River Terrain: Difference between revisions
Qwertyxp2000 (talk | contribs) rivers seem like a newbie's least favorite map due to lack of ninja and bomb |
Qwertyxp2000 (talk | contribs) →Strategy: not sure what can replace sabo, I'm stuck on ideas |
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In early cities, which often depend primarily on Ninja and Bomb to carry their games, these restrictions make River tiles a major challenge. However, there are many viable Camo and Lead counters, such as [[Monkey Sense (BMC)|Monkey Sense]] Apprentices and 1-2 Snipers. Additionally, once unlocked, the Farm with its major discount means it's recommended to opt for a Farm-based strategy to gain income faster and afford win conditions sooner. | In early cities, which often depend primarily on Ninja and Bomb to carry their games, these restrictions make River tiles a major challenge. However, there are many viable Camo and Lead counters, such as [[Monkey Sense (BMC)|Monkey Sense]] Apprentices and 1-2 Snipers. Additionally, once unlocked, the Farm with its major discount means it's recommended to opt for a Farm-based strategy to gain income faster and afford win conditions sooner. | ||
In the {{Flash version of|Bloons Monkey City}}, particularly [[Contested Territory (BMC)|Contested Territory]], the lack of Ninja makes DDTs much more difficult to handle since there's fewer ways to reliably slow them down. | Since none of these maps are multi-lane, [[Spike Factory (BMC)|Spike Factory]] is more useful, as with anything else that needs to focus on only one portion of the map (e.g. [[Mortar Monkey (BMC)|Mortar Monkey]]). | ||
In the {{Flash version of|Bloons Monkey City}}, particularly [[Contested Territory (BMC)|Contested Territory]], the lack of Ninja makes DDTs much more difficult to handle since there's fewer ways to reliably slow them down. [[Artillery Battery (BMC)|Artillery Battery]]'s ability can temporarily stun DDTs but there's no other reliable ways to reduce DDT speeds. | |||
==Gallery== | ==Gallery== | ||