Spike Factory (BTD6): Difference between revisions
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==Strategy== | ==Strategy== | ||
{{main strategy}} | {{main strategy}} | ||
{{BTD6 last updated| | {{BTD6 last updated|55.2|section=y}} | ||
Spike Factory's capability to stockpile makes it a versatile cleanup option, and its higher-tiers are capable of dealing high damage to MOAB-class bloons. Generally, it serves as a last line of defense, to be placed at the end of the track so there's enough time to build up spikes. Base and lower-tier Spike Factory assist cleanup, especially early Camos, allowing it to tank all Camos up to round 37<!--inclusive, hopefully it's right--> on single-lane maps. | Spike Factory's capability to stockpile makes it a versatile cleanup option, and its higher-tiers are capable of dealing high damage to MOAB-class bloons. Generally, it serves as a last line of defense, to be placed at the end of the track so there's enough time to build up spikes. Base and lower-tier Spike Factory assist cleanup, especially early Camos, allowing it to tank all Camos up to round 37<!--inclusive, hopefully it's right--> on single-lane maps. | ||
The | The first path is pierce-oriented, and its higher tiers are mainly for cleanup against stray Ceramics, as well as groups with [[Spiked Mines (BTD6)|Spiked Mines]] and above. These higher tier upgrades are generally preferred at the back of the lanes, but can sometimes be used for direct DPS.<!--note: 302 boss rush dreadbloon, 4xx napalm, 5xx for bosses--> For crosspaths, [[White Hot Spikes (BTD6)|White Hot Spikes]] offers innate popping of Leads, especially [[DDT (BTD6)|DDT]]s, in addition to additional direct strength of stockpiles. | ||
The | The second path is speed-oriented and its higher tiers specialize in single-target damage to MOAB-class. Its activated abilities are an excellent option against single targets, with [[Spike Storm (BTD6)|Spike Storm]] being a potent support against the Round 100 BAD, and [[Carpet of Spikes (BTD6)|Carpet of Spikes]] excelling against most non-dense rounds and fighting off [[Boss Bloon]]s. When used as a crosspath, it offers consistent production, refreshing spike piles quicker. | ||
The | The third crosspath focuses on utility, and higher tiers improve lifespan and the efficiency of stockpiles. In addition to long-lasting spikes, [[Smart Spikes (BTD6)|Smart Spikes]] enables focused targeting of spikes, which is important on multi-lane maps or to micromanage spike placements. Starting from [[Long Life Spikes (BTD6)|Long Life Spikes]] stalling out rounds is important to maximize spikes for the next round(s). | ||
===Tips=== | |||
*If Smart Spikes cannot be bought, it is adcised to place Spike Factory such that it has barely enough range to reach the track. | |||
==Update history== | ==Update history== | ||