Skull Tweak: Difference between revisions
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!Reasoning | !Reasoning | ||
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|Monkey Ace/Heli Pilot | |{{BTD6|Monkey Ace}}/{{BTD6|Heli Pilot}} | ||
| | |[[file:BTD6 000-MonkeyAce.png|50px]]<br />[[file:BTD6 000-HeliPilot.png|50px]] | ||
|Can reach and hit all parts of the map while ignoring the skull’s line of sight blocker. All paths work well, and can dominate all parts of the game | |Can reach and hit all parts of the map while ignoring the skull’s line of sight blocker. All paths work well, and can dominate all parts of the game | ||
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|Summon Phoenix | |{{BTD6|Summon Phoenix}} | ||
| | |[[file:BTD6 040-WizardMonkey.png|50px]] | ||
|When crosspathed with the top path, the Phoenix’s attacks can hit through the skull. Crosspathing isn’t necessary as this tower can succeed without it, but it creates more consistency with its attacks. | |When crosspathed with the top path, the Phoenix’s attacks can hit through the skull. Crosspathing isn’t necessary as this tower can succeed without it, but it creates more consistency with its attacks. | ||
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|Destroyer | |{{BTD6|Destroyer}} | ||
| | |[[file:BTD6 300-MonkeyBuccaneer.png|50px]] | ||
|Placing it in the water near the docks and crosspathing with Hot Shots will tear Ceramics and Rainbows to shreds, and deal big damage to MOABs, BFBs, and ZOMGs | |Placing it in the water near the docks and crosspathing with Hot Shots will tear Ceramics and Rainbows to shreds, and deal big damage to MOABs, BFBs, and ZOMGs | ||
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| | |[[Pre-emptive Strike (BTD6)|Pre-emptive Strike]] | ||
| | |[[file:BTD6 050-MonkeySub.png|50px]] | ||
|The | |The Pre-emptive Strike works on the main map, but excels on the harder layout. Any MOAB Class Bloon will spawn with tons of damage, relieving pressure on both paths and paving the way to the BAD on round 100. | ||
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== Update history == | |||
{{BTD6 change list by name|Skull Tweak}} | |||
==Gallery== | ==Gallery== | ||