTD6 artifact list by name|Fish Nova;Follow Me;Homing Projectiles;Malicious Mauling|columns=1}}
-->


==Costs and sell values==
==Costs and sell values==
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The bottom crosspath focuses on utility, and higher tiers improve lifespan and the efficiency of stockpiles. Smart Spikes enables focused targeting of spikes, which is important on multi-lane maps or to micromanage spike placements. Its crowning upgrade is [[Perma-Spike (BTD6)|Perma-Spike]], whose incredibly long-lasting projectiles are useful even in the latest rounds of [[CHIMPS]], especially on single-lane maps.
The bottom crosspath focuses on utility, and higher tiers improve lifespan and the efficiency of stockpiles. Smart Spikes enables focused targeting of spikes, which is important on multi-lane maps or to micromanage spike placements. Its crowning upgrade is [[Perma-Spike (BTD6)|Perma-Spike]], whose incredibly long-lasting projectiles are useful even in the latest rounds of [[CHIMPS]], especially on single-lane maps.
<!--an "additional tips" section could be added, but nah-->
<!--an "additional tips" section could be added, but nah-->
==Changes from ''Bloons TD 5''==
{{empty}}


==Update history==
==Update history==
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{{main gallery|Spike Factory}}
{{main gallery|Spike Factory}}
===Screenshots===
===Screenshots===
{{screenshot needed}}
{{screenshot needed|section=y}}


===Assets===
===Assets===