Flash Bomb (BTD6): Difference between revisions

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Strategy: mentioned 013 as well
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Flash Bomb gives a notable improvement to the shuriken attack; however, the Ninja still attacks too slowly for the flash bomb to be consistent enough, even with the top crosspath. As a standalone tower Flash Bomb performs poorly, especially in the mid-game due to the bomb often getting pierce-capped,<!--think hyperdense ceramic rounds--> but it can be used in [[Shinobi Tactics (BTD6)|Shinobi]] strategies for it to be a decent Ceramic control and support with enough attack speed and pierce buffs. Otherwise, it is best used simply as a stepping stone to [[Sticky Bomb (BTD6)|Sticky Bomb]].
Flash Bomb gives a notable improvement to the shuriken attack; however, the Ninja still attacks too slowly for the flash bomb to be consistent enough, even with the top crosspath. As a standalone tower Flash Bomb performs poorly, especially in the mid-game due to the bomb often getting pierce-capped,<!--think hyperdense ceramic rounds--> but it can be used in [[Shinobi Tactics (BTD6)|Shinobi]] strategies for it to be a decent Ceramic control and support with enough attack speed and pierce buffs. Otherwise, it is best used simply as a stepping stone to [[Sticky Bomb (BTD6)|Sticky Bomb]].


Generally, crosspaths with path 1 are preferred because of its attack speed buff, in the same way it is preferred for Sticky Bomb and [[Master Bomber (BTD6)|Master Bomber]]. [[Ninja Discipline (BTD6)|Ninja Discipline]]'s attack speed boost is even better than it looks at first glance because it allows the Ninja Monkey to hit Bloons with three shurikens before the stun wears off instead of two, thus taking more advantage of its bonus damage to stunned Bloons. [[Sharp Shurikens (BTD6)|Sharp Shurikens]] is a niche further upgrade that makes it even better at damaging stunned Bloons to help with cleanup. 0-2-3 is heavily outclassed as a camo remover by [[Signal Flare (BTD6)|Signal Flare]] and [[Submerge and Support (BTD6)|Submerge and Support]] and should only be used if no other option is available.
Generally, crosspaths with path 1 are preferred because of its attack speed buff, in the same way it is preferred for Sticky Bomb and [[Master Bomber (BTD6)|Master Bomber]]. [[Ninja Discipline (BTD6)|Ninja Discipline]]'s attack speed boost is even better than it looks at first glance because it allows the Ninja Monkey to hit Bloons with three shurikens before the stun wears off instead of two, thus taking more advantage of its bonus damage to stunned Bloons. [[Sharp Shurikens (BTD6)|Sharp Shurikens]] is a niche further upgrade that makes it even better at damaging stunned Bloons to help with cleanup. 0-2-3 is heavily outclassed as a camo remover by [[Signal Flare (BTD6)|Signal Flare]] and [[Submerge and Support (BTD6)|Submerge and Support]] and should only be used if no other option is available. 0-1-3 is similarly outclassed by other [[blowback]] options such as [[Downdraft (BTD6)|Downdraft]] or [[Druid of the Storm (BTD6)|Druid of the Storm]].


==Update history==
==Update history==