User:Qwertyxp2000/Road Spikes (BMC): Difference between revisions
Qwertyxp2000 (talk | contribs) No edit summary |
Qwertyxp2000 (talk | contribs) No edit summary |
||
| Line 10: | Line 10: | ||
|icon M =BMCM RoadSpikes_buttonIcon.png<!--or whatever the name is--> | |icon M =BMCM RoadSpikes_buttonIcon.png<!--or whatever the name is--> | ||
|description F=??? | |description F=??? | ||
|description M= | |description M=Placed directly on the track, each pack of spikes can pop 10 bloons. | ||
|cost F=30 | |cost F=30 | ||
| Line 33: | Line 33: | ||
==Strategy== | ==Strategy== | ||
{{Strategy needed}} | {{Strategy needed}} | ||
Road Spikes can be used as an emergency option to protect against leaks, mainly to avoid losing No Lives Lost bonus. Using a spike essentially is down to a $20 loss if all Bloons are popped, so avoid placing more than necessary, and place self-sufficient defense to not rely on spamming Road Spikes in a panic. | |||
Additionally, Road Spikes can be used to chip down specific spaced Ceramics or early MOABs to chip those layers faster. | |||
==Gallery== | ==Gallery== | ||