Template:BTD6 projectile: Difference between revisions
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<table class="stats-sub"><!-- | <table class="stats-sub"><!-- | ||
--><tr><th colspan="2">{{{name|Projectile}}}</tr></th><!-- | --><tr><th colspan="2">{{{name|Projectile}}}</tr></th><!-- | ||
-->{{#if:{{{count|}}}{{{count after|}}}|<tr><th>Count | -->{{#if:{{{count|}}}{{{count after|}}}|<tr><th>Count</th><td>{{{count|1}}} {{#if:{{{count after|}}}|→ {{{count after|}}}}}</td></tr>}}<!-- | ||
</th><td>{{{count|1}}} {{#if:{{{count after|}}}|→ {{{count after|}}}}}</td></tr>}}<!-- | -->{{#if:{{{angle|}}}{{{angle after|}}}|<tr><th>Angle</th><td>{{{angle|0}}}° {{#if:{{{angle after|}}}|→ {{{angle after|}}}°}}</td></tr>}}<!-- | ||
-->{{#if:{{{angle|}}}{{{angle after|}}}|<tr><th>Angle | -->{{#if:{{{pierce|}}}{{{pierce after|}}}|<tr><th>[[Pierce]]</th><td>{{#ifexpr:{{{pierce|0}}} <= 99999|{{formatnum:{{{pierce|0}}}}}|∞}} {{#if:{{{pierce after|}}}|→ {{#ifexpr:{{{pierce after|0}}} <= 99999|{{formatnum:{{{pierce after|0}}}}}|∞}}}}</td></tr>}}<!-- | ||
</th><td>{{{angle|0}}}° {{#if:{{{angle after|}}}|→ {{{angle after|}}}°}}</td></tr>}}<!-- | |||
-->{{#if:{{{pierce|}}}{{{pierce after|}}}|<tr><th>[[Pierce]] | |||
</th><td>{{#ifexpr:{{{pierce|0}}} <= 99999|{{formatnum:{{{pierce|0}}}}}|∞}} {{#if:{{{pierce after|}}}|→ {{#ifexpr:{{{pierce after|0}}} <= 99999|{{formatnum:{{{pierce after|0}}}}}|∞}}}}</td></tr>}}<!-- | |||
-->{{#ifexpr:{{{maxPierce|0}}} > 0 or {{{maxPierce after|0}}} > 0|<tr><th>Max pierce</th><td>{{{maxPierce|0}}} {{#if:{{{maxPierce after|}}}|→ {{{maxPierce after|}}}}}</td></tr>}}<!-- | -->{{#ifexpr:{{{maxPierce|0}}} > 0 or {{{maxPierce after|0}}} > 0|<tr><th>Max pierce</th><td>{{{maxPierce|0}}} {{#if:{{{maxPierce after|}}}|→ {{{maxPierce after|}}}}}</td></tr>}}<!-- | ||
-->{{#if:{{{extraPierceReduction|}}}{{{extraPierceReduction after|}}}|<tr><th>Pierce penalty | -->{{#if:{{{extraPierceReduction|}}}{{{extraPierceReduction after|}}}|<tr><th>Pierce penalty</th><td>{{{extraPierceReduction|0}} {{#if:{{{extraPierceReduction after|}}}|→ {{{extraPierceReduction after|}}}}}</td></tr>}}<!-- | ||
-->{{#if:{{{extraPierceReductionLead|}}}{{{extraPierceReductionLead after|}}}|<tr><th>Lead pierce penalty</th><td>{{{extraPierceReductionLead|0}}} {{#if:{{{extraPierceReductionLead after|}}}|→ {{{extraPierceReductionLead after|}}}}}</td></tr>}}<!-- | |||
-->{{#if:{{{extraPierceReductionLead|}}}{{{extraPierceReductionLead after|}}}|<tr><th>Lead pierce penalty | -->{{#if:{{{extraPierceReductionCeramic|}}}{{{extraPierceReductionCeramic after|}}}|<tr><th>Ceramic pierce penalty</th><td>{{{extraPierceReductionCeramic|0}}} {{#if:{{{extraPierceReductionCeramic after|}}}|→ {{{extraPierceReductionCeramic after|}}}}}</td></tr>}}<!-- | ||
-->{{#if:{{{extraPierceReductionMoab|}}}{{{extraPierceReductionMoab after|}}}|<tr><th>MOAB pierce penalty</th><td>{{{extraPierceReductionMoab|0}}} {{#if:{{{extraPierceReductionMoab after|}}}|→ {{{extraPierceReductionMoab after|}}}}}</td></tr>}}<!-- | |||
-->{{#if:{{{extraPierceReductionCeramic|}}}{{{extraPierceReductionCeramic after|}}}|<tr><th>Ceramic pierce penalty | -->{{#if:{{{extraPierceReductionBfb|}}}{{{extraPierceReductionBfb after|}}}|<tr><th>BFB pierce penalty</th><td>{{{extraPierceReductionBfb|0}}} {{#if:{{{extraPierceReductionBfb after|}}}|→ {{{extraPierceReductionBfb after|}}}}}</td></tr>}}<!-- | ||
-->{{#if:{{{extraPierceReductionZomg|}}}{{{extraPierceReductionZomg after|}}}|<tr><th>ZOMG pierce penalty</th><td>{{{extraPierceReductionZomg|0}}} {{#if:{{{extraPierceReductionZomg after|}}}|→ {{{extraPierceReductionZomg after|}}}}}</td></tr>}}<!-- | |||
-->{{#if:{{{extraPierceReductionMoab|}}}{{{extraPierceReductionMoab after|}}}|<tr><th>MOAB pierce penalty | -->{{#if:{{{extraPierceReductionDdt|}}}{{{extraPierceReductionDdt after|}}}|<tr><th>DDT pierce penalty</th><td>{{{extraPierceReductionDdt|0}}} {{#if:{{{extraPierceReductionDdt after|}}}|→ {{{extraPierceReductionDdt after|}}}}}</td></tr>}}<!-- | ||
-->{{#if:{{{extraPierceReductionBad|}}}{{{extraPierceReductionBad after|}}}|<tr><th>BAD pierce penalty</th><td>{{{extraPierceReductionBad|0}}} {{#if:{{{extraPierceReductionBad after|}}}|→ {{{extraPierceReductionBad after|}}}}}</td></tr>}}<!-- | |||
-->{{#if:{{{extraPierceReductionBfb|}}}{{{extraPierceReductionBfb after|}}}|<tr><th>BFB pierce penalty | -->{{#if:{{{extraPierceReductionMoabs|}}}{{{extraPierceReductionMoabs after|}}}|<tr><th>MOAB-Class pierce penalty</th><td>{{{extraPierceReductionMoabs|0}}} {{#if:{{{extraPierceReductionMoabs after|}}}|→ {{{extraPierceReductionMoabs after|}}}}}</td></tr>}}<!-- | ||
-->{{#if:{{{radius|}}}{{{radius after|}}}|<tr><th>[[Projectile size|Radius]]</th><td>{{#ifexpr:{{{radius|0}}} <= 99999|{{formatnum:{{{radius|0}}}}}|∞}} {{#if:{{{radius after|}}}|→ {{#ifexpr:{{{radius after|0}}} <= 99999|{{formatnum:{{{radius after|0}}}}}|∞}}}}</td></tr>}}<!-- | |||
-->{{#if:{{{extraPierceReductionZomg|}}}{{{extraPierceReductionZomg after|}}}|<tr><th>ZOMG pierce penalty | -->{{#if:{{{damage|}}}{{{damage after|}}}|<tr><th>[[Damage]]</th><td>{{formatnum:{{{damage|0}}}}} {{#if:{{{damage after|}}}|→ {{formatnum:{{{damage after|}}}}}}}</td></tr>}}<!-- | ||
-->{{#ifexpr:{{{maxDamage|0}}} > 0 or {{{maxDamage after|0}}} > 0|<tr><th>Max damage</th><td>{{{maxDamage|1}}} {{#if:{{{maxDamage after|}}}|→ {{{maxDamage after|}}}}}</td></tr>}}<!-- | |||
-->{{#if:{{{extraPierceReductionDdt|}}}{{{extraPierceReductionDdt after|}}}|<tr><th>DDT pierce penalty | -->{{#if:{{{critDamage|}}}{{{critDamage after|}}}|<tr><th>[[Crit]] damage</th><td>{{{critDamage|0}}} {{#if:{{{critDamage after|}}}|→ {{{critDamage after|}}}}}</td></tr>}}<!-- | ||
-->{{#if:{{{damageAddLead|}}}{{{damageAddLead after|}}}|<tr><th>[[Lead damage]]</th><td>+{{{damageAddLead|0}}} {{#if:{{{damageAddLead after|}}}|→ +{{{damageAddLead after|}}}}}</td></tr>}}<!-- | |||
-->{{#if:{{{extraPierceReductionBad|}}}{{{extraPierceReductionBad after|}}}|<tr><th>BAD pierce penalty | -->{{#if:{{{damageAddCeramic|}}}{{{damageAddCeramic after|}}}|<tr><th>[[Ceramic damage]]</th><td>+{{{damageAddCeramic|0}}} {{#if:{{{damageAddCeramic after|}}}|→ +{{{damageAddCeramic after|}}}}}</td></tr>}}<!-- | ||
-->{{#if:{{{damageAddCeramicExceptCAS|}}}{{{damageAddCeramicExceptCAS after|}}}|<tr><th>[[Ceramic damage]]<br><small>(excl. [[Dreadbloon (BTD6)|Ceramic Armor Shell]])</small></th><td>+{{{damageAddCeramicExceptCAS|0}}} {{#if:{{{damageAddCeramicExceptCAS after|}}}|→ +{{{damageAddCeramicExceptCAS after|}}}}}</td></tr>}}<!-- | |||
-->{{#if:{{{extraPierceReductionMoabs|}}}{{{extraPierceReductionMoabs after|}}}|< | -->{{#if:{{{damageAddBad|}}}{{{damageAddBad after|}}}|<tr><th>[[BAD damage]]</th><td>+{{{damageAddBad|0}}} {{#if:{{{damageAddBad after|}}}|→ +{{{damageAddBad after|}}}}}</td></tr>}}<!-- | ||
-->{{#if:{{{damageAddMoabs|}}}{{{damageAddMoabs after|}}}|<tr><th>[[MOAB-Class damage]]</th><td>+{{{damageAddMoabs|0}}} {{#if:{{{damageAddMoabs after|}}}|→ +{{{damageAddMoabs after|}}}}}</td></tr>}}<!-- | |||
-->{{#if:{{{radius|}}}{{{radius after|}}}|<tr><th>[[Projectile size|Radius]] | -->{{#if:{{{damageAddBoss|}}}{{{damageAddBoss after|}}}|<tr><th>[[Boss damage]]</th><td>+{{{damageAddBoss|0}}} {{#if:{{{damageAddBoss after|}}}|→ +{{{damageAddBoss after|}}}}}</td></tr>}}<!-- | ||
</th><td>{{#ifexpr:{{{radius|0}}} <= 99999|{{formatnum:{{{radius|0}}}}}|∞}} {{#if:{{{radius after|}}}|→ {{#ifexpr:{{{radius after|0}}} <= 99999|{{formatnum:{{{radius after|0}}}}}|∞}}}}</td></tr>}}<!-- | -->{{#if:{{{damageAddCamo|}}}{{{damageAddCamo after|}}}|<tr><th>[[Camo damage]]</th><td>+{{{damageAddCamo|0}}} {{#if:{{{damageAddCamo after|}}}|→ +{{{damageAddCamo after|}}}}}</td></tr>}}<!-- | ||
-->{{#if:{{{damage|}}}{{{damage after|}}}|<tr><th>[[Damage]] | -->{{#if:{{{damageAddFortified|}}}{{{damageAddFortified after|}}}|<tr><th>[[Fortified damage]]</th><td>+{{{damageAddFortified|0}}} {{#if:{{{damageAddFortified after|}}}|→ +{{{damageAddFortified after|}}}}}</td></tr>}}<!-- | ||
</th><td>{{formatnum:{{{damage|0}}}}} {{#if:{{{damage after|}}}|→ {{formatnum:{{{damage after|}}}}}}}</td></tr>}}<!-- | -->{{#if:{{{damageAddFortifiedMoabs|}}}{{{damageAddFortifiedMoabs after|}}}|<tr><th>[[Fortified MOAB-Class damage]]</th><td>+{{{damageAddFortifiedMoabs|0}}} {{#if:{{{damageAddFortifiedMoabs after|}}}|→ +{{{damageAddFortifiedMoabs after|}}}}}</td></tr>}}<!-- | ||
-->{{#ifexpr:{{{maxDamage|0}}} > 0 or {{{maxDamage after|0}}} > 0|<tr><th>Max damage | -->{{#if:{{{damageAddStunned|}}}{{{damageAddStunned after|}}}|<tr><th>[[Stunned damage]]</th><td>+{{{damageAddStunned|0}}} {{#if:{{{damageAddStunned after|}}}|→ +{{{damageAddStunned after|}}}}}</td></tr>}}<!-- | ||
</th><td>{{{maxDamage|1}}} {{#if:{{{maxDamage after|}}}|→ {{{maxDamage after|}}}}}</td></tr>}}<!-- | -->{{#if:{{{damageAddShocked1|}}}{{{damageAddShocked1 after|}}}|<tr><th>[[Shocked damage]] (lv. 1)</th><td>+{{{damageAddShocked1|0}}} {{#if:{{{damageAddShocked1 after|}}}|→ +{{{damageAddShocked1 after|}}}}}</td></tr>}}<!-- | ||
-->{{#if:{{{critDamage|}}}{{{critDamage after|}}}|<tr><th>[[Crit]] damage | -->{{#if:{{{damageAddShocked2|}}}{{{damageAddShocked2 after|}}}|<tr><th>[[Shocked damage]] (lv. 2)</th><td>+{{{damageAddShocked2|0}}} {{#if:{{{damageAddShocked2 after|}}}|→ +{{{damageAddShocked2 after|}}}}}</td></tr>}}<!-- | ||
</th><td>{{{critDamage|0}}} {{#if:{{{critDamage after|}}}|→ {{{critDamage after|}}}}}</td></tr>}}<!-- | -->{{#if:{{{damageAddShocked3|}}}{{{damageAddShocked3 after|}}}|<tr><th>[[Shocked damage]] (lv. 3)</th><td>+{{{damageAddShocked3|0}}} {{#if:{{{damageAddShocked3 after|}}}|→ +{{{damageAddShocked3 after|}}}}}</td></tr>}}<!-- | ||
-->{{#if:{{{damageAddLead|}}}{{{damageAddLead after|}}}|<tr><th>[[Lead damage]] | -->{{#if:{{{damageAddShocked4|}}}{{{damageAddShocked4 after|}}}|<tr><th>[[Shocked damage]] (lv. 4)</th><td>+{{{damageAddShocked4|0}}} {{#if:{{{damageAddShocked4 after|}}}|→ +{{{damageAddShocked4 after|}}}}}</td></tr>}}<!-- | ||
</th><td>+{{{damageAddLead|0}}} {{#if:{{{damageAddLead after|}}}|→ +{{{damageAddLead after|}}}}}</td></tr>}}<!-- | -->{{#if:{{{damageAddStickied|}}}{{{damageAddStickied after|}}}|<tr><th>[[Stickied damage]]</th><td>+{{{damageAddStickied|0}}} {{#if:{{{damageAddStickied after|}}}|→ +{{{damageAddStickied after|}}}}}</td></tr>}}<!-- | ||
-->{{#if:{{{damageAddCeramic|}}}{{{damageAddCeramic after|}}}|<tr><th>[[Ceramic damage]] | -->{{#if:{{{immuneBloonProperties|}}}{{{immuneBloonProperties after|}}}|<tr><th>[[Damage type]]</th><td>{{#switch:{{{immuneBloonProperties}}} | ||
</th><td>+{{{damageAddCeramic|0}}} {{#if:{{{damageAddCeramic after|}}}|→ +{{{damageAddCeramic after|}}}}}</td></tr>}}<!-- | |||
-->{{#if:{{{damageAddCeramicExceptCAS|}}}{{{damageAddCeramicExceptCAS after|}}}|<tr><th>[[Ceramic damage]]<br><small>(excl. [[Dreadbloon (BTD6)|Ceramic Armor Shell]])</small> | |||
</th><td>+{{{damageAddCeramicExceptCAS|0}}} {{#if:{{{damageAddCeramicExceptCAS after|}}}|→ +{{{damageAddCeramicExceptCAS after|}}}}}</td></tr>}}<!-- | |||
-->{{#if:{{{damageAddBad|}}}{{{damageAddBad after|}}}|<tr><th>[[BAD damage]] | |||
</th><td>+{{{damageAddBad|0}}} {{#if:{{{damageAddBad after|}}}|→ +{{{damageAddBad after|}}}}}</td></tr>}}<!-- | |||
-->{{#if:{{{damageAddMoabs|}}}{{{damageAddMoabs after|}}}|<tr><th>[[MOAB-Class damage]] | |||
</th><td>+{{{damageAddMoabs|0}}} {{#if:{{{damageAddMoabs after|}}}|→ +{{{damageAddMoabs after|}}}}}</td></tr>}}<!-- | |||
-->{{#if:{{{damageAddBoss|}}}{{{damageAddBoss after|}}}|<tr><th>[[Boss damage]] | |||
</th><td>+{{{damageAddBoss|0}}} {{#if:{{{damageAddBoss after|}}}|→ +{{{damageAddBoss after|}}}}}</td></tr>}}<!-- | |||
-->{{#if:{{{damageAddCamo|}}}{{{damageAddCamo after|}}}|<tr><th>[[Camo damage]] | |||
</th><td>+{{{damageAddCamo|0}}} {{#if:{{{damageAddCamo after|}}}|→ +{{{damageAddCamo after|}}}}}</td></tr>}}<!-- | |||
-->{{#if:{{{damageAddFortified|}}}{{{damageAddFortified after|}}}|<tr><th>[[Fortified damage]] | |||
</th><td>+{{{damageAddFortified|0}}} {{#if:{{{damageAddFortified after|}}}|→ +{{{damageAddFortified after|}}}}}</td></tr>}}<!-- | |||
-->{{#if:{{{damageAddFortifiedMoabs|}}}{{{damageAddFortifiedMoabs after|}}}|<tr><th>[[Fortified MOAB-Class damage]] | |||
</th><td>+{{{damageAddFortifiedMoabs|0}}} {{#if:{{{damageAddFortifiedMoabs after|}}}|→ +{{{damageAddFortifiedMoabs after|}}}}}</td></tr>}}<!-- | |||
-->{{#if:{{{damageAddStunned|}}}{{{damageAddStunned after|}}}|<tr><th>[[Stunned damage]] | |||
</th><td>+{{{damageAddStunned|0}}} {{#if:{{{damageAddStunned after|}}}|→ +{{{damageAddStunned after|}}}}}</td></tr>}}<!-- | |||
-->{{#if:{{{damageAddShocked1|}}}{{{damageAddShocked1 after|}}}|<tr><th>[[Shocked damage]] (lv. 1) | |||
</th><td>+{{{damageAddShocked1|0}}} {{#if:{{{damageAddShocked1 after|}}}|→ +{{{damageAddShocked1 after|}}}}}</td></tr>}}<!-- | |||
-->{{#if:{{{damageAddShocked2|}}}{{{damageAddShocked2 after|}}}|<tr><th>[[Shocked damage]] (lv. 2) | |||
</th><td>+{{{damageAddShocked2|0}}} {{#if:{{{damageAddShocked2 after|}}}|→ +{{{damageAddShocked2 after|}}}}}</td></tr>}}<!-- | |||
-->{{#if:{{{damageAddShocked3|}}}{{{damageAddShocked3 after|}}}|<tr><th>[[Shocked damage]] (lv. 3) | |||
</th><td>+{{{damageAddShocked3|0}}} {{#if:{{{damageAddShocked3 after|}}}|→ +{{{damageAddShocked3 after|}}}}}</td></tr>}}<!-- | |||
-->{{#if:{{{damageAddShocked4|}}}{{{damageAddShocked4 after|}}}|<tr><th>[[Shocked damage]] (lv. 4) | |||
</th><td>+{{{damageAddShocked4|0}}} {{#if:{{{damageAddShocked4 after|}}}|→ +{{{damageAddShocked4 after|}}}}}</td></tr>}}<!-- | |||
-->{{#if:{{{damageAddStickied|}}}{{{damageAddStickied after|}}}|<tr><th>[[Stickied damage]] | |||
</th><td>+{{{damageAddStickied|0}}} {{#if:{{{damageAddStickied after|}}}|→ +{{{damageAddStickied after|}}}}}</td></tr>}}<!-- | |||
-->{{#if:{{{immuneBloonProperties|}}}{{{immuneBloonProperties after|}}}|<tr><th>[[Damage type]] | |||
</th><td>{{#switch:{{{immuneBloonProperties}}} | |||
|0=<abbr class="explain" title="Can pop any Bloon type">Normal (or Acid)</abbr> | |0=<abbr class="explain" title="Can pop any Bloon type">Normal (or Acid)</abbr> | ||
|1=<abbr class="explain" title="Cannot pop Lead">Shatter</abbr> | |1=<abbr class="explain" title="Cannot pop Lead">Shatter</abbr> | ||
| Line 84: | Line 52: | ||
|17=<abbr class="explain" title="Cannot pop Lead or frozen">Sharp</abbr> | |17=<abbr class="explain" title="Cannot pop Lead or frozen">Sharp</abbr> | ||
|???}}}}</td></tr>}}<!-- | |???}}}}</td></tr>}}<!-- | ||
-->{{#if:{{{speed|}}}{{{speed after|}}}|<tr><th>[[Projectile speed|Speed]] | -->{{#if:{{{speed|}}}{{{speed after|}}}|<tr><th>[[Projectile speed|Speed]]</th><td>{{{speed|0}}} units/s {{#if:{{{speed after|}}}|→ {{{speed after|}}} units/s}}</td></tr>}}<!-- | ||
</th><td>{{{speed|0}}} units/s {{#if:{{{speed after|}}}|→ {{{speed after|}}} units/s}}</td></tr>}}<!-- | -->{{#if:{{{jumpDistance|}}}{{{jumpDistance after|}}}|<tr><th>Jump distance</th><td>{{{jumpDistance|0}}} units {{#if:{{{jumpDistance after|}}}|→ {{{jumpDistance after|}}} units}}</td></tr>}}<!-- | ||
-->{{#if:{{{jumpDistance|}}}{{{jumpDistance after|}}}|<tr><th>Jump distance | -->{{#if:{{{lifespan|}}}{{{lifespan after|}}}|<tr><th>[[Projectile lifespan|Lifespan]]</th><td>{{{lifespan|0}}}s {{#if:{{{lifespan after|}}}|→ {{{lifespan after|}}}s}}</td></tr>}}<!-- | ||
</th><td>{{{jumpDistance|0}}} units {{#if:{{{jumpDistance after|}}}|→ {{{jumpDistance after|}}} units}}</td></tr>}}<!-- | -->{{#if:{{{filters|}}}{{{filters after|}}}|<tr><th>Cannot hit</th><td>{{{filters|None}}} {{#if:{{{filters after|}}}|→ {{{filters after|}}}}}</td></tr>}}<!-- | ||
-->{{#if:{{{lifespan|}}}{{{lifespan after|}}}|<tr><th>[[Projectile lifespan|Lifespan]] | -->{{#if:{{{refreshHitInterval|}}}{{{refreshHitInterval after|}}}|<tr><th>Rehit interval</th><td>{{{refreshHitInterval|0}}}s {{#if:{{{refreshHitInterval after|}}}|→ {{{refreshHitInterval after|}}}s}}</td></tr>}}<!-- | ||
</th><td>{{{lifespan|0}}}s {{#if:{{{lifespan after|}}}|→ {{{lifespan after|}}}s}}</td></tr>}}<!-- | -->{{#if:{{{refreshPierceInterval|}}}|<tr><th>Refresh pierce interval</th><td>{{{refreshPierceInterval|0}}}s {{#if:{{{refreshPierceInterval after|}}}|→ {{{refreshPierceInterval after|}}}s}}</td></tr>}}<!-- | ||
-->{{#if:{{{filters|}}}{{{filters after|}}}|<tr><th>Cannot hit | -->{{#if:{{{hitChance|}}}{{{hitChance after|}}}|<tr><th>Hit chance</th><td>{{{hitChance|0}}} {{#if:{{{hitChance after|}}}|→ {{{hitChance after|}}}}}</td></tr>}}</table><noinclude>[[Category:Stat templates]][[Category:BTD6 templates]]</noinclude> | ||
</th><td>{{{filters|None}}} {{#if:{{{filters after|}}}|→ {{{filters after|}}}}}</td></tr>}}<!-- | |||
-->{{#if:{{{refreshHitInterval|}}}{{{refreshHitInterval after|}}}|<tr><th>Rehit interval | |||
</th><td>{{{refreshHitInterval|0}}}s {{#if:{{{refreshHitInterval after|}}}|→ {{{refreshHitInterval after|}}}s}}</td></tr>}}<!-- | |||
-->{{#if:{{{refreshPierceInterval|}}}|<tr><th>Refresh pierce interval | |||
</th><td>{{{refreshPierceInterval|0}}}s {{#if:{{{refreshPierceInterval after|}}}|→ {{{refreshPierceInterval after|}}}s}}</td></tr>}}<!-- | |||
-->{{#if:{{{hitChance|}}}{{{hitChance after|}}}|<tr><th>Hit chance | |||
</th><td>{{{hitChance|0}}} {{#if:{{{hitChance after|}}}|→ {{{hitChance after|}}}}}</td></tr>}}</table><noinclude>[[Category:Stat templates]][[Category:BTD6 templates]]</noinclude> | |||
Revision as of 04:28, 13 August 2024
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