Strategy:Bloons TD Battles 2/Loadouts: Difference between revisions
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== | <!-- note for editors: | ||
===Tack-Mortar-Farm | - if you update a loadout to account for balance changes, make sure to change the "last updated" version in the template to indicate that it's up-to-date | ||
- if a loadout falls out of the meta, move it to the bottom of the page and add "|dead=y" to the loadout template | |||
- make sure to use correct spelling and capitalisation in the loadout templates, and always list towers within the loadout in their in-game order | |||
--> | |||
This is a list of popular loadouts | |||
==Dart-Glue-Farm== | |||
{{BTDB2 loadout | |||
|name=Dart-Glue-Farm | |||
|tower 1=Dart Monkey | |||
|tower 2=Glue Gunner | |||
|tower 3=Banana Farm | |||
|hero=Etienne | |||
|last updated=4.2.1 | |||
}} | |||
{{strategy needed}} | |||
==Dart-Glue-Village== | |||
{{BTDB2 loadout | |||
|name=Dart-Glue-Village | |||
|tower 1=Dart Monkey | |||
|tower 2=Glue Gunner | |||
|tower 3=Monkey Village | |||
|hero 1=Ezili | |||
|hero 2=Smudge Catt Ezili | |||
|last updated=4.2.1 | |||
}} | |||
{{strategy needed}} | |||
==Bomb-Sub-Farm== | |||
{{BTDB2 loadout | |||
|name=Bomb-Sub-Farm | |||
|tower 1=Bomb Shooter | |||
|tower 2=Monkey Sub | |||
|tower 3=Banana Farm | |||
|hero=Fateweaver Adora | |||
|last updated=4.2.1 | |||
}} | |||
{{strategy needed}} | |||
==Tack-Mortar-Farm== | |||
{{BTDB2 loadout | {{BTDB2 loadout | ||
|name=Tack-Mortar-Farm | |name=Tack-Mortar-Farm | ||
| Line 9: | Line 48: | ||
|hero 2=Highwayman Jericho | |hero 2=Highwayman Jericho | ||
|hero 3=Star Captain Jericho | |hero 3=Star Captain Jericho | ||
|last updated=4.1 | |last updated=4.2.1 | ||
}} | }} | ||
{{strategy needed}} | |||
== | ==Ice-Dartling-Farm== | ||
{{BTDB2 loadout | {{BTDB2 loadout | ||
|name= | |name=Ice-Dartling-Farm | ||
|tower 1= | |tower 1=Ice Monkey | ||
|tower 2=Monkey | |tower 2=Dartling Gunner | ||
|tower 3=Banana Farm | |||
|hero=Fusty the Snowman | |||
|last updated=4.2.1 | |||
}} | |||
{{strategy needed}} | |||
==Sniper-Super-Farm== | |||
{{BTDB2 loadout | |||
|name=Sniper-Super-Farm | |||
|tower 1=Sniper Monkey | |||
|tower 2=Super Monkey | |||
|tower 3=Banana Farm | |tower 3=Banana Farm | ||
|hero= | |hero=Adora | ||
|last updated=4.1 | |last updated=4.2.1 | ||
}} | }} | ||
{{strategy needed}} | |||
==Sniper-Super-Village== | |||
{{BTDB2 loadout | {{BTDB2 loadout | ||
|name=Sniper-Super-Village | |name=Sniper-Super-Village | ||
| Line 38: | Line 83: | ||
|last updated=4.2.1 | |last updated=4.2.1 | ||
}} | }} | ||
Sniper-Super-Village is a top tier loadout on most maps and is extremely common in high-ranked Hall of Masters games. | Sniper-Super-Village is currently a top tier loadout on most maps and is extremely common in high-ranked Hall of Masters games. | ||
*Start with a Sniper Monkey and upgrade to 0-2-0 to handle the earlygame. | *Start with a Sniper Monkey and upgrade to 0-2-0 to handle the earlygame. | ||
*Place Bonnie and start upgrading carts. | *Place Bonnie and start upgrading carts. | ||
| Line 44: | Line 89: | ||
*Start getting [[Supply Drop (Battles 2)|Supply Drop]]s and [[Monkeyconomy|Monkeyconomies]]. | *Start getting [[Supply Drop (Battles 2)|Supply Drop]]s and [[Monkeyconomy|Monkeyconomies]]. | ||
*Get a 0-0-2 Super Monkey for any round 17+ MOABs. | *Get a 0-0-2 Super Monkey for any round 17+ MOABs. | ||
*Get [[Maim MOAB (Battles 2)|Maim MOAB]] | *Get [[Maim MOAB (Battles 2)|Maim MOAB]] for any round 22+ ZOMGs. | ||
== | ==Sub-Druid-Farm== | ||
===Bucc-Alch-Spac | {{BTDB2 loadout | ||
|name=Sub-Druid-Farm | |||
|tower 1=Monkey Sub | |||
|tower 2=Druid | |||
|tower 3=Banana Farm | |||
|hero=Obyn Greenfoot | |||
|last updated=4.2.1 | |||
}} | |||
{{strategy needed}} | |||
==Bucc-Alch-Spac== | |||
{{BTDB2 loadout | {{BTDB2 loadout | ||
|name=Bucc-Alch-Spac | |name=Bucc-Alch-Spac | ||
| Line 58: | Line 113: | ||
|hero 4=Sentai Churchill | |hero 4=Sentai Churchill | ||
|hero 5=Bonnie | |hero 5=Bonnie | ||
|last updated=4.2 | |last updated=4.2.1 | ||
}} | }} | ||
{{strategy needed}} | |||
==Map-specific== | ==Map-specific== | ||
| Line 74: | Line 127: | ||
|hero 2=Highwayman Jericho | |hero 2=Highwayman Jericho | ||
|hero 3=Star Captain Jericho | |hero 3=Star Captain Jericho | ||
|last updated=4.1 | |last updated=4.2.1 | ||
}} | }} | ||
{{strategy needed}} | |||
Revision as of 16:32, 21 September 2024
This is a list of popular loadouts
Dart-Glue-Farm
| Towers | ||
|---|---|---|
Dart Monkey |
||
| Hero options | ||
Quincy |
||
| This strategy section is empty or incomplete. See the strategy guidelines for more information on how to write strategy sections. |
Dart-Glue-Village
| Towers | ||
|---|---|---|
Dart Monkey |
||
| Hero options | ||
Ezili |
Smudge Catt Ezili |
|
| This strategy section is empty or incomplete. See the strategy guidelines for more information on how to write strategy sections. |
Bomb-Sub-Farm
| Towers | ||
|---|---|---|
| Hero options | ||
Quincy |
||
| This strategy section is empty or incomplete. See the strategy guidelines for more information on how to write strategy sections. |
Tack-Mortar-Farm
| Towers | ||
|---|---|---|
| Hero options | ||
Agent Jericho |
Highwayman Jericho |
Star Captain Jericho |
| This strategy section is empty or incomplete. See the strategy guidelines for more information on how to write strategy sections. |
Ice-Dartling-Farm
| Towers | ||
|---|---|---|
| Hero options | ||
Quincy |
||
| This strategy section is empty or incomplete. See the strategy guidelines for more information on how to write strategy sections. |
Sniper-Super-Farm
| Towers | ||
|---|---|---|
| Hero options | ||
Quincy |
||
| This strategy section is empty or incomplete. See the strategy guidelines for more information on how to write strategy sections. |
Sniper-Super-Village
| Towers | ||
|---|---|---|
| Hero options | ||
Quincy |
||
Sniper-Super-Village is currently a top tier loadout on most maps and is extremely common in high-ranked Hall of Masters games.
- Start with a Sniper Monkey and upgrade to 0-2-0 to handle the earlygame.
- Place Bonnie and start upgrading carts.
- Upgrade the Sniper to 2-3-0. It comfortably handles rounds 11 to 16.
- Start getting Supply Drops and Monkeyconomies.
- Get a 0-0-2 Super Monkey for any round 17+ MOABs.
- Get Maim MOAB for any round 22+ ZOMGs.
Sub-Druid-Farm
| Towers | ||
|---|---|---|
| Hero options | ||
Quincy |
||
| This strategy section is empty or incomplete. See the strategy guidelines for more information on how to write strategy sections. |
Bucc-Alch-Spac
| Towers | ||
|---|---|---|
| Hero options | ||
Quincy |
Cyber Quincy |
Captain Churchill |
Sentai Churchill |
Bonnie |
|
| This strategy section is empty or incomplete. See the strategy guidelines for more information on how to write strategy sections. |
Map-specific
Bot Factory Heli-Mortar-Alch
| Towers | ||
|---|---|---|
| Hero options | ||
Agent Jericho |
Highwayman Jericho |
Star Captain Jericho |
| This strategy section is empty or incomplete. See the strategy guidelines for more information on how to write strategy sections. |