Zephyr Sense: Difference between revisions
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Qwertyxp2000 (talk | contribs) still yet to research the toggle, tried searching xx4 mermonkey but still haven't found the toggle, I found a "6" somewhere, but I doubt it. I could next try Beast Handler and looking for where its toggle cooldowns are, same with Rosalia. |
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*Projectiles home in on the target, then continue moving in a straight line after hitting it | *Projectiles home in on the target, then continue moving in a straight line after hitting it | ||
Despite what the description implies, this stance does not affect the Skywarden's random projectile spread. This Monkey Special has a cooldown of about 5 seconds.<section end="lede" /> | Despite what the description implies, this stance does not affect the Skywarden's random projectile spread. This Monkey Special has a cooldown of about 5 seconds.<section end="lede" /> | ||
==Stats== | |||
{{empty|The stats section for this upgrade is not made yet}} | |||
==Costs and sell values== | ==Costs and sell values== | ||
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==Strategy== | ==Strategy== | ||
{{ | {{BTD6 last updated|56.0|section=y}} | ||
Zephyr Sense enables innate camo detection for the Skywarden, which in practice is helpful as a relatively inexpensive Camo counter in early rounds, as well as later on versus [[DDT (BTD6)|DDT]]s. The alternate stance can be used to boost the range for the [[Aerial Attunement]] buff, or to cover a wider range if the attack speed loss is less problematic. Switch out of the toggle if targeting close ranges, to avoid wasting attack speed. For crosspathed Skywardens, Zephyr Sense is not needed if they already have external camo detection and the toggle would not be used. | |||
==Gallery== | ==Gallery== | ||