Template:BTD6 trait: Difference between revisions

updated to v53.0
added the new traits
 
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|Friendly=Chance to spawn 2 friendly Zombie Bloons from projectiles
|Friendly=Chance to spawn 2 friendly Zombie Bloons from projectiles
|Undertaker=Chance to spawn 5 friendly Zombie Bloons from projectiles
|Undertaker=Chance to spawn 5 friendly Zombie Bloons from projectiles
|Double Tap=Attacks in bursts of 2 shots.
|Leadstorm=Attacks in bursts of 3 shots.
|Skewer=Projectiles bore through targets, hitting them again after 0.35 seconds if still colliding.
|Drill=Projectiles bore through targets, hitting them again after 0.15 seconds if still colliding.
|Mammoth=Projectile & explosion size is 140%, and projectile speed reduced -35%
|Mountain=Projectile & explosion size is 180%, and projectile speed reduced -35%
|High Roller=On Battle start gains 1 random common traits for that Battle only.
|Jackpot=On Battle start gains 2 random common traits for that Battle only.
|Fortunate=While in Posse, get an advantage on positive outcomes in random encounters. In Battle, hits have a small chance to generate 5 Bananite up to 5 times per round.
|Happy-go-lucky=While in Posse, get an advantage on positive outcomes in random encounters. In Battle, hits have a small chance to generate 5 Bananite up to 15 times per round.
|Twitchy=Randomly attempts to shift up to 40 distance away at end of round, and deals 50% more damage.
|Jolting=Randomly attempts to shift up to 30 distance away at end of round, and deals 100% more damage.
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