Flash Bomb (BTD6): Difference between revisions
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==Strategy== | ==Strategy== | ||
{{BTD6 last updated| | {{BTD6 last updated|55.2|section=y}} | ||
Flash Bomb gives a notable improvement to the shuriken attack; however, the Ninja still attacks too slowly for the flash bomb to be consistent enough, even with the top crosspath. As a standalone tower Flash Bomb performs poorly, but can be used in | Flash Bomb gives a notable improvement to the shuriken attack; however, the Ninja still attacks too slowly for the flash bomb to be consistent enough, even with the top crosspath. As a standalone tower Flash Bomb performs poorly, especially in the mid-game due to the bomb often getting pierce-capped,<!--think hyperdense ceramic rounds--> but it can be used in [[Shinobi Tactics (BTD6)|Shinobi]] strategies for it to be a decent Ceramic control and support with enough attack speed and pierce buffs. Otherwise, it is best used simply as a stepping stone to [[Sticky Bomb (BTD6)|Sticky Bomb]]. | ||
Generally, crosspaths with path 1 are preferred because of its attack speed buff, | Generally, crosspaths with path 1 are preferred because of its attack speed buff, in the same way it is preferred for Sticky Bomb and [[Master Bomber (BTD6)|Master Bomber]]. [[Ninja Discipline (BTD6)|Ninja Discipline]]'s attack speed boost is even better than it looks at first glance because it often allows the Ninja Monkey to hit Bloons stunned by its last bomb with a third shuriken, just before the stun wears off, thus taking more advantage of its bonus damage to stunned Bloons. [[Sharp Shurikens (BTD6)|Sharp Shurikens]] is a niche further upgrade that makes it even better at damaging stunned Bloons to help with cleanup. 0-2-3 is heavily outclassed as a camo remover by [[Signal Flare (BTD6)|Signal Flare]] and [[Submerge and Support (BTD6)|Submerge and Support]] and should only be used if no other option is available. | ||
==Update history== | ==Update history== | ||