River Terrain: Difference between revisions
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Qwertyxp2000 (talk | contribs) rivers seem like a newbie's least favorite map due to lack of ninja and bomb |
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Available only on the Flash version of the game in [[Bloon Dunes (BMC)|Bloon Dunes]], this map is the only River map to have a land-based path. It features three parallel vertical rivers, resulting in four parallel strips of land of similar size. The path ascends and descends these areas of lands, crossing via bridges at the south of the first and third rivers, and in the north of the second. | Available only on the Flash version of the game in [[Bloon Dunes (BMC)|Bloon Dunes]], this map is the only River map to have a land-based path. It features three parallel vertical rivers, resulting in four parallel strips of land of similar size. The path ascends and descends these areas of lands, crossing via bridges at the south of the first and third rivers, and in the north of the second. | ||
{{clear|right}} | {{clear|right}} | ||
==Strategy== | |||
In early cities, which often depend primarily on Ninja and Bomb to carry their games, these restrictions make River tiles a major challenge. However, there are many viable Camo and Lead counters, such as [[Monkey Sense (BMC)|Monkey Sense]] Apprentices and 1-2 Snipers. Additionally, once unlocked, the Farm with its major discount means it's recommended to opt for a Farm-based strategy to gain income faster and afford win conditions sooner. | |||
In the {{Flash version of|Bloons Monkey City}}, particularly [[Contested Territory (BMC)|Contested Territory]], the lack of Ninja makes DDTs much more difficult to handle since there's fewer ways to reliably slow them down. | |||
==Gallery== | ==Gallery== | ||