Strategy:Primary Only: Difference between revisions
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|[[File:BTD6 QuincyPortrait.png|x50px]] | |[[File:BTD6 QuincyPortrait.png|x50px]] | ||
|Quincy is a hero geared for beginners, so he naturally is able to defend against the earlier rounds. Rapid Shot can help against the Round 40 MOAB. | |Quincy is a hero geared for beginners, so he naturally is able to defend against the earlier rounds. Rapid Shot can help against the Round 40 MOAB. | ||
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|[[Sauda (BTD6)|Sauda]] | |||
|[[File:BTD6 SaudaPortrait.png|x50px]] | |||
|Sauda has camo popping right off the bat and gains the ability to pop lead with her ability at level 3. She is especially effective in maps that have a big loop or curve for her to be placed in. | |||
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|[[Pat Fusty (BTD6)|Pat Fusty]] | |||
|[[File:BTD6 PatFustyPortrait.png|x50px]] | |||
|Pat's level 3 ability is good for towers that launch many projectiles but have low base damage. Use him with [[The Tack Zone (BTD6)|The Tack Zone]] and [[Blade Maelstrom (BTD6)|Blade Maelstrom]] to further buff their power. If you end up placing a lot of towers, such as Dart Monkeys and Boomerang Monkeys, try to put them around Pat so they can use his buffs. | |||
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|[[Dart Monkey (BTD6)|Dart Monkey]] | |[[Dart Monkey (BTD6)|Dart Monkey]] | ||
|[[File:BTD6 000-DartMonkey.png|x50px]] | |[[File:BTD6 000-DartMonkey.png|x50px]] | ||
|Dart Monkeys are a versatile defense, being cheap, performing well in the early-game, and having upgrades that let them pop lead and camo. Use | |Dart Monkeys are a versatile defense, being cheap, performing well in the early-game, and having upgrades that let them pop lead and camo. Use top or bottom path if the map has long, straight paths, or middle path if it does not. The often-forgotten [[Plasma Monkey Fan Club (BTD6)|Plasma Monkey Fan Club]] may be of use here because of the limited tower selection. | ||
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|[[Tack Shooter (BTD6)|Tack Shooter]] | |||
|[[File:BTD6 000-TackShooter.png|x50px]] | |||
|Tack Shooters are best to place inside bends or corners. [[The Tack Zone (BTD6)|The Tack Zone]] can be a game finisher and [[Blade Maelstrom (BTD6)|Blade Maelstrom]]'s ability can save you if the Bloons become too overwhelming. If you mainly use Tack Shooters, make sure you have a hero or other towers that can pop camo, as they have no camo detection. | |||
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|[[Boomerang Monkey (BTD6)|Boomerang Monkey]] | |||
|[[File:BTD6 000-BoomerangMonkey.png|x50px]] | |||
|Boomerang Monkeys are a good choice, being powerful in groups and having good coverage on this mode. MOAB Press can easily be a finisher for round 40, top path is a great choice on longer, straighter maps, and middle path can deal high damage to an area around its range. | |||
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|[[Admiral Brickell (BTD6)|Admiral Brickell]]<br>[[Striker Jones (BTD6)|Striker Jones]]<br>[[Rosalia (BTD6)|Rosalia]] | |[[Admiral Brickell (BTD6)|Admiral Brickell]]<br>[[Striker Jones (BTD6)|Striker Jones]]<br>[[Rosalia (BTD6)|Rosalia]] | ||
|[[File:BTD6 AdmiralBrickellPortrait.png|x50px]]<br>[[File:BTD6 StrikerJonesPortrait.png|x50px]]<br>[[File:BTD6 RosaliaPortrait.png|x50px]] | |[[File:BTD6 AdmiralBrickellPortrait.png|x50px]]<br>[[File:BTD6 StrikerJonesPortrait.png|x50px]]<br>[[File:BTD6 RosaliaPortrait.png|x50px]] | ||
|These heroes have abilities that buff other towers that cannot be used on Primary Only. While it's still | |These heroes have abilities that buff other towers that cannot be used on Primary Only. While it's still possible to beat the game with them, you may want to consider a different one. | ||
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|[[Psi (BTD6)|Psi]] | |[[Psi (BTD6)|Psi]] | ||
|[[File:BTD6 PsiPortrait.png|x50px]] | |[[File:BTD6 PsiPortrait.png|x50px]] | ||
|Psi has a slow early game and picks up power with his MOAB popping later on. In this mode, late-game preparation is not needed. | |Psi has a slow early game and picks up power with his MOAB popping later on. In this mode, late-game preparation is not needed. | ||
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|[[Ezili (BTD6)|Ezili]] | |||
|[[File:BTD6 EziliPortrait.png|x50px]] | |||
|Ezili gets most of her strength through her damage over time on MOABs. Other than that, her base attack is slow and deals little damage, making her a bad choice for the earlygame. While she can pop camo and lead, and remove these properties at level 9, you will already have earned the medal by that point. | |||
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|[[Ice Monkey (BTD6)|Ice Monkey]] | |[[Ice Monkey (BTD6)|Ice Monkey]] | ||
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|[[Glue Gunner (BTD6)|Glue Gunner]] | |[[Glue Gunner (BTD6)|Glue Gunner]] | ||
|[[File:BTD6 000-GlueGunner.png|x50px]] | |[[File:BTD6 000-GlueGunner.png|x50px]] | ||
|The Glue Gunner tends to be used to slow MOABs or large swarms for cheap in the lategame. On Primary Only, Bloons move slowly and there is little need for slowing or defensive towers. | |The Glue Gunner tends to be used to slow MOABs or large swarms for cheap in the lategame. On Primary Only, Bloons move slowly and there is little need for slowing or defensive towers. It is also harmed by the lack of camo detection. | ||
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