The Desert Phantom: Difference between revisions

Qwertyxp2000 (talk | contribs)
lede might need adjustment, but added tags, okay dunno how to strategize this t5 super effectively so I won't really touch the strategy page other than mentioning Race Event cleanup
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'''The Desert Phantom''' is the [[Desperado (BTD6)|Desperado]]'s path 3 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede"/>All its attacks deal much more damage, its pistol attacks much faster, and upgrades its shotgun. Shotgun pellets knock back harder, and its shrapnel burns Bloons while triggering explosions from popping them quickly.
'''The Desert Phantom''' is the [[Desperado (BTD6)|Desperado]]'s path 3 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede"/>This upgrade causes Bloons to explode if they fully pop within 4.55 seconds of being hit by its shotgun shrapnel. Each explosion deals 5 [[damage type|Fire-type]] damage, with +15 damage to [[Ceramic Bloon (BTD6)|Ceramic Bloons]], to up to 3 Bloons within the radius (unaffected by pierce buffs).
*'''Pistol''': Damage increased from 18 to 50, bonus Ceramic damage increased from +18 to +50, and doubles its [[attack speed]] (0.6 seconds attack cooldown, without affecting its 0.1-second delay between shots).
 
*'''Shotgun''': Pellets now each deal 10 damage instead of 3, deal +40 damage to [[MOAB-Class Bloon]]s, and knock back MOAB-Class Bloons at −200% speed and other Bloons at −300% speed. Shrapnel projectiles now have 10 pierce, deal 3 damage, and inflict a [[damage over time]] effect that deals 10 [[damage type|fire-type]] damage, +10 damage to MOAB-Class Bloons, every 1.5 seconds for 9.05 seconds. Additionally, if a Bloon hit by the shrapnel is popped within 4.55 seconds, it generates an explosion that deals 5 fire-type damage, +15 damage to [[Ceramic Bloon (BTD6)|Ceramic Bloons]], to up to 3 Bloons within a small radius around it (which cannot have its pierce buffed). With [[Quickdraw (BTD6)|Quickdraw]], the shrapnel projectiles deal +10 bonus damage to Ceramic Bloons.<section end="lede"/>
Additionally, this upgrade improves both of its [[attack]]s:
*Increases the pistol's base damage from 18 to 50 and damage to [[Ceramic Bloon (BTD6)|Ceramic Bloon]]s from +18 to +50, and doubles its [[attack speed]] (without affecting its 0.1-second burst interval).
*Increases the shotgun pellets' damage from 3 to 10, grants them +40 damage to [[MOAB-Class Bloon]]s, and increases their [[knockback]] to -300% speed for regular Bloons and -200% speed for MOAB-Class Bloons.
*Increases the shotgun shrapnel's pierce from 6 to 10, damage from 1 to 3, and grants them [[damage over time]] that deals 10 [[damage type|Fire-type]] damage, and +10 damage to MOAB-Class Bloons, every 1.5 seconds for 9 seconds.<!-- the extra 0.05 is just to guarantee that frame timing weirdness doesn't cause it to miss the last tick of damage --> [[Quickdraw (BTD6)|Quickdraw]] causes the shrapnel to also deal +10 damage to Ceramic Bloons.<section end="lede"/>


== Stats ==
== Stats ==