Spike Factory (BTD6): Difference between revisions

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==Strategy==
==Strategy==
{{main strategy}}
{{main strategy}}
{{BTD6 last updated|53.2|section=y}}
{{BTD6 last updated|55.2|section=y}}
Spike Factory's capability to stockpile makes it a versatile cleanup option, and its higher-tiers are capable of dealing high damage to MOAB-class bloons. Generally, it serves as a last line of defense, to be placed at the end of the track so there's enough time to build up spikes. Base and lower-tier Spike Factory assist cleanup, especially early Camos, allowing it to tank all Camos up to round 37<!--inclusive, hopefully it's right--> on single-lane maps.
Spike Factory's capability to stockpile makes it a versatile cleanup option, and its higher-tiers are capable of dealing high damage to MOAB-class bloons. Generally, it serves as a last line of defense, to be placed at the end of the track so there's enough time to build up spikes. Base and lower-tier Spike Factory assist cleanup, especially early Camos, allowing it to tank all Camos up to round 37<!--inclusive, hopefully it's right--> on single-lane maps.


The top path is pierce-oriented, and its higher tiers are mainly for cleanup against stray Ceramics. [[Spiked Balls (BTD6)|Spiked Balls]] is cheap Super Ceramic cleanup, [[Spiked Mines (BTD6)|Spiked Mines]] improves its versatility against groups, and [[Super Mines (BTD6)|Super Mines]] is capable of serving as pure DPS. The top crosspath is the main choice for larger stockpiles, in addition to innate popping of Leads (especially DDTs).
The first path is pierce-oriented, and its higher tiers are mainly for cleanup against stray Ceramics, as well as groups with [[Spiked Mines (BTD6)|Spiked Mines]] and above. These higher tier upgrades are generally preferred at the back of the lanes, but can sometimes be used for direct DPS.<!--note: 302 boss rush dreadbloon, 4xx napalm, 5xx for bosses--> For crosspaths, [[White Hot Spikes (BTD6)|White Hot Spikes]] offers innate popping of Leads, especially [[DDT (BTD6)|DDT]]s, in addition to additional direct strength of stockpiles.


The middle path is speed-oriented and its higher tiers specialize in single-target damage to MOAB-class. The [[Spike Storm (BTD6)|Spike Storm]]'s ability fires spike piles all across the track - one or two can help out immensely against the [[BAD (BTD6)|BAD]] on Round 100. Finally, the [[Carpet of Spikes (BTD6)|Carpet of Spikes]] is powerful enough to help fight against lower-tier [[Boss Bloon|Bosses]]. The middle crosspath offers consistent production, refreshing spike piles quicker.
The second path is speed-oriented and its higher tiers specialize in single-target damage to MOAB-class. Its activated abilities are an excellent option against single targets, with [[Spike Storm (BTD6)|Spike Storm]] being a potent support against the Round 100 BAD, and [[Carpet of Spikes (BTD6)|Carpet of Spikes]] excelling against most non-dense rounds and fighting off [[Boss Bloon]]s. When used as a crosspath, it offers consistent production, refreshing spike piles quicker.


The bottom crosspath focuses on utility, and higher tiers improve lifespan and the efficiency of stockpiles. Smart Spikes enables focused targeting of spikes, which is important on multi-lane maps or to micromanage spike placements. Its crowning upgrade is [[Perma-Spike (BTD6)|Perma-Spike]], whose incredibly long-lasting projectiles are useful even in the latest rounds of [[CHIMPS]], especially on single-lane maps.
The third crosspath focuses on utility, and higher tiers improve lifespan and the efficiency of stockpiles. In addition to long-lasting spikes, [[Smart Spikes (BTD6)|Smart Spikes]] enables focused targeting of spikes, which is important on multi-lane maps or to micromanage spike placements. Starting from [[Long Life Spikes (BTD6)|Long Life Spikes]] stalling out rounds is important to maximize spikes for the next round(s).
<!--an "additional tips" section could be added, but nah-->
 
===Tips===
*If Smart Spikes cannot be bought, it is adcised to place Spike Factory such that it has barely enough range to reach the track.


==Update history==
==Update history==