User:Drgoku282/Legends: Difference between revisions
mNo edit summary |
saving progress |
||
| Line 5: | Line 5: | ||
{{Distinguish||text=[[Bloon Encounter (Frontier Legends)|Bloon Encounters]], which are the regular tower defense games}}{{Lede image|BTD6 EncountersDice.png|Dice icon that represents Random Encounters}} | {{Distinguish||text=[[Bloon Encounter (Frontier Legends)|Bloon Encounters]], which are the regular tower defense games}}{{Lede image|BTD6 EncountersDice.png|Dice icon that represents Random Encounters}} | ||
'''Random Encounters''' are a game mechanic in the [[Frontier Legends|''Frontier Legends'']] DLC of Bloons TD 6. As their name suggest, these are events that can happen at random while the player explores the Frontier, upon encountering one, the player will | '''Random Encounters''' are a game mechanic in the [[Frontier Legends|''Frontier Legends'']] DLC of Bloons TD 6. As their name suggest, these are events that can happen at random while the player explores the Frontier, upon encountering one, the player will be presented with a description of the situation and one of more options of what [[Sheriff (BTD6)|Sheriff]] or his Posse can do in response. After selecting one there can be a variety of outcomes, including gaining or losing resources such as [[Bananite]], [[Stamina]] or consumable items, modifying [[Trait|Traits]] of the [[Ranch Hand|Ranch Hands]], losing members of the Posse, or even no consequences at all. | ||
== Mechanics == | == Mechanics == | ||
Random encounters can be triggered by performing certain actions within the DLC and when it triggers, that type of encounter cannot be triggered again for a certain amount of time: | Random encounters can be triggered by performing certain actions within the DLC and when it triggers, that type of encounter cannot be triggered again for a certain amount of time, most random situations are exclusive to certain triggers: | ||
{| class="wikitable" | {| class="wikitable" | ||
|+Random | |+Random encounter triggers | ||
!Type | !Type | ||
!Notes | !Notes | ||
| Line 31: | Line 31: | ||
|60 minutes | |60 minutes | ||
|} | |} | ||
When an Encounter is triggered, the player will be presented with a text box describing the situation and one or more buttons that represents the actions that Sheriff or his Posse members can do in response. In some scenarios, selecting a specific option will not always result in the same consequence, as some of them have a table of different outcomes with predefined chances of happening. | |||
If the Posse has Monkeys with the {{BTD6 trait|Fortunate}} or {{BTD6 trait|Happy-go-lucky}} the game will perform an additional RNG rolls (up to the number of Towers with the trait) if the outcome of the Random Encounter is not considered to be the "positive" one. | |||
=== Lost Monkeys === | === Lost Monkeys === | ||
| Line 40: | Line 43: | ||
* <code>MONKEY</code> refers to a member of the Posse. | * <code>MONKEY</code> refers to a member of the Posse. | ||
* <code>TOWER</code> will be used if a second member is involved. | * <code>TOWER</code> and <code>PRIMATE</code> will be used if a second or third member is involved. | ||
* | * <code>TRAIT</code> represents a random trait. | ||
* <code>#</code> represents a random number of rounds | |||
* Notes not present in the in-game text are indicated between parentheses. | |||
* The "positive" outcomes of ab Encounter are marked with an asterisk in the chance column. | |||
# | |||
{| class="wikitable" | {| class="wikitable" | ||
! rowspan="2" |Situation | ! rowspan="2" |Situation | ||
| Line 186: | Line 57: | ||
!Chance | !Chance | ||
|- | |- | ||
| <code>MONKEY</code> has had enough of your lollygagging. That defeat was one too many! | | <code>MONKEY</code> has had enough of your lollygagging. That defeat was one too many!<!-- Abandon_01 --> | ||
|Say goodbye to <code>MONKEY</code>! | |Say goodbye to <code>MONKEY</code>! | ||
| Well, <code>MONKEY</code> has wandered off. They'll be out on the Frontier somewhere. | | Well, <code>MONKEY</code> has wandered off. They'll be out on the Frontier somewhere. | ||
| Line 192: | Line 63: | ||
|Defeat | |Defeat | ||
|- | |- | ||
| rowspan="3" |That defeat was embarrassing for <code>MONKEY</code>, they decide they'll try their luck alone. | | rowspan="3" |That defeat was embarrassing for <code>MONKEY</code>, they decide they'll try their luck alone.<!-- Abandon_02 --> | ||
| rowspan="2" |Beg them to stay! | | rowspan="2" |Beg them to stay! | ||
|<code>MONKEY</code> reconsiders and decides to stay. | |<code>MONKEY</code> reconsiders and decides to stay. | ||
|50% | |50%* | ||
| rowspan="3" |Defeat | | rowspan="3" |Defeat | ||
|- | |- | ||
| Line 205: | Line 76: | ||
|100% | |100% | ||
|- | |- | ||
| rowspan="3" |After that last defeat, <code>MONKEY</code> feels like they're not cut out for this after all. | | rowspan="3" |After that last defeat, <code>MONKEY</code> feels like they're not cut out for this after all.<!-- Abandon_03 --> | ||
| rowspan="2" |That's not true! | | rowspan="2" |That's not true! | ||
|After a pep talk, <code>MONKEY</code> feels re-energised and decides to stay. | |After a pep talk, <code>MONKEY</code> feels re-energised and decides to stay. | ||
|50% | |50%* | ||
| rowspan="3" |Defeat | | rowspan="3" |Defeat | ||
|- | |- | ||
| Line 218: | Line 89: | ||
|100% | |100% | ||
|- | |- | ||
| After that defeat, <code>MONKEY</code> has decided they can find a better use for their talents elsewhere. | | After that defeat, <code>MONKEY</code> has decided they can find a better use for their talents elsewhere.<!-- Abandon_04 --> | ||
|If you say so. | |If you say so. | ||
| <code>MONKEY</code> has left your service. They'll be out on the Frontier somewhere. | | <code>MONKEY</code> has left your service. They'll be out on the Frontier somewhere. | ||
| Line 224: | Line 95: | ||
|Defeat | |Defeat | ||
|- | |- | ||
| rowspan="7" |You find a curious chunk of mud sticking to your shoe. <code>MONKEY</code> and <code>TOWER</code> offer to taste test it. | | rowspan="7" |You find a curious chunk of mud sticking to your shoe. <code>MONKEY</code> and <code>TOWER</code> offer to taste test it.<!-- BuffOrDebuff_01 --> | ||
| rowspan="3" |Let <code>MONKEY</code> give it a go. | | rowspan="3" |Let <code>MONKEY</code> give it a go. | ||
|Lucky! <code>MONKEY</code> got {{BTD6 trait|Molasses}} for 15 rounds<br>Stamina Gained! (100%) | |Lucky! <code>MONKEY</code> got {{BTD6 trait|Molasses}} for 15 rounds<br>Stamina Gained! (100%) | ||
|50% | |50%* | ||
| rowspan="7" |(2) | | rowspan="7" |(2) | ||
|- | |- | ||
|Lucky! <code>MONKEY</code> got {{BTD6 trait|Adhesive}} for 15 rounds<br>Stamina Gained! (200%) | |Lucky! <code>MONKEY</code> got {{BTD6 trait|Adhesive}} for 15 rounds<br>Stamina Gained! (200%) | ||
|30% | |30%* | ||
|- | |- | ||
|Coulda seen that coming. <code>MONKEY</code> lost stamina. (-30%) | |Coulda seen that coming. <code>MONKEY</code> lost stamina. (-30%) | ||
| Line 238: | Line 109: | ||
| rowspan="3" |Surely <code>TOWER</code> deserves it the most. | | rowspan="3" |Surely <code>TOWER</code> deserves it the most. | ||
|Lucky! <code>TOWER</code> got {{BTD6 trait|Molasses}} for 15 rounds<br>Stamina Gained! (100%) | |Lucky! <code>TOWER</code> got {{BTD6 trait|Molasses}} for 15 rounds<br>Stamina Gained! (100%) | ||
|50% | |50%* | ||
|- | |- | ||
|Lucky! <code>TOWER</code> got {{BTD6 trait|Adhesive}} for 15 rounds<br>Stamina Gained! (200%) | |Lucky! <code>TOWER</code> got {{BTD6 trait|Adhesive}} for 15 rounds<br>Stamina Gained! (200%) | ||
|30% | |30%* | ||
|- | |- | ||
|Coulda seen that coming. <code>TOWER</code> lost stamina. (-30%) | |Coulda seen that coming. <code>TOWER</code> lost stamina. (-30%) | ||
| Line 249: | Line 120: | ||
|(Nothing happens) | |(Nothing happens) | ||
|100% | |100% | ||
|- | |- | ||
| | | rowspan="4" |There's a cross drawn on the ground. Must be buried treasure!<!-- BuriedTreasure_01 --> | ||
| | | rowspan="3" |Dig it up! | ||
| | |A jar of Banana Cookies! They look fresh too! | ||
|40%* | |||
| rowspan="4" |(8) | |||
|- | |||
|A Health Potion! | |||
|40%* | |||
|- | |||
|Nothing there. Maybe it was a prank. (No effect) | |||
|20% | |||
|- | |||
|Leave it be. | |||
|(Nothing happens) | |||
|100% | |||
|- | |- | ||
! | | rowspan="4" |<code>MONKEY</code> is bored and pulls out a deck of cards from their pocket, who wants to play?<!-- Cards_01 --> | ||
! | | rowspan="3" |You're on! | ||
! | |Everyone got really into it and made a fun memory, let's play again some time! They're all {{BTD6 trait|Rarin'}} for 1 round. | ||
|30%* | |||
| rowspan="4" |(2) | |||
|- | |- | ||
| | |It was kind of fun, but <code>MONKEY</code> kept winning. They're {{BTD6 trait|Rarin'}} for 1 round. | ||
Everyone else is tired. (-5% Stamina) | |||
|40% | |40% | ||
|- | |- | ||
! | |Turns out <code>MONKEY</code> was cheating, which ruined the game for everyone. They'll be {{BTD6 trait|Boot-draggin'}} for 1 round. | ||
!Campfire | |30% | ||
!Area | |- | ||
! | |Not right now. | ||
| | |(Nothing happens) | ||
| | |100% | ||
|- | |||
| rowspan="2" |<code>MONKEY</code> and <code>TOWER</code> are having an argument about who can see the farthest.<!-- ChoosingSides_01 --> | |||
|Side with <code>MONKEY</code>. | |||
|<code>MONKEY</code> is chuffed! You can call them {{BTD6 trait|Spotter}} <code>MONKEY</code> for 20 active rounds! | |||
<code>TOWER</code> is so offended, they lost stamina! (-10%) | |||
|100% | |||
| rowspan="2" |Campfire | |||
Area | |||
|- | |||
|Side with <code>TOWER</code>. | |||
|<code>TOWER</code> is chuffed! You can call them {{BTD6 trait|Spotter}} <code>TOWER</code> for 20 active rounds! | |||
<code>MONKEY</code> is so offended, they lost stamina! (-10%) | |||
|100% | |||
|- | |||
| rowspan="2" |<code>MONKEY</code> and <code>TOWER</code> are yelling at each other, both saying the other one has to leave. Who do you dismiss?<!-- ChoosingSides_02 --> | |||
|Dismiss <code>MONKEY</code>. | |||
|<code>TOWER</code> is grateful, and gets a discounted upgrade! (50%) | |||
<code>MONKEY</code> leaves your Posse. They'll be out on the Frontier somewhere. | |||
|100% | |||
| rowspan="2" |Defeat | |||
|- | |||
|Dismiss <code>TOWER</code>. | |||
|<code>MONKEY</code> is grateful, and gets a discounted upgrade! (50%) | |||
<code>TOWER</code> leaves your Posse. They'll be out on the Frontier somewhere. | |||
|100% | |||
|- | |||
| rowspan="3" |<code>MONKEY</code> challenges <code>TOWER</code> to a two-steppin' dance battle and they want you to judge! Who's got the better moves?"<!-- DanceBattle_01 --> | |||
|<code>MONKEY</code> has the cooler moves. | |||
|<code>MONKEY</code> is pumped! They get <code>TRAIT</code> for <code>#</code> active rounds. | |||
|100% | |||
| rowspan="3" |Campfire | |||
Area | |||
|- | |||
|<code>TOWER</code> has the cooler moves. | |||
|<code>TOWER</code> is pumped! They get <code>TRAIT</code> for <code>#</code> active rounds. | |||
|100% | |||
|- | |||
| colspan="3" |Possible traits are: {{BTD6 trait|Crackshot}}, {{BTD6 trait|Rapid-fire}} or {{BTD6 trait|Brutal}}. Lasts between 3 and 10 rounds. | |||
|- | |||
| rowspan="3" |<code>MONKEY</code> thinks they spotted a chest somewhere on the Frontier.<!-- DangerLoot_01 --> | |||
| rowspan="2" |You know a good opportunity when you see one. Send <code>MONKEY</code> to look. | |||
|Success! <code>MONKEY</code> found the chest and returned with 700 Bananite! | |||
|70%* | |||
| rowspan="3" |(8) | |||
|- | |||
|<code>MONKEY</code> has been a while out there. Perhaps they got lost. They'll be out on the Frontier somewhere. | |||
|30% | |||
|- | |||
|Seems risky. Ignore the potential loot. | |||
|(Nothing happens) | |||
|100% | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
| | | | ||
| | | | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
| | | | ||
| | | | ||
| | | | ||
| | |||
| | |||
|- | |- | ||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
| | |||
| | |||
| | |||
| | |||
| | | | ||
| | |||
| | |||
|- | |- | ||
| | | | ||
| | | | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
| | | | ||
| | | | ||
| | | | ||
| | |||
| | |||
|- | |- | ||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
| | | | ||
| | | | ||
| | | | ||
| | | | ||
|} | | | ||
{{Clear}}{{BTD6 legend nav}} | |}{{Clear}}{{BTD6 legend nav}} | ||