Nah, I'd Win: Difference between revisions

m Retested strat after elite defender nerfs, still works as normal
Strategy: fixed a bracket that shouldn't be there
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# Round 64: Upgrade the Bouncing Bullet Sniper to 0-4-2 [[Supply Drop (BTD6)|Supply Drop]].
# Round 64: Upgrade the Bouncing Bullet Sniper to 0-4-2 [[Supply Drop (BTD6)|Supply Drop]].
# Round 66: Supply Drop ability should be ready near the start of the round, use it as soon as possible.
# Round 66: Supply Drop ability should be ready near the start of the round, use it as soon as possible.
# Round 69: Ability should be ready again mid-round, use it and upgrade the 0-4-2 Sniper to 0-5-2 [[Elite Sniper (BTD6)]] when the cash is available. Change its targeting to First. It is not necessary to keep using the ability.
# Round 69: Ability should be ready again mid-round, use it and upgrade the 0-4-2 Sniper to 0-5-2 [[Elite Sniper (BTD6)|Elite Sniper]] when the cash is available. Change its targeting to First. It is not necessary to keep using the ability.
# Round 71-73: Upgrade the two remaining 3-2-0 Alchemists in the Village's range to 4-2-0.
# Round 71-73: Upgrade the two remaining 3-2-0 Alchemists in the Village's range to 4-2-0.
# Round 74-77: Upgrade the Sniper in the bottom left pit entrance to 4-0-2 [[Maim MOAB (BTD6)|Maim MOAB]] and give it its own 4-2-0 Alchemist. Its targeting should still be in Strong. This is enough to defeat the [[ZOMG (BTD6)|ZOMG]] in Round 80.
# Round 74-77: Upgrade the Sniper in the bottom left pit entrance to 4-0-2 [[Maim MOAB (BTD6)|Maim MOAB]] and give it its own 4-2-0 Alchemist. Its targeting should still be in Strong. This is enough to defeat the [[ZOMG (BTD6)|ZOMG]] in Round 80.