Bloons (console): Difference between revisions
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|release 3 date={{date|28 May 2010}}<ref name=DSi>{{cite|url=https://www.nintendo.com/en-gb/Games/Nintendo-DSiWare/BLOONS-262169.html|retrieved=9 September 2024|title=Official Nintendo DSi page}}</ref> | |release 3 date={{date|28 May 2010}}<ref name=DSi>{{cite|url=https://www.nintendo.com/en-gb/Games/Nintendo-DSiWare/BLOONS-262169.html|retrieved=9 September 2024|title=Official Nintendo DSi page}}</ref> | ||
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'''''Bloons''''' (also called '''''Bloons Console''''' to distinguish it from the original) is a console game in the [[Bloons (series)|''Bloons'' series]] that was first announced on the Ninja Kiwi Blog on 16th June 2009, developed by Bloober Team and published by Hands-On Mobile.<ref name=Announce>{{cite|url=https://web.archive.org/web/20090626074144/https://ninjakiwi.com/blog/bloons-coming-to-a-phone-xbox-dsi-psp-near-you/|archive timestamp =26 Jun 2009 07:41:44 GMT|title=Announcement on the Ninja Kiwi Blog|}}</ref> In | '''''Bloons''''' (also called '''''Bloons Console''''' to distinguish it from the original) is a console game in the [[Bloons (series)|''Bloons'' series]] that was first announced on the Ninja Kiwi Blog on 16th June 2009, developed by Bloober Team and published by Hands-On Mobile.<ref name=Announce>{{cite|url=https://web.archive.org/web/20090626074144/https://ninjakiwi.com/blog/bloons-coming-to-a-phone-xbox-dsi-psp-near-you/|archive timestamp =26 Jun 2009 07:41:44 GMT|title=Announcement on the Ninja Kiwi Blog|}}</ref> It is based on ''[[Even More Bloons]]'', but remade in a new engine with different content. In the blog post announcing the console ports, it was announced that ''Bloons'' would be ported to non-iOS Phones, Xbox Live Arcade, DSi, and the PSP under Hands-On Mobile. The PSP port was be the first console port for ''Bloons'', as it released alongside other minis titles as the first batch of Playstation Minis on the 1st of October 2009.<ref name=PSP/> At an unknown time around 2010, ''Bloons'' on PSP would receive an update that would make the graphics more in line with the original Flash version of ''Bloons''. | ||
The Wii version of ''Bloons'' on WiiWare released at some point in early February 2010.<ref name=nl/> On the 28th of May 2010, the ''Bloons'' port for DSi was released.<ref name=DSi/> On the 14th of July 2010, Playstation posted the top ten selling PSP Minis, where ''Bloons'' ranked 5th out of a total of 85 minis titles.<ref name=PSP2>{{cite|url=https://blog.playstation.com/2010/07/14/playstation-minis-over-1-million-served/|retrieved=9 September 2024|title=Official Playstation minis sales numbers}}</ref> The non-iOS phone and Xbox Live Arcade ports were silently canceled, resulting in the DSi version being the last port of ''Bloons'' handled by Bloober Team and Hands-On Mobile. | The Wii version of ''Bloons'' on WiiWare released at some point in early February 2010.<ref name=nl/> On the 28th of May 2010, the ''Bloons'' port for DSi was released.<ref name=DSi/> On the 14th of July 2010, Playstation posted the top ten selling PSP Minis, where ''Bloons'' ranked 5th out of a total of 85 minis titles.<ref name=PSP2>{{cite|url=https://blog.playstation.com/2010/07/14/playstation-minis-over-1-million-served/|retrieved=9 September 2024|title=Official Playstation minis sales numbers}}</ref> The non-iOS phone and Xbox Live Arcade ports were silently canceled, resulting in the DSi version being the last port of ''Bloons'' handled by Bloober Team and Hands-On Mobile. | ||
<!--credits suggest that the engine is an in-house engine by Bloober Team, as in the credits of Bloons (Wii), there is credits given for engine programmers--> | <!--credits suggest that the engine is an in-house engine by Bloober Team, as in the credits of Bloons (Wii), there is credits given for engine programmers--> | ||
==Differences between Versions== | ==Differences between Versions== | ||
===Differences from | ===Differences from ''Even More Bloons''=== | ||
*Different control scheme, instead of the power of a throw oscillating over time when holding the left mouse, power is instead adjustable with the up and down buttons. | *Different control scheme, instead of the power of a throw oscillating over time when holding the left mouse, power is instead adjustable with the up and down buttons. | ||
**Unlike both the Flash and iOS versions, players can maintain the angle and charge of a throw without throwing a dart. | **Unlike both the Flash and iOS versions, players can maintain the angle and charge of a throw without throwing a dart. | ||
*Offline level editor built into the game, letting the player create 20 custom levels. | *Offline level editor built into the game, letting the player create 20 custom levels. | ||
*Unlimited Darts cannot progress the player onto the next level, so the next level can only be accessed by beating the previous level without using Unlimited Darts. | *Unlimited Darts cannot progress the player onto the next level, so the next level can only be accessed by beating the previous level without using Unlimited Darts. | ||