Update history:Bloons TD 6/Version 41.0: Difference between revisions

Changes: working on updating this to the new guidelines
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== Changes ==
== Changes ==
=== General changes ===
==== [[Apopalypse (BTD6)|Apopalypse Mode]] ====
{{BTD6 changes
| version = 41.0
|quote=Much requested, Apopalypse Mode now grants end of round cash. We’ve agreed that start strategies feel too limited, especially on harder maps, so this is intended to bring more variety back to the mode.
| changes = *{{buff|Now grants end of round cash}}
| names = Apopalypse
}}
==== [[Boss Challenge]] ====
{{BTD6 changes
| version = 41.0
| changes = *{{buff|Added co-op}}
| names = Boss Challenge
}}
==== [[CHIMPS]] ====
{{BTD6 changes
| version = 41.0
| changes = *{{buff|Now has a 'Retry Last Round' option upon defeat}}
**If used grants a Red Medal instead of a Black Medal
**Not implemented into Co-Op CHIMPS this update; only available in single-player CHIMPS
| names = CHIMPS
}}
==== Maps Menu Search Functionality ====
* Players can now search within the maps menu
* Map names are also localized to the current language the player has set
==== [[Map Editor]] ====
{{BTD6 changes
| version = 41.0
| changes = *Added Candyfalls Pack purchasable with Monkey Money
| names = Map Editor
}}
=== Towers ===
=== Towers ===


Line 90: Line 52:
| path 1 tier 3 cost after = 600
| path 1 tier 3 cost after = 600
| changes 1 tiers = 3XX
| changes 1 tiers = 3XX
| changes 1 = *{{nerf|Glaives: Pierce reduced|60|30}}
| changes 1 = *{{nerf|name=Main attack|Pierce reduced|60|30}}
*{{nerf|Glaives: Bounce distance reduced|90|60|note=4xx MOAR Glaives bounce distance remains 180}}
*{{nerf|name=Main attack|Bounce distance reduced|90|60|note=Does not affect M.O.A.R Glaives}}
| quote 2 = Glaives are heavily focused grouped cleanup with low damage but high target count, however this scales poorly into MOABs & lategame so we’re reworking Ricochet to a much cheaper but weaker starting cleanup with MOAR staying a significant upgrade over this.
| quote 2 = Glaives are heavily focused grouped cleanup with low damage but high target count, however this scales poorly into MOABs & lategame so we’re reworking Ricochet to a much cheaper but weaker starting cleanup with MOAR staying a significant upgrade over this.
| changes 2 tiers = 4XX;5XX
| changes 2 tiers = 4XX;5XX
| changes 2 = *{{nerf|Glaives: Pierce reduced|100|80}}
| changes 2 = *{{nerf|name=Main attack|Pierce reduced|100|80}}
*{{buff|Glaives: Attack cooldown reduced|0.6s|0.4s}}
*{{rate change|0.6|0.4}}
| quote 3 = As Glaive Lord is a more heavily concentrated version of the previous tiers we are increasing its bounce distance to a map wide ricochet and increasing the orbital attack consistency.
| quote 3 = As Glaive Lord is a more heavily concentrated version of the previous tiers we are increasing its bounce distance to a map wide ricochet and increasing the orbital attack consistency.
| changes 3 tiers = 5XX
| changes 3 tiers = 5XX
| changes 3 = *{{buff|Glaives: Bounce distance increased|180|max}}
| changes 3 = *{{buff|name=Main attack|Bounce distance increased|180|max}}
*{{buff|Orbitals: Attack cooldown reduced|0.1s|0.08s}}
*{{rate change|name=Orbitals|0.1|0.08}}
*{{nerf|Orbitals: Attack no longer deals bonus to fortified|+2|+0}}
*{{nerf|name=Orbitals|No longer deals +2 damage to Fortified}}
| quote 2 tiers = 3xx;4xx
| quote 2 tiers = 3xx;4xx
| quote 3 tiers = 5xx
| quote 3 tiers = 5xx
Line 128: Line 90:
| tower = Tack Shooter
| tower = Tack Shooter
| changes 1 tiers = 500
| changes 1 tiers = 500
| changes 1 = *{{buff|Base attack: Pierce increased|30|45}}
| changes 1 = *{{buff|name=Main attack|Pierce increased|30|45}}
| quote 2 = Inferno Ring didn’t need the pierce reduction that was last applied to Ring of Fire so we’re adding this back.
| quote 2 = Inferno Ring didn’t need the pierce reduction that was last applied to Ring of Fire so we’re adding this back.
| changes 2 tiers = 520
| changes 2 tiers = 520
| changes 2 = *{{buff|Base attack: Pierce increased|45|60}}
| changes 2 = *{{buff|name=Main attack|Pierce increased|45|60}}
| quote 3 = The recent ability crosspathing for Tack Shooter was fun but feels too lopsided as pierce concerns are very niche on Maelstrom, instead we want to shift this entire focus around for top path to be the rate crosspath for more damage in a shorter amount of time and leaving bottom mainly about greater overall uptime.
| quote 3 = The recent ability crosspathing for Tack Shooter was fun but feels too lopsided as pierce concerns are very niche on Maelstrom, instead we want to shift this entire focus around for top path to be the rate crosspath for more damage in a shorter amount of time and leaving bottom mainly about greater overall uptime.
| changes 3 tiers = X3X;X4X
| changes 3 tiers = X3X;X4X
| changes 3 = *{{neutral|Blades damage type|Sharp|Shatter|note=This also means it can no longer be buffed by Geraldo's [[Sharpening Stone]] or Flint Tips}}
| changes 3 = *{{neutral|name=Main attack|Damage type changed|Sharp|Shatter}}
| changes 4 tiers = X4X
| changes 4 tiers = X4X
| changes 4 = *{{buff|Maelstrom: Pierce increased|120|200}}
| changes 4 = *{{buff|name=Ability|Pierce increased|120|200}}
| changes 5 tiers = X5X
| changes 5 tiers = X5X
| changes 5 = *{{nerf|Super Maelstrom: Damage type|Normal|Shatter|note=Base attack still retains normal damage type}}
| changes 5 = *{{nerf|name=Ability|Damage type changed|Normal|Shatter}}
*{{buff|Super Maelstrom: Pierce increased|300|500}}
*{{buff|name=Ability|Pierce increased|300|500}}
| changes 6 tiers = 140;150
| changes 6 tiers = 140;150
| changes 6 = *{{buff|Maelstrom: Faster Shooting decreases ability attack cooldown by 15%}}
| changes 6 =  
*{{nerf|Faster Shooting no longer increases ability pierce}}
*{{nerf|Faster Shooting no longer increases ability pierce}}
**{{neutral|Overall pierce is unchanged (due to changes to the base pierce)}}
*{{buff|Faster Shooting now reduces ability attack cooldown by 15%}}
**{{nerf|Overall attack cooldown of this crosspath increased|0.03s|0.03825s|due to changes to the base attack cooldown}}
| changes 7 tiers = 240;250
| changes 7 tiers = 240;250
| changes 7 = *{{nerf|Even Faster Shooting no longer increases ability pierce}}
| changes 7 =  
*{{buff|Maelstrom: Even Faster Shooting decreases ability attack cooldown by an additional 15% (27.75% total)}}
*{{nerf|Even Faster Shooting no longer increases ability pierce}}
**{{neutral|Overall pierce is unchanged (due to changes to the base pierce)}}
*{{buff|Even Faster Shooting now decreases ability attack cooldown by 15%}}
**Reduces overall attack cooldown by 27.75% (due to changes to the previous tier)
**{{nerf|Overall attack cooldown of this crosspath increased|0.03s|0.0325125s|due to changes to the base attack cooldown}}
| changes 8 tiers = X4X;X5X
| changes 8 tiers = X4X;X5X
| changes 8 = *{{nerf|Maelstrom: Ability attack cooldown increased|0.03s|0.045s|note=Also affects 1-x-x and 2-x-x crosspaths: both from 0.45s to 0.03825s and 0.0325125s, respectively}}
| changes 8 = *{{rate change|name=Ability|0.03|0.045}}
| quote 2 tiers = 5xx
| quote 2 tiers = 5xx
| quote 3 tiers = x4x;x5x;140;150;240;250
| quote 3 tiers = x4x;x5x;1xx;2xx
}}
}}


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| path 3 tier 5 cost after = 24000
| path 3 tier 5 cost after = 24000
| changes 1 tiers = 4XX
| changes 1 tiers = 4XX
| changes 1 = *{{buff|Puddles: Lingering puddle damage increased|1|2}}
| changes 1 = *{{buff|name=Puddle|Damage increased|1|2}}
| quote 2 = Bloon Liquifier is not a great save-up into Bloon Solver, so buffing its puddles.
| quote 2 = Bloon Liquifier is not a great save-up into Bloon Solver, so buffing its puddles.
| changes 2 tiers = XX5
| changes 2 tiers = XX5
| changes 2 = *{{buff|DoT: Damage tic increased|1|20}}
| changes 2 = *{{buff|name=DoT|Damage per tick increased|1|20}}
*{{nerf|Base attack: MOAB-class damage reduced|50|30}}<!--bloon damage remains 0-->
*{{nerf|name=Main attack|Damage to MOAB-Class reduced|+50|+30}}<!--bloon damage remains 0-->
| quote 3 = Glue Storm is fantastic now however buildup tiers into it feel they serve little point at all, we're shifting price out of Glue Soak into MOAB Glue and from Glue Hose into Glue Strike so these weaker upgrades can come by sooner.
| quote 3 = Glue Storm is fantastic now however buildup tiers into it feel they serve little point at all, we're shifting price out of Glue Soak into MOAB Glue and from Glue Hose into Glue Strike so these weaker upgrades can come by sooner.
| changes 3 tiers = 205
| changes 3 tiers = 205
| changes 3 = *{{buff|DoT: Damage tic increased|1|21}}
| changes 3 = *{{buff|name=DoT|Damage per tick increased|1|21}}
*{{buff|DoT: Damage tic interval reduced|2s|1.8s}}
*{{buff|name=DoT|Damage interval reduced|2s|1.8s}}
| quote 4 = Super Glue isn’t a big upgrade to Relentless Glue for the high cost so we're setting it at a different price point to other similar role towers, but also hitting it with a larger full rework of number shuffling, with more of the damage it deals coming from the DoT rather than the initial impact making it easier for DoT to self-trigger glue explosions and act as a buff to the 205 crosspath along with the base pierce of the glue explosions being higher.
| quote 4 = Super Glue isn’t a big upgrade to Relentless Glue for the high cost so we're setting it at a different price point to other similar role towers, but also hitting it with a larger full rework of number shuffling, with more of the damage it deals coming from the DoT rather than the initial impact making it easier for DoT to self-trigger glue explosions and act as a buff to the 205 crosspath along with the base pierce of the glue explosions being higher.
| changes 4 tiers = 024
| changes 4 tiers = 024
| changes 4 = *{{buff|Pop Splat: Glue splat on pop pierce increased|9|10}}
| changes 4 = *{{buff|name=Pop splat|Pierce increased|9|10}}
| changes 5 tiers = 005
| changes 5 tiers = 005
| changes 5 = *{{buff|Super Glue pop splats are no longer locked to Relentless Glue stats until crosspathing}}
| changes 5 = *{{buff|name=Pop splat|No longer locked to Relentless Glue stats when not crosspathed}}
*{{buff|Pop Splat: Glue splat on pop pierce increased|6|11}}
*{{buff|name=Pop splat|Pierce increased|6|11}}
| changes 6 tiers = 015
| changes 6 tiers = 015
| changes 6 = *{{buff|Pop Splat: Glue splat on pop pierce increased|6|12}}
| changes 6 = *{{buff|name=Pop splat|Pierce increased|6|12}}
| changes 7 tiers = 025
| changes 7 tiers = 025
| changes 7 = *{{buff|Pop Splat: Glue splat on pop pierce increased|6|15}}
| changes 7 = *{{buff|name=Pop splat|Pierce increased|6|15}}
| quote 2 tiers = 4xx
| quote 2 tiers = 4xx
| quote 3 tiers = x2x;x3x;x4x;x5x;xx3
| quote 3 tiers = x2x;x3x;x4x;x5x;xx3
Line 217: Line 186:
| path 3 tier 5 cost after = 14700
| path 3 tier 5 cost after = 14700
| changes 1 tiers = X4X;X5X
| changes 1 tiers = X4X;X5X
| changes 1 = *{{buff|Supply Drops can now be picked up if the tower is sold}}
| changes 1 = *{{buff|name=Ability|Crates now remain collectable if the tower is sold|fix=y}}
| quote 1 = Sniper Monkey has some very powerful upgrades but also many poor stepping stones. We felt this tower needed a big price shuffle all around, pushing down the cost of many underwhelming upgrades but returning this back into stronger upgrades.
| quote 1 = Sniper Monkey has some very powerful upgrades but also many poor stepping stones. We felt this tower needed a big price shuffle all around, pushing down the cost of many underwhelming upgrades but returning this back into stronger upgrades.
| quote 1 tiers = 2xx;4xx;x1x;x3x;xx1+
| quote 1 tiers = 2xx;4xx;x1x;x3x;xx1+
Line 234: Line 203:
| path 2 tier 3 cost after = 1350
| path 2 tier 3 cost after = 1350
| changes 1 tiers = 3XX+
| changes 1 tiers = 3XX+
| changes 1 = *{{neutral|‘Submerge’ target prio is now a Tower Special}}
| changes 1 = *{{neutral|Submerge targeting is now mapped to Monkey Special 1}}
| quote 2 = We have come back a number of times to add, fix & balance sub crosspathing, over years of learning though it currently feels messy and we’d like simplification. Heat-Tipped Darts doesn’t increase base sub pierce, so it feels silly to require it for maximum pierce on Submerged subs. Likewise Airburst shouldn’t be required to maximize the rate of submerged subs, instead we’d rather give people an easier way to work with the Airburst attack if they desire to upgrade to it so ‘Submerge’ is moving to a new Tower Special rather than target priority.
| quote 2 = We have come back a number of times to add, fix & balance sub crosspathing, over years of learning though it currently feels messy and we’d like simplification. Heat-Tipped Darts doesn’t increase base sub pierce, so it feels silly to require it for maximum pierce on Submerged subs. Likewise Airburst shouldn’t be required to maximize the rate of submerged subs, instead we’d rather give people an easier way to work with the Airburst attack if they desire to upgrade to it so ‘Submerge’ is moving to a new Tower Special rather than target priority.
| changes 2 tiers = 310;410;510
| changes 2 tiers = 310;410;510
| changes 2 = *{{buff|De-camo pulse: Pierce bonus increased|+20|+50}}
| changes 2 = *{{buff|name=Decamo pulse|Pierce increased|120|150}}
| quote 3 = Ballistic Missiles always had excessive pierce for what it is, so this is being cut back on.
| quote 3 = Ballistic Missiles always had excessive pierce for what it is, so this is being cut back on.
| changes 3 tiers = 320;420;520
| changes 3 tiers = 320;420;520
| changes 3 = *{{nerf|Heat-tipped Darts no longer increases de-camo pulse pierce by +30|note=Total pierce bonus compared to x-0-x remains +50}}<!--same pierce-->
| changes 3 = *{{nerf|Heat-tipped Darts no longer increases decamo pulse pierce by 30}}
**{{neutral|Overall pierce is unchanged (due to changes to the previous tier)}}
| changes 4 tiers = 301
| changes 4 tiers = 301
| changes 4 = *{{buff|De-camo pulse: Attack cooldown reduced|1.275s|1.05s}}
| changes 4 = *{{buff|name=Decamo pulse|Attack cooldown bonus increased|-15%|-30%}}
*{{buff|Decamo pulse: Attack cooldown percentage increased|15%|30%|note=Bonus attack speed increased from ~17.4% to ~42%}}
**{{buff|Overall attack cooldown reduced|1.275s|1.05s}}
| changes 5 tiers = 401;501
| changes 5 tiers = 401;501
| changes 5 = *{{buff|Damage pulse: Attack cooldown reduced|0.255s|0.21s}}
| changes 5 =  
*{{buff|Damage and de-camo pulse: Attack cooldown percentage increased|15%|30%|note=Bonus attack speed increased from ~17.4% to ~42%}}
*{{buff|name=Damage pulse and decamo pulse|Attack cooldown bonus increased|-15%|-30%}}
**{{buff|Overall attack cooldown reduced|0.255s|0.21s}}
| changes 6 tiers = 302
| changes 6 tiers = 302
| changes 6 = *{{nerf|De-camo pulse: Attack cooldown increased|0.95625s|1.05s}}
| changes 6 = *{{nerf|Airburst Darts no longer reduces the attack cooldown of the decamo pulse}}
**{{nerf|Overall attack cooldown increased|0.95625s|1.05s|due to changes to the previous tier}}
| changes 7 tiers = 402;502
| changes 7 tiers = 402;502
| changes 7 = *{{nerf|Damage pulse: Attack cooldown increased|0.19125s|0.21s}}
| changes 7 = *{{nerf|Airburst Darts no longer reduces the attack cooldown of the damage pulse}}
**{{nerf|Overall attack cooldown increased|0.19125s|0.21s|due to changes to the previous tier}}
| changes 8 tiers = 410;510
| changes 8 tiers = 410;510
| changes 8 = *{{buff|Damage pulse: Pierce bonus increased|+20|+50}}
| changes 8 = *{{buff|name=Damage pulse|Pierce increased|70|100}}
| changes 9 tiers = 420;520
| changes 9 tiers = 420;520
| changes 9 = *{{nerf|Heat-tipped Darts crosspath no longer increases damage pulse pierce by +30|note=Total pierce bonus compared to x-0-x remains +50}}
| changes 9 = *{{nerf|Heat-tipped Darts no longer increases damage pulse pierce by 30}}
**{{neutral|Overall pierce is unchanged (due to changes to the previous tier)}}
| changes 10 tiers = X3X+
| changes 10 tiers = X3X+
| changes 10 = *{{nerf|Ballistic Missile attack: pierce reduced|100|60}}
| changes 10 = *{{nerf|name=Ballistic Missile|Pierce reduced|100|60}}
| changes 11 tiers = X3X;X4X
| changes 11 tiers = X3X;X4X
| changes 11 = *{{nerf|Ballistic Missile attack: cooldown increased|0.9945s|1s}}
| changes 11 = *{{rate change|name=Ballistic Missile|0.9945|1}}
| changes 12 tiers = 031+
| changes 12 tiers = 031+
| changes 12 = *{{nerf|Ballistic Missile attack: cooldown increased|0.8702s|0.875s}}
| changes 12 = *{{rate change|name=Ballistic Missile|0.8702|0.875}}
| quote 2 tiers = 3xx+;x1x;x2x;xx1;xx2
| quote 2 tiers = 3xx+;x1x;x2x;xx1;xx2
| quote 3 tiers = x3x+
| quote 3 tiers = x3x+
Line 662: Line 636:
}}
}}


==== Shop items ====
;Shop items
{{BTD6 changes
{{BTD6 changes
| version = 41.0
| version = 41.0
Line 697: Line 671:
| version = 41.0
| version = 41.0
| hero = Corvus
| hero = Corvus
| changes 1 = *{{neutral|Haunt: can no longer target Golden Bloons|fix=y}}
| changes 1 = *{{neutral|name=Haunt|Can no longer target Golden Bloons|fix=y}}
*{{nerf|Spirit: no longer grants range to [[Advanced Intel (BTD6)|Intel Subs]]|fix=y}}
*{{nerf|name=Spirit|No longer grants range to [[Advanced Intel (BTD6)|Advanced Intel]]|fix=y}}
| changes 1 levels = 1+
| changes 1 levels = 1+
| changes 2 = *{{nerf|Soul Harvest: cooldown increased|30s|35s}}
| changes 2 = *{{nerf|name=Soul Harvest|Cooldown increased|30s|35s}}
| changes 2 levels = 3+
| changes 2 levels = 3+
|priority=2
|priority=2
}}
}}


====Spells====
;Spells
{{BTD6 changes
{{BTD6 changes
| version = 41.0
| version = 41.0
Line 763: Line 737:


=== Monkey Knowledge ===
=== Monkey Knowledge ===
 
{{BTD6 changes table|version=41.0
==== [[Airforce Upgrades]] ====
|changes 1 quote=Ace balance early on has been problematic in some cases, instead of directly nerfing Ace we felt the most fair solution here was to instead nerf this knowledge point as it can interact in an extremely powerful way with how many projectiles these towers can produce at low upgrades.
{{BTD6 changes
|changes 1 label={{BTD6 mk|Airforce Upgrades}}
| version = 41.0
|changes 1 names=Airforce Upgrades
| quote = Ace balance early on has been problematic in some cases, instead of directly nerfing Ace we felt the most fair solution here was to instead nerf this knowledge point as it can interact in an extremely powerful way with how many projectiles these towers can produce at low upgrades.
|changes 1=*Description changed (the nerf was not actually implemented until version 49.0)
| changes = *{{text change|Description|Monkey Ace and Heli Pilot get +1 pierce per shot.|Monkey Aces and Heli Pilots of Tier 3 or higher get +1 pierce per shot.|note=The update notes claim that this MK now only applies to tier 3 and above, but only the description changed; this nerf was not functionally implemented until version 49.0}}
{{compare text|before=Monkey Ace and Heli Pilot get +1 pierce per shot.|after=Monkey Aces and Heli Pilots of Tier 3 or higher get +1 pierce per shot.}}
| names = Airforce Upgrades
|changes 2 label={{BTD6 mk|Vigilant Sentries}}
}}
|changes 2 names=Vigilant Sentries
 
|changes 2=*{{buff|Now affects the [[Master Builder|Master Builder]]'s Modified Sentry Paragons|fix=y}}
==== [[Vigilant Sentries]] ====
{{BTD6 changes
| version = 41.0
| changes = *{{buff|Now affects the [[Master Builder|Master Builder's]] Modified Sentry Paragons|fix=y}}
| names = Vigilant Sentries; Master Builder
}}
}}


Line 788: Line 757:
| {{BTD6 changes|version=41.0|name=Extra Empowered|quote=Leveling up from 3 to 4 takes about the same amount of experience as 1 to 3, so stacking this Knowledge & Relic together without any diminishing effect was quite silly given these both apply flat levels ignorant of any actual XP requirement|hide quote=y|changes=*{{nerf|The 'Extra Empowered' relic is now limited to grant a maximum Hero starting level of 4}}}}
| {{BTD6 changes|version=41.0|name=Extra Empowered|quote=Leveling up from 3 to 4 takes about the same amount of experience as 1 to 3, so stacking this Knowledge & Relic together without any diminishing effect was quite silly given these both apply flat levels ignorant of any actual XP requirement|hide quote=y|changes=*{{nerf|The 'Extra Empowered' relic is now limited to grant a maximum Hero starting level of 4}}}}
|}
|}
===Modes===
==== [[Apopalypse (BTD6)|Apopalypse]] ====
{{BTD6 changes
| version = 41.0
|quote=Much requested, Apopalypse Mode now grants end of round cash. We’ve agreed that start strategies feel too limited, especially on harder maps, so this is intended to bring more variety back to the mode.
| changes = *Now grants end-of-round cash
| names = Apopalypse
}}
==== [[CHIMPS]] ====
{{BTD6 changes
| version = 41.0
| changes = *Now has a "Retry Last Round" option upon defeat in singleplayer
| names = CHIMPS
}}


==In-game description==
==In-game description==