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| With all of the tracks being single-laned, most strategies will work fine, though [[#Abstract|Abstract]] is the shortest and the hardest of these maps. Monkey Aces, particularly [[Spectre (BMC)|Spectre]] and [[Ground Zero (BMC)|Ground Zero]], become more viable at carrying dense rushes. However, handling MOAB-class Bloons is more difficult due to removing some of the more popular anti-MOAB options, as well as lacking an option to protect leaks consistently. To compensate for early MOAB-class damage, it is recommended to use [[MOAB Mauler (BMC)|MOAB Mauler]]s. Engineer early-game can carry some early rounds while saving up for grouped cleanups such as [[Operation: Dart Storm (BMC)|Operation: Dart Storm]]. | | With all of the tracks being single-laned, most strategies will work fine, though [[#Abstract|Abstract]] is the shortest and the hardest of these maps. Monkey Aces, particularly [[Spectre (BMC)|Spectre]] and [[Ground Zero (BMC)|Ground Zero]], become more viable at carrying dense rushes. However, handling MOAB-class Bloons is more difficult due to removing some of the more popular anti-MOAB options, as well as lacking an option to protect leaks consistently. To compensate for early MOAB-class damage, it is recommended to use [[MOAB Mauler (BMC)|MOAB Mauler]]s. Engineer early-game can carry some early rounds while saving up for grouped cleanups such as [[Operation: Dart Storm (BMC)|Operation: Dart Storm]]. |
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| Without Farm, [[Supply Drop (BMC)|Supply Drop]] is one of the main income strategies, but in the meantime an early [[Bloon Trap (BMC)|Bloon Trap]] can be used for a boost of income, and, in higher level cities with enough MK, a Trap can be placed on Round 1 immediately. Start with two Bloon Traps and sell sentries because money is tight enough early on to warrant this. Then, go for [[Monkey Town (BMC)|[] with Bloon Traps. About Round 13 is when Sniper farming should be transitioned into, due to Bloon Trap losing value. Stalling for Supply Drop is trickier without Spike Factory; substitute it with [[Bloonjitsu (BMC)|Bloonjitsu]] away from the stalling regions, while continuing to use non-damaging Ices to stall the Bloons. | | Without Farm, [[Supply Drop (BMC)|Supply Drop]] is one of the main income strategies, but in the meantime an early [[Bloon Trap (BMC)|Bloon Trap]] can be used for a boost of income, and, in higher level cities with enough MK, a Trap can be placed on Round 1 immediately. Start with two Bloon Traps and sell sentries because money is tight enough early on to warrant this. Then, go for [[Monkey Town (BMC)|Monkey Town]] with Bloon Traps. About Round 13 is when Sniper farming should be transitioned into, due to Bloon Trap losing value. Stalling for Supply Drop is trickier without Spike Factory; substitute it with [[Bloonjitsu (BMC)|Bloonjitsu]] away from the stalling regions, while continuing to use non-damaging Ices to stall the Bloons. |
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| ==Footnotes== | | ==Footnotes== |
Latest revision as of 00:45, 18 September 2026
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This article is a stub. You can help out by expanding it. The editor who added this notice elaborates: lede is too short, needs overviews of each track
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High Desert Terrain is a type of Terrain exclusive to Bloon Dunes in the Flash version of Bloons Monkey City.
| Cactus
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| Path lengths (units)
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| 1983.63
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This section is empty. You can help out by adding to it.
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| Abstract
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| Path lengths (units)
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| 1525.99
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This section is empty. You can help out by adding to it.
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| Resistors
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| Path lengths (units)
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| 2806.32
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This section is empty. You can help out by adding to it.
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| Lasso
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| Path lengths (units)
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| 2830.33
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This section is empty. You can help out by adding to it.
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With all of the tracks being single-laned, most strategies will work fine, though Abstract is the shortest and the hardest of these maps. Monkey Aces, particularly Spectre and Ground Zero, become more viable at carrying dense rushes. However, handling MOAB-class Bloons is more difficult due to removing some of the more popular anti-MOAB options, as well as lacking an option to protect leaks consistently. To compensate for early MOAB-class damage, it is recommended to use MOAB Maulers. Engineer early-game can carry some early rounds while saving up for grouped cleanups such as Operation: Dart Storm.
Without Farm, Supply Drop is one of the main income strategies, but in the meantime an early Bloon Trap can be used for a boost of income, and, in higher level cities with enough MK, a Trap can be placed on Round 1 immediately. Start with two Bloon Traps and sell sentries because money is tight enough early on to warrant this. Then, go for Monkey Town with Bloon Traps. About Round 13 is when Sniper farming should be transitioned into, due to Bloon Trap losing value. Stalling for Supply Drop is trickier without Spike Factory; substitute it with Bloonjitsu away from the stalling regions, while continuing to use non-damaging Ices to stall the Bloons.
- ↑ The intended difficulty is 1.05, but it defaults to 1.0 due to a typo in the game's data.
- ↑ The intended difficulty is 1.05, but it defaults to 1.0 due to a typo in the game's data.