The Blazing Sun: Difference between revisions

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'''The Blazing Sun''' is the [[Desperado (BTD6)|Desperado]]'s path 1 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede"/>It increases the damage of its pistol shots from 6 to 20, grants them 40 extra damage to Ceramics, reduces the [[attack speed|attack cooldown]] between bursts from 1.2 seconds to 0.3 seconds, changes damage type from {{BTD6 dt|Sharp}} to {{BTD6 dt|Normal}}, and grants a special mechanic that changes its [[attack speed]] and allows it to inflict [[damage over time]] based on the number of shots it has fired.<section end="lede"/>
'''The Blazing Sun''' is the [[Desperado (BTD6)|Desperado]]'s path 1 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede"/>This upgrade adds a mechanic that changes its behavior depending on how many pistol shots it fires and Bloons it destroys. Its [[attack speed]] lowers slightly each time it fires a shot, but increases each time it fully pops a Bloon. If it shoots more often than it pops layers for long enough, it starts applying Fire-type [[damage over time]] in an area around each Bloon it hits. It resets if it goes long enough without firing any shots.
 
This upgrade also improves the following base stats of its pistol attack:
*Damage per shot increases from 6 to 20, and now deals +40 damage to [[Ceramic Bloon (BTD6)|Ceramic Bloon]]s
*Attack cooldown reduces from 1.2 seconds to 0.3 seconds (without affecting the time it takes to unload a full burst)
*Damage type changes from {{BTD6 dt|Sharp}} to {{BTD6 dt|Normal}}<section end="lede"/>


== Mechanics ==
== Mechanics ==
The Blazing Sun has a counter that starts at 0 and increases by 1 each time it fires a shot, which is capped at 75. The counter resets if The Blazing Sun does not attack for 0.88 seconds.{{fn|Exactly 53 frames}}
The Blazing Sun has a counter that starts at 0 and caps at 75. It increases by 1 each time it fires a shot, but reduces by 1 each time it fully destroys a Bloon (with either a pistol shot or its damage over time). The counter resets if the tower does not attack for 0.88 seconds.{{fn|Exactly 53 frames}}


Once the counter has reached 50, each shot also generates a small area of effect (12 radius) with 8 [[pierce]] that sets all Bloons on fire. The area of effect deals no damage by itself, but the [[damage over time]] deals 75 damage every 1.5 seconds for 12.05 seconds.<!--75*8=600, finalharmonic maths btw-->
While the counter is at 50 or more, each shot also generates a small area of effect (12 radius) with 8 [[pierce]] that sets all Bloons on fire. The area of effect deals no damage by itself, but the damage over time deals 75 damage every 1.5 seconds for 12.05 seconds.<!--75*8=600, finalharmonic maths btw-->


Its attack cooldown increases based on the counter (reducing its [[attack speed]]). This can reduce its attack cooldown to below 0.88 seconds, which can cause the counter to reset.
Its attack cooldown increases based on the counter (reducing its [[attack speed]]). This can reduce its attack cooldown to below 0.88 seconds, which can cause the counter to reset.


<math display="block">\text{attack cooldown}=\frac{\text{base attack cooldown}}{1-0.01\times\text{counter}}</math>
<math display="block">\text{attack cooldown}=\frac{\text{base attack cooldown}}{1-0.01\times\text{counter}}</math>
If a Bloon is destroyed by a shot or burn status, the counter reduces by 1.


== Stats ==
== Stats ==