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This is where I do Legends-related stuff before it is ready for main
This is where I do Legends-related stuff before it is ready for main


{{BTD6 changes
random encounter article I guess
| version = 53.0
| changes 1 names = Damage type
| changes 1 = *{{nerf|Normal and Acid are no longer the same damage type|note=Acid attacks now cannot damage Glass Bloons}}
}}


* The following attacks cannot longer damage Glass Bloons:
{{Distinguish||text=[[Bloon Encounter (Frontier Legends)|Bloon Encounters]], which are the regular tower defense games}}{{Lede image|BTD6 EncountersDice.png|Dice icon that represents Random Encounters}}
** All Alchemists: Main attack splash and damage over time
** X-X-2 Alchemists: Acid Pool
*** Note: X-3-X Unstable Concoction attack unaffected


{{BTD6 dt|Acid}}
'''Random Encounters''' are a game mechanic in the [[Frontier Legends|''Frontier Legends'']] DLC of Bloons TD 6. As their name suggest, these are events that can happen at random while the player explores the Frontier, upon encountering one, the player will see a screen with a text box that describes some situation, and two of more options that [[Sheriff (BTD6)|Sheriff]] or his Posse can do in response. After selecting one there can be a variety of outcomes, including gaining or losing resources such as [[Bananite]], [[Stamina]] or consumable items, modifying [[Trait|Traits]] of the [[Ranch Hand|Ranch Hands]], losing members of the Posse,  or even no consequences at all.
{{BTD6 dt|64}}
 
== Mechanics ==
Random encounters can be triggered by performing certain actions within the DLC and when it triggers, that type of encounter cannot be triggered again for a certain amount of time:
{| class="wikitable"
|+Random encounters
!Type
!Notes
!Minimum cooldown
|-
|NPC Monkey
|It is triggered when Sheriff interacts or collides with a Monkey NPC with simpler facial features from the Legends art style. It will spawn within 10 tiles from Sheriff and run towards him.
|35 minutes
|-
|Campfire
|Triggers when Sheriff activates a Campfire.
|10 minutes
|-
|Area
|Triggers when Sheriff enters a different area.
|10 minutes
|-
|Defeat
|When Sheriff is defeated there is a 10% chance of triggering an Random Encounter upon returning to the Campfire
|60 minutes
|}
 
=== Lost Monkeys ===
{{Research|Determine what happens when 4 monkeys are lost, is the oldest one lost forever or does the game not present wiht more of such events at all?|section=y}}
When the Posse loses a member, the tower will not be completely lost, instead, when Sheriff enters an Area there is a 30% chance that the lost Monkey will appear somewhere at that location and if it triggers, it will stay there until Sheriff interacts with it which starts another Random Encounter where the player can decide to welcome the Tower back to the Ranch Hands, dismiss it or come back later. Up to 4 Monkeys can be lost at the same time.
 
== List of Random Encounters ==
Notes:
 
* <code>MONKEY</code> refers to a member of the Posse.
* <code>TOWER</code> will be used if a second member is involved.
* Notes are indicated between parentheses.
 
{| class="wikitable" style="text-align:center"
! colspan="4" |Situation
! colspan="2" |Choice 1
! colspan="2" |Choice 2
! colspan="2" |Choice 3
|-
| colspan="4" rowspan="3" |
| colspan="2" |
| colspan="2" |
| colspan="2" |
|-
!Outcome
!Chance
!Outcome
!Chance
!Outcome
!Chance
|-
|
|
|
|
|
|
|-
!NPC
!Campfire
!Area
!Defeat
|
|
|
|
|
|
|-
|
|
|
|
|
|
|
|
|
|
|}
{| class="wikitable" style="text-align:center"
! colspan="4" |Situation
! colspan="2" |Choice 1
|-
| colspan="4" rowspan="2" |<code>MONKEY</code> has had enough of your lollygagging. That defeat was one too many!
| colspan="2" |Say goodbye to <code>MONKEY</code>!
|-
!Outcome
!Chance
|-
!NPC
!Campfire
!Area
!Defeat
| rowspan="2" |Well, <code>MONKEY</code> has wandered off. They'll be out on the Frontier somewhere.
| rowspan="2" |100%
|-
|{{N}}
|{{N}}
|{{N}}
|{{Y}}
|}
{| class="wikitable" style="text-align:center"
! colspan="4" |Situation
! colspan="2" |Choice 1
! colspan="2" |Choice 2
|-
| colspan="4" rowspan="2" |That defeat was embarrassing for <code>MONKEY</code>, they decide they'll try their luck alone.
| colspan="2" |Beg them to stay!
| colspan="2" |You wish them well.
|-
!Outcome
!Chance
!Outcome
!Chance
|-
!NPC
!Campfire
!Area
!Defeat
|<code>MONKEY</code> reconsiders and decides to stay.
|50%
| rowspan="2" |<code>MONKEY</code> has left your Posse. They'll be out on the Frontier somewhere.
| rowspan="2" |100%
|-
|{{N}}
|{{N}}
|{{N}}
|{{Y}}
|Your grovelling only makes it worse, <code>MONKEY</code> has left your Posse. They'll be out on the Frontier somewhere.
|50%
|}
{| class="wikitable" style="text-align:center"
! colspan="4" |Situation
! colspan="2" |Choice 1
! colspan="2" |Choice 2
|-
| colspan="4" rowspan="2" |After that last defeat, <code>MONKEY</code> feels like they're not cut out for this after all.
| colspan="2" |That's not true!
| colspan="2" |Maybe you're right.
|-
!Outcome
!Chance
!Outcome
!Chance
|-
!NPC
!Campfire
!Area
!Defeat
|After a pep talk, <code>MONKEY</code> feels re-energised and decides to stay.
|50%
| rowspan="2" |<code>MONKEY</code> goes on their way, you hope they find what they're looking for. They'll be out on the Frontier somewhere.
| rowspan="2" |100%
|-
|{{N}}
|{{N}}
|{{N}}
|{{Y}}
|No matter what you say, <code>MONKEY</code> just doesn't believe it, they run off in tears. They'll be out on the Frontier somewhere.
|50%
|}
{| class="wikitable" style="text-align:center"
! colspan="4" |Situation
! colspan="2" |Choice 1
|-
| colspan="4" rowspan="2" |After that defeat, <code>MONKEY</code> has decided they can find a better use for their talents elsewhere.
| colspan="2" |If you say so.
|-
!Outcome
!Chance
|-
!NPC
!Campfire
!Area
!Defeat
| rowspan="2" |<code>MONKEY</code> has left your service. They'll be out on the Frontier somewhere.
| rowspan="2" |100%
|-
|{{N}}
|{{N}}
|{{N}}
|{{Y}}
|}
{| class="wikitable" style="text-align:center"
! colspan="4" |Situation
! colspan="2" |Choice 1
! colspan="2" |Choice 2
! colspan="2" |Choice 3
|-
| colspan="4" rowspan="3" |You find a curious chunk of mud sticking to your shoe. <code>MONKEY</code> and <code>TOWER</code> offer to taste test it.
| colspan="2" |Let <code>MONKEY</code> give it a go.
| colspan="2" |Surely <code>TOWER</code> deserves it the most.
| colspan="2" |What? That's gross. Chuck it in the bin.
|-
!Outcome
!Chance
!Outcome
!Chance
!Outcome
!Chance
|-
|Lucky! <code>MONKEY</code> got {{BTD6 trait|Molasses}} for 15 rounds
Stamina Gained! (100%)
|50%
|Lucky! <code>TOWER</code> got {{BTD6 trait|Molasses}} for 15 rounds
Stamina Gained! (100%)
|50%
| colspan="2" rowspan="3" |No effect
|-
!NPC
!Campfire
!Area
!Defeat
|Lucky! <code>MONKEY</code> got {{BTD6 trait|Adhesive}} for 15 rounds
Stamina Gained! (200%)
|30%
|Lucky! <code>TOWER</code> got {{BTD6 trait|Adhesive}} for 15 rounds
Stamina Gained! (200%)
|30%
|-
|2
|
|
|
|Coulda seen that coming. <code>MONKEY</code> lost stamina. (-30%)
|20%
|Coulda seen that coming. <code>TOWER</code> lost stamina. (-30%)
|20%
|}
{| class="wikitable" style="text-align:center"
! colspan="4" |Situation
! colspan="2" |Choice 1
! colspan="2" |Choice 2
|-
| colspan="4" rowspan="3" |There's a cross drawn on the ground. Must be buried treasure!
| colspan="2" |Dig it up!
| colspan="2" |Leave it be.
|-
!Outcome
!Chance
!Outcome
!Chance
|-
|A jar of Banana Cookies! They look fresh too!
|40%
| colspan="2" rowspan="3" |No effect
|-
!NPC
!Campfire
!Area
!Defeat
|A Health Potion!
|40%
|-
|8
|
|
|
|Nothing there. Maybe it was a prank. (No effect)
|20%
|}
{| class="wikitable" style="text-align:center"
! colspan="4" |Situation
! colspan="2" |Choice 1
! colspan="2" |Choice 2
|-
| colspan="4" rowspan="2" |<code>MONKEY</code> and <code>TOWER</code> are having an argument about who can see the farthest.
| colspan="2" |Side with <code>MONKEY</code>.
| colspan="2" |Side with <code>TOWER</code>.
|-
!Outcome
!Chance
!Outcome
!Chance
|-
!NPC
!Campfire
!Area
!Defeat
| rowspan="2" |<code>MONKEY</code> is chuffed! You can call them {{BTD6 trait|Spotter}} <code>MONKEY</code> for 20 active rounds!
<code>TOWER</code> is so offended, they lost stamina! (-10%)
| rowspan="2" |100%
| rowspan="2" |<code>TOWER</code> is chuffed! You can call them {{BTD6 trait|Spotter}} <code>TOWER</code> for 20 active rounds!
<code>MONKEY</code> is so offended, they lost stamina! (-10%)
| rowspan="2" |100%
|-
|{{N}}
|{{Y}}
|{{Y}}
|{{N}}
|}
{| class="wikitable" style="text-align:center"
! colspan="4" |Situation
! colspan="2" |Choice 1
! colspan="2" |Choice 2
|-
| colspan="4" rowspan="2" |<code>MONKEY</code> and <code>TOWER</code> are yelling at each other, both saying the other one has to leave. Who do you dismiss?
| colspan="2" |Dismiss <code>MONKEY</code>.
| colspan="2" |Dismiss <code>TOWER</code>.
|-
!Outcome
!Chance
!Outcome
!Chance
|-
!NPC
!Campfire
!Area
!Defeat
| rowspan="2" |<code>TOWER</code> is grateful, and gets a discounted upgrade! (50%)
<code>MONKEY</code> leaves your Posse. They'll be out on the Frontier somewhere.
| rowspan="2" |100%
| rowspan="2" |<code>MONKEY</code> is grateful, and gets a discounted upgrade! (50%)
<code>TOWER</code> leaves your Posse. They'll be out on the Frontier somewhere.
| rowspan="2" |100%
|-
|{{N}}
|{{N}}
|{{N}}
|{{Y}}
|}
{{Clear}}{{BTD6 legend nav}}