River Terrain: Difference between revisions

Qwertyxp2000 (talk | contribs)
rivers seem like a newbie's least favorite map due to lack of ninja and bomb
Qwertyxp2000 (talk | contribs)
Strategy: not sure what can replace sabo, I'm stuck on ideas
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In early cities, which often depend primarily on Ninja and Bomb to carry their games, these restrictions make River tiles a major challenge. However, there are many viable Camo and Lead counters, such as [[Monkey Sense (BMC)|Monkey Sense]] Apprentices and 1-2 Snipers. Additionally, once unlocked, the Farm with its major discount means it's recommended to opt for a Farm-based strategy to gain income faster and afford win conditions sooner.
In early cities, which often depend primarily on Ninja and Bomb to carry their games, these restrictions make River tiles a major challenge. However, there are many viable Camo and Lead counters, such as [[Monkey Sense (BMC)|Monkey Sense]] Apprentices and 1-2 Snipers. Additionally, once unlocked, the Farm with its major discount means it's recommended to opt for a Farm-based strategy to gain income faster and afford win conditions sooner.


In the {{Flash version of|Bloons Monkey City}}, particularly [[Contested Territory (BMC)|Contested Territory]], the lack of Ninja makes DDTs much more difficult to handle since there's fewer ways to reliably slow them down.
Since none of these maps are multi-lane, [[Spike Factory (BMC)|Spike Factory]] is more useful, as with anything else that needs to focus on only one portion of the map (e.g. [[Mortar Monkey (BMC)|Mortar Monkey]]).
 
In the {{Flash version of|Bloons Monkey City}}, particularly [[Contested Territory (BMC)|Contested Territory]], the lack of Ninja makes DDTs much more difficult to handle since there's fewer ways to reliably slow them down. [[Artillery Battery (BMC)|Artillery Battery]]'s ability can temporarily stun DDTs but there's no other reliable ways to reduce DDT speeds.


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