Strategy:Primary Only: Difference between revisions

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|[[Corvus (BTD6)|Corvus]]
|[[Corvus (BTD6)|Corvus]]
|[[File:BTD6 CorvusPortrait.png|x50px]]
|[[File:BTD6 CorvusPortrait.png|x50px]]
|With his spirit and occasional use of Spear (which has Lead-popping), Corvus sweeps through the early-game with ease. Vision allows him to defeat nearly all Camos in the early game when activated slightly after the start of Round 33, for the first Camos on Round 36, and for the Camos on Round 37. Ancestral Might easily defeats Round 40 when enough mana is saved up for it in the previous rounds. He is especially strong on maps such as [[Geared]], where primary towers and other heroes suffer due to lacking global range. Place Corvus near the start of the track to constantly farm mana.
|With his spirit and occasional use of Spear (which has Lead-popping), Corvus sweeps through the early-game with ease. Vision allows him to defeat nearly all Camos in the early game when activated slightly after the start of Round 33, for the first Camos on Round 36, and for the Camos on Round 37. Ancestral Might easily defeats Round 40 when enough mana is saved up for it in the previous rounds. He is especially strong on maps such as [[Geared]], where primary towers and most other heroes suffer due to lacking global range. Place Corvus near the start of the track to constantly farm mana.
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|[[Quincy (BTD6)|Quincy]]
|[[Quincy (BTD6)|Quincy]]
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|[[File:BTD6 PatFustyPortrait.png|x50px]]
|[[File:BTD6 PatFustyPortrait.png|x50px]]
|Pat's level 3 ability is good for towers that launch many projectiles but have low base damage. Use him with [[The Tack Zone (BTD6)|The Tack Zone]] and [[Blade Maelstrom (BTD6)|Blade Maelstrom]] to further buff their power. If you end up placing a lot of towers, such as Dart Monkeys and Boomerang Monkeys, try to put them around Pat so they can use his buffs.
|Pat's level 3 ability is good for towers that launch many projectiles but have low base damage. Use him with [[The Tack Zone (BTD6)|The Tack Zone]] and [[Blade Maelstrom (BTD6)|Blade Maelstrom]] to further buff their power. If you end up placing a lot of towers, such as Dart Monkeys and Boomerang Monkeys, try to put them around Pat so they can use his buffs.
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|[[Geraldo (BTD6)|Geraldo]]
|[[File:BTD6 GeraldoPortrait.png|x50px]]
|If placed on Round 1, Rare Quincy Action Figure will have a value of $9,684 by Round 31, allowing for much more defense to be placed in the 30s. [[See Invisibility Potion]] can grant 2 towers Camo detection for all Camos after Round 24, guaranteeing victory against Camos on nearly all maps. [[Gerry's Fire]] provides valuable additional damage in the 30s, and [[Blade Trap]] handily cleans up the insides of the Round 40 MOAB.
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|[[Dart Monkey (BTD6)|Dart Monkey]]
|[[Dart Monkey (BTD6)|Dart Monkey]]
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|[[Tack Shooter (BTD6)|Tack Shooter]]
|[[Tack Shooter (BTD6)|Tack Shooter]]
|[[File:BTD6 000-TackShooter.png|x50px]]
|[[File:BTD6 000-TackShooter.png|x50px]]
|Tack Shooters are best to place inside bends or corners. [[The Tack Zone (BTD6)|The Tack Zone]] can be a game finisher (if Benjamin or Geraldo is used) and [[Blade Maelstrom (BTD6)|Blade Maelstrom]]'s ability can save you if the Bloons become too overwhelming. If you mainly use Tack Shooters, make sure you have a hero or other towers that can pop camo, as they have no camo detection.
|Tack Shooters are best to place inside bends or corners. [[The Tack Zone (BTD6)|The Tack Zone]] can be a game finisher (if Benjamin or Geraldo is used) and [[Blade Maelstrom (BTD6)|Blade Maelstrom]]'s ability can take care of the hardest rounds. [[Ring of Fire (BTD6)|Ring of Fire]] guarantees the popping of all Bloons (except Camos and Purples) that enter its range. If you mainly use Tack Shooters, make sure to have a hero or other towers that can pop camo, as they have no camo detection.
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|[[Boomerang Monkey (BTD6)|Boomerang Monkey]]
|[[Boomerang Monkey (BTD6)|Boomerang Monkey]]