The Desert Phantom: Difference between revisions
Qwertyxp2000 (talk | contribs) lede might need adjustment, but added tags, okay dunno how to strategize this t5 super effectively so I won't really touch the strategy page other than mentioning Race Event cleanup |
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'''The Desert Phantom''' is the [[Desperado (BTD6)|Desperado]]'s path 3 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede"/> | '''The Desert Phantom''' is the [[Desperado (BTD6)|Desperado]]'s path 3 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede"/>This upgrade causes Bloons to explode if they fully pop within 4.55 seconds of being hit by its shotgun shrapnel. Each explosion deals 5 [[damage type|Fire-type]] damage, with +15 damage to [[Ceramic Bloon (BTD6)|Ceramic Bloons]], to up to 3 Bloons within the radius (unaffected by pierce buffs). | ||
*' | |||
*' | Additionally, this upgrade improves both of its [[attack]]s: | ||
*Increases the pistol's base damage from 18 to 50 and damage to [[Ceramic Bloon (BTD6)|Ceramic Bloon]]s from +18 to +50, and doubles its [[attack speed]] (without affecting its 0.1-second burst interval). | |||
*Increases the shotgun pellets' damage from 3 to 10, grants them +40 damage to [[MOAB-Class Bloon]]s, and increases their [[knockback]] to -300% speed for regular Bloons and -200% speed for MOAB-Class Bloons. | |||
*Increases the shotgun shrapnel's pierce from 6 to 10, damage from 1 to 3, and grants them [[damage over time]] that deals 10 [[damage type|Fire-type]] damage, and +10 damage to MOAB-Class Bloons, every 1.5 seconds for 9 seconds.<!-- the extra 0.05 is just to guarantee that frame timing weirdness doesn't cause it to miss the last tick of damage --> [[Quickdraw (BTD6)|Quickdraw]] causes the shrapnel to also deal +10 damage to Ceramic Bloons.<section end="lede"/> | |||
== Stats == | == Stats == | ||