User:Polavux/Strategy:Gwendolin (BTD6): Difference between revisions
Qwertyxp2000 (talk | contribs) |
No edit summary |
||
| Line 1: | Line 1: | ||
{{BTD6 last updated|55.2|section=y}} | {{BTD6 last updated|55.2|section=y}} | ||
[[File:BTD6 GwendolinPortrait.png|thumb|150px|Gwendolin]] | [[File:BTD6 GwendolinPortrait.png|thumb|150px|Gwendolin]] | ||
[[Gwendolin (BTD6)|Gwendolin]] is a damage- and support-oriented [[Hero]] who's well-rounded enough to be serviceable in most modes, but she especially benefits strategies involving projectile-spam towers with low base pierce and damage. Her abilities can patch up weaknesses to dense Bloon rounds in the early-midgame, and her fast level rate and Lead-popping | [[Gwendolin (BTD6)|Gwendolin]] is a damage- and support-oriented [[Hero]] who's well-rounded enough to be serviceable in most modes, but she especially benefits strategies involving projectile-spam towers with low base pierce and damage. Her abilities can patch up weaknesses to dense Bloon rounds in the early-midgame, and her fast level rate and Lead-popping support allows other towers to handle [[DDT (BTD6)|DDT]]s even more effectively than [[Monkey Intelligence Bureau (BTD6)|Monkey Intelligence Bureau]], which is a useful trait to have in modes that go up to round 100. However, her main attack is relatively weak until the lategame and she's weak to [[Purple Bloon (BTD6)|Purple Bloon]]s until level 16. | ||
==General tips== | ==General tips== | ||
<!-- don't put round-specific tips here, this is meant to be for all maps and modes, including things like apop and legends --> | <!-- don't put round-specific tips here, this is meant to be for all maps and modes, including things like apop and legends --> | ||
*Set Cocktail of Fire's target point to where it can cover as much of the path as possible, such as inside a small loop or bend, or at an intersection to cover Bloons on multiple paths at once. | *Set Cocktail of Fire's target point to where it can cover as much of the path as possible, such as inside a small loop or bend, or at an intersection to cover Bloons on multiple paths at once. | ||
*To maximize Cocktail of Fire's duration for a specific blimp or long wave of Bloons, set the target point a short distance in front of the Bloons before activating the ability. | *To maximize Cocktail of Fire's duration for a specific target (like a blimp or long wave of Bloons), set the target point a short distance in front of the Bloons before activating the ability. | ||
*Because Cocktail of Fire counts as an attack and inherits any buffs Gwen currently has that affect projectiles (such as increased damage and pierce), using it while Gwen has an [[Acidic Mixture Dip (BTD6)|Acidic Mixture Dip]] and/or [[Berserker Brew (BTD6)|Berserker Brew]] buff creates a wall of fire that has boosted stats on every damage tick, while only consuming one charge from each buff. | *Because Cocktail of Fire counts as an attack and inherits any buffs Gwen currently has that affect projectiles (such as increased damage and pierce), using it while Gwen has an [[Acidic Mixture Dip (BTD6)|Acidic Mixture Dip]] and/or [[Berserker Brew (BTD6)|Berserker Brew]] buff creates a wall of fire that has boosted stats on every damage tick, while only consuming one charge from each buff. | ||
* | *Unless Gwen is in a state where she can damage Purple Bloons, avoid using Cocktail of Fire if Purple Bloons are on the way and you aren't going to pop their outer layers before they neutralize the wall of fire. | ||
*To take full advantage of Heat It Up, position Gwen somewhere that allows Heat It Up to reach ideal spots for towers and lets her attack constantly to keep cycling it. | *To take full advantage of Heat It Up, position Gwen somewhere that allows Heat It Up to reach ideal spots for towers and lets her attack constantly to keep cycling it. | ||
*Giving Gwen attack speed buffs lets her apply Heat It Up even more frequently. | *Giving Gwen attack speed buffs lets her apply Heat It Up even more frequently. | ||
*Selecting a tower buffed by Heat It Up makes it easier to see when | *Without any attack speed modifiers, her main attack shoots fast enough at levels 18+ that it can supply HIU with 100% uptime as long as she keeps shooting, so it's easier to save Firestorm for moments when HIU is needed but Gwen isn't able to attack. | ||
*Selecting a tower buffed by Heat It Up makes it easier to see when the buff expires. This tells you when to use Firestorm to reapply it. | |||
==Roles== | ==Roles== | ||
| Line 21: | Line 22: | ||
Gwen's strength from the midgame onwards lies in HIU-buffing other towers, which Firestorm also does starting at level 10. Besides that, level 9 allows her main attack to deal decent DOT to blimps after a few levels of ramping up, and the cocktail remains useful for dense Ceramics if Alch-buffed. Firestorm's map-wide damage has its uses, but the main purpose of the ability is re-applying HIU to bridge its downtime when needed. The fire damage can help remove RBE from dense rounds, but it can't clear Ceramics out by itself, and it doesn't do much to MOAB-Class Bloons. It becomes much better at screen clearing and blimp damage starting at level 16, but she can't reach that in time for rounds 76 and 78 without Monkey Knowledge and extra XP from higher map difficulties. | Gwen's strength from the midgame onwards lies in HIU-buffing other towers, which Firestorm also does starting at level 10. Besides that, level 9 allows her main attack to deal decent DOT to blimps after a few levels of ramping up, and the cocktail remains useful for dense Ceramics if Alch-buffed. Firestorm's map-wide damage has its uses, but the main purpose of the ability is re-applying HIU to bridge its downtime when needed. The fire damage can help remove RBE from dense rounds, but it can't clear Ceramics out by itself, and it doesn't do much to MOAB-Class Bloons. It becomes much better at screen clearing and blimp damage starting at level 16, but she can't reach that in time for rounds 76 and 78 without Monkey Knowledge and extra XP from higher map difficulties. | ||
In the lategame, Gwen usually reaches level 17 in time for the DDT rounds. HIU and Firestorm can negate the need for other DDT support, such as [[Monkey Intelligence Bureau (BTD6)|Monkey Intelligence Bureau]] or [[Glue Storm (BTD6)|Glue Storm]], both by allowing towers to damage DDTs and greatly increasing the damage they deal to DDTs to pop them quickly. | In the lategame, Gwen usually reaches level 17 in time for the DDT rounds. HIU and Firestorm can negate the need for other DDT support, such as [[Monkey Intelligence Bureau (BTD6)|Monkey Intelligence Bureau]] or [[Glue Storm (BTD6)|Glue Storm]], both by allowing towers to damage DDTs and greatly increasing the damage they deal to DDTs to pop them quickly. She can supply 100% HIU uptime starting at level 18, and her main attack becomes fairly powerful for blimp damage at level 19. | ||
===Other modes=== | ===Other modes=== | ||
| Line 59: | Line 60: | ||
==Towers to support== | ==Towers to support== | ||
Towers with high projectile counts, low base pierce, low damage, and a weakness to DDTs benefit the most from Heat It Up. Unsurprisingly, most of the towers she synergizes with also benefit a lot from [[Berserker Brew (BTD6)|Berserker Brew]]. Gwen also passively buffs some towers with Pyrotechnics Expert, but it's very situational because most of the towers it benefits are ones that don't benefit much from HIU, and its stat buffs are very minor until | Towers with high projectile counts, low base pierce, low damage, and a weakness to DDTs benefit the most from Heat It Up. Unsurprisingly, most of the towers she synergizes with also benefit a lot from [[Berserker Brew (BTD6)|Berserker Brew]] and [[Glue Strike (BTD6)|Glue Strike]]. Gwen also passively buffs some towers with Pyrotechnics Expert, but it's very situational because most of the towers it benefits are ones that don't benefit much from HIU, and its stat buffs are very minor until level 18. | ||
{|class="wikitable" | {|class="wikitable" | ||
| Line 66: | Line 67: | ||
|- | |- | ||
|[[M.O.A.R Glaives (BTD6)|M.O.A.R Glaives]] | |[[M.O.A.R Glaives (BTD6)|M.O.A.R Glaives]] | ||
| | |<section begin="M.O.A.R Glaives"/> | ||
*Heat It Up is one of many damage buffs that allows 4-2-0 M.O.A.R Glaives spam to continue having serviceable DPS in the lategame despite Super Ceramics, and also provides Lead-popping for DDTs. | |||
*Outside of Lead-popping, HIU doesn't matter for M.O.A.R Glaives that much until Gwen reaches level 17. M.O.A.R Glaives doesn't benefit much from flat pierce buffs, and HIU doesn't provide damage buffs until level 17. M.O.A.R Glaives spam carries the midgame, but depending on the map difficulty and Monkey Knowledge, there may be several rounds after Super Ceramics start spawning before Gwen reaches level 17, so mixing this strategy with other towers that can handle Super Ceramics well, or towers that benefit a lot from pre-level 17 HIU and Berserker Brew, can help bridge this gap. | |||
*Both Gwen and M.O.A.R Glaives depend on external Camo detection and benefit a lot from attack speed buffs, so a 2-2-0 [[Monkey Village (BTD6)|Monkey Village]] (or a 2-0-2 Village and a 0-2-2 Village) has even more value in this strategy with Gwen than without.<section end="M.O.A.R Glaives"/> | |||
|- | |- | ||
|[[Overdrive (BTD6)|Overdrive]] | |[[Overdrive (BTD6)|Overdrive]] / [[The Tack Zone (BTD6)|The Tack Zone]] | ||
| | | | ||
|- | |- | ||