Strategy:Bloons TD Battles 2/Loadouts: Difference between revisions
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Created page with "==Aggro== ===Tack-Mortar-Farm=== {{BTDB2 loadout |name=Tack-Mortar-Farm |tower 1=Tack Shooter |tower 2=Mortar Monkey |tower 3=Banana Farm |hero 1=Agent Jericho |hero 2=Highwayman Jericho |hero 3=Star Captain Jericho |last updated=4.1.2 }} *bullet points go here *useful advice *weaknesses ==Passive== ===Druid-Sub-Farm=== {{BTDB2 loadout |name=Druid-Sub-Farm |tower 1=Druid |tower 2=Monkey Sub |tower 3=Banana Farm |hero=Obyn Greenfoot |last updated=4.1.2 }} *bullet points..." |
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*useful advice | *useful advice | ||
*weaknesses | *weaknesses | ||
===Sniper-Super-Village=== | |||
{{BTDB2 loadout | |||
|name=Sniper-Super-Village | |||
|tower 1=Sniper Monkey | |||
|tower 2=Super Monkey | |||
|tower 3=Monkey Village | |||
|hero=Bonnie | |||
|last updated=4.2.1 | |||
}} | |||
Sniper-Super-Village is a top tier loadout on most maps and is extremely common in high-ranked Hall of Masters games. | |||
*Start with a Sniper Monkey and upgrade to 0-2-0 to handle the earlygame. | |||
*Place Bonnie and start upgrading carts. | |||
*Upgrade the Sniper to 2-3-0. It comfortably handles rounds 11 to 16. | |||
*Start getting [[Supply Drop (Battles 2)|Supply Drop]]s and [[Monkeyconomy|Monkeyconomies]]. | |||
*Get a 0-0-2 Super Monkey for any round 17+ MOABs. | |||
*Get [[Maim MOAB (Battles 2)|Maim MOAB]] to for any round 22+ ZOMGs. | |||
==Mixed== | ==Mixed== | ||
| Line 40: | Line 57: | ||
|hero 3=Captain Churchill | |hero 3=Captain Churchill | ||
|hero 4=Sentai Churchill | |hero 4=Sentai Churchill | ||
|last updated=4 | |hero 5=Bonnie | ||
|last updated=4.2 | |||
}} | }} | ||
*bullet points go here | *bullet points go here | ||
Revision as of 07:06, 20 September 2024
Aggro
Tack-Mortar-Farm
| Towers | ||
|---|---|---|
| Hero options | ||
Agent Jericho |
Highwayman Jericho |
Star Captain Jericho |
- bullet points go here
- useful advice
- weaknesses
Passive
Druid-Sub-Farm
| Towers | ||
|---|---|---|
| Hero options | ||
Quincy |
||
- bullet points go here
- useful advice
- weaknesses
Sniper-Super-Village
| Towers | ||
|---|---|---|
| Hero options | ||
Quincy |
||
Sniper-Super-Village is a top tier loadout on most maps and is extremely common in high-ranked Hall of Masters games.
- Start with a Sniper Monkey and upgrade to 0-2-0 to handle the earlygame.
- Place Bonnie and start upgrading carts.
- Upgrade the Sniper to 2-3-0. It comfortably handles rounds 11 to 16.
- Start getting Supply Drops and Monkeyconomies.
- Get a 0-0-2 Super Monkey for any round 17+ MOABs.
- Get Maim MOAB to for any round 22+ ZOMGs.
Mixed
Bucc-Alch-Spac
| Towers | ||
|---|---|---|
| Hero options | ||
Quincy |
Cyber Quincy |
Captain Churchill |
Sentai Churchill |
Bonnie |
|
- bullet points go here
- useful advice
- weaknesses
Map-specific
Bot Factory Heli-Mortar-Alch
| Towers | ||
|---|---|---|
| Hero options | ||
Agent Jericho |
Highwayman Jericho |
Star Captain Jericho |
- bullet points go here
- useful advice
- weaknesses