Template:BTD6 projectile: Difference between revisions
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--><tr><th>{{{name|Projectile}}}</tr></th><!-- | --><tr><th>{{{name|Projectile}}}</tr></th><!-- | ||
--><tr><td><table class="stats-sub" style="width:100%"><!-- | --><tr><td><table class="stats-sub" style="width:100%"><!-- | ||
EMISSION | |||
-->{{#if:{{{count|}}}{{{count after|}}}|<tr><th>Count</th><td>{{{count|1}}} {{#if:{{{count after|}}}|→ {{{count after|}}}}}</td></tr>}}<!-- | -->{{#if:{{{count|}}}{{{count after|}}}|<tr><th>Count</th><td>{{{count|1}}} {{#if:{{{count after|}}}|→ {{{count after|}}}}}</td></tr>}}<!-- | ||
-->{{#if:{{{angle|}}}{{{angle after|}}}|<tr><th>Angle</th><td>{{{angle|0}}}° {{#if:{{{angle after|}}}|→ {{{angle after|}}}°}}</td></tr>}}<!-- | -->{{#if:{{{angle|}}}{{{angle after|}}}|<tr><th>Angle</th><td>{{{angle|0}}}° {{#if:{{{angle after|}}}|→ {{{angle after|}}}°}}</td></tr>}}<!-- | ||
PIERCE | |||
-->{{#if:{{{pierce|}}}{{{pierce after|}}}|<tr><th>[[Pierce]]</th><td>{{#ifexpr:{{{pierce|0}}} <= 99999|{{formatnum:{{{pierce|0}}}}}|∞}} {{#if:{{{pierce after|}}}|→ {{#ifexpr:{{{pierce after|0}}} <= 99999|{{formatnum:{{{pierce after|0}}}}}|∞}}}}</td></tr>}}<!-- | -->{{#if:{{{pierce|}}}{{{pierce after|}}}|<tr><th>[[Pierce]]</th><td>{{#ifexpr:{{{pierce|0}}} <= 99999|{{formatnum:{{{pierce|0}}}}}|∞}} {{#if:{{{pierce after|}}}|→ {{#ifexpr:{{{pierce after|0}}} <= 99999|{{formatnum:{{{pierce after|0}}}}}|∞}}}}</td></tr>}}<!-- | ||
-->{{#ifexpr:{{{maxPierce|0}}} > 0 or {{{maxPierce after|0}}} > 0|<tr><th>Max pierce</th><td>{{{maxPierce|0}}} {{#if:{{{maxPierce after|}}}|→ {{{maxPierce after|}}}}}</td></tr>}}<!-- | -->{{#ifexpr:{{{maxPierce|0}}} > 0 or {{{maxPierce after|0}}} > 0|<tr><th>Max pierce</th><td>{{{maxPierce|0}}} {{#if:{{{maxPierce after|}}}|→ {{{maxPierce after|}}}}}</td></tr>}}<!-- | ||
-->{{#if:{{{extraPierceReduction|}}}{{{extraPierceReduction after|}}}|<tr><th>Pierce penalty</th><td>{{{extraPierceReduction|0}} {{#if:{{{extraPierceReduction after|}}}|→ {{{extraPierceReduction after|}}}}}</td></tr>}}<!-- | -->{{#if:{{{extraPierceReduction|}}}{{{extraPierceReduction after|}}}|<tr><th>Pierce penalty</th><td>{{{extraPierceReduction|0}} {{#if:{{{extraPierceReduction after|}}}|→ {{{extraPierceReduction after|}}}}}</td></tr>}}<!-- | ||
-->{{#if:{{{ | -->{{#if:{{{extraPierceReductionForLead|}}}{{{extraPierceReductionForLead after|}}}|<tr><th>Lead pierce penalty</th><td>{{{extraPierceReductionForLead|0}}} {{#if:{{{extraPierceReductionForLead after|}}}|→ {{{extraPierceReductionForLead after|}}}}}</td></tr>}}<!-- | ||
-->{{#if:{{{ | -->{{#if:{{{extraPierceReductionForCeramic|}}}{{{extraPierceReductionForCeramic after|}}}|<tr><th>Ceramic pierce penalty</th><td>{{{extraPierceReductionForCeramic|0}}} {{#if:{{{extraPierceReductionForCeramic after|}}}|→ {{{extraPierceReductionForCeramic after|}}}}}</td></tr>}}<!-- | ||
-->{{#if:{{{ | -->{{#if:{{{extraPierceReductionForMoab|}}}{{{extraPierceReductionForMoab after|}}}|<tr><th>MOAB pierce penalty</th><td>{{{extraPierceReductionForMoab|0}}} {{#if:{{{extraPierceReductionForMoab after|}}}|→ {{{extraPierceReductionForMoab after|}}}}}</td></tr>}}<!-- | ||
-->{{#if:{{{ | -->{{#if:{{{extraPierceReductionForBfb|}}}{{{extraPierceReductionForBfb after|}}}|<tr><th>BFB pierce penalty</th><td>{{{extraPierceReductionForBfb|0}}} {{#if:{{{extraPierceReductionForBfb after|}}}|→ {{{extraPierceReductionForBfb after|}}}}}</td></tr>}}<!-- | ||
-->{{#if:{{{ | -->{{#if:{{{extraPierceReductionForZomg|}}}{{{extraPierceReductionForZomg after|}}}|<tr><th>ZOMG pierce penalty</th><td>{{{extraPierceReductionForZomg|0}}} {{#if:{{{extraPierceReductionForZomg after|}}}|→ {{{extraPierceReductionForZomg after|}}}}}</td></tr>}}<!-- | ||
-->{{#if:{{{ | -->{{#if:{{{extraPierceReductionForDdt|}}}{{{extraPierceReductionForDdt after|}}}|<tr><th>DDT pierce penalty</th><td>{{{extraPierceReductionForDdt|0}}} {{#if:{{{extraPierceReductionForDdt after|}}}|→ {{{extraPierceReductionForDdt after|}}}}}</td></tr>}}<!-- | ||
-->{{#if:{{{ | -->{{#if:{{{extraPierceReductionForBad|}}}{{{extraPierceReductionForBad after|}}}|<tr><th>BAD pierce penalty</th><td>{{{extraPierceReductionForBad|0}}} {{#if:{{{extraPierceReductionForBad after|}}}|→ {{{extraPierceReductionForBad after|}}}}}</td></tr>}}<!-- | ||
-->{{#if:{{{ | -->{{#if:{{{extraPierceReductionForMoabs|}}}{{{extraPierceReductionForMoabs after|}}}|<tr><th>MOAB-Class pierce penalty</th><td>{{{extraPierceReductionForMoabs|0}}} {{#if:{{{extraPierceReductionForMoabs after|}}}|→ {{{extraPierceReductionForMoabs after|}}}}}</td></tr>}}<!-- | ||
-->{{#if:{{{radius|}}}{{{radius after|}}}|<tr><th>[[Projectile size|Radius]]</th><td>{{#ifexpr:{{{radius|0}}} <= 99999|{{formatnum:{{{radius|0}}}}}|∞}} units {{#if:{{{radius after|}}}|→ {{#ifexpr:{{{radius after|0}}} <= 99999|{{formatnum:{{{radius after|0}}}}}|∞}} units}}</td></tr>}}<!-- | -->{{#if:{{{radius|}}}{{{radius after|}}}|<tr><th>[[Projectile size|Radius]]</th><td>{{#ifexpr:{{{radius|0}}} <= 99999|{{formatnum:{{{radius|0}}}}}|∞}} units {{#if:{{{radius after|}}}|→ {{#ifexpr:{{{radius after|0}}} <= 99999|{{formatnum:{{{radius after|0}}}}}|∞}} units}}</td></tr>}}<!-- | ||
DAMAGE | |||
-->{{#if:{{{damage|}}}{{{damage after|}}}|<tr><th>[[Damage]]</th><td>{{formatnum:{{{damage|0}}}}} {{#if:{{{damage after|}}}|→ {{formatnum:{{{damage after|}}}}}}}</td></tr>}}<!-- | -->{{#if:{{{damage|}}}{{{damage after|}}}|<tr><th>[[Damage]]</th><td>{{formatnum:{{{damage|0}}}}} {{#if:{{{damage after|}}}|→ {{formatnum:{{{damage after|}}}}}}}</td></tr>}}<!-- | ||
-->{{#ifexpr:{{{maxDamage|0}}} > 0 or {{{maxDamage after|0}}} > 0|<tr><th>Max damage</th><td>{{{maxDamage|1}}} {{#if:{{{maxDamage after|}}}|→ {{{maxDamage after|}}}}}</td></tr>}}<!-- | -->{{#ifexpr:{{{maxDamage|0}}} > 0 or {{{maxDamage after|0}}} > 0|<tr><th>Max damage</th><td>{{{maxDamage|1}}} {{#if:{{{maxDamage after|}}}|→ {{{maxDamage after|}}}}}</td></tr>}}<!-- | ||
-->{{#if:{{{damageModifierForLead|}}}{{{damageModifierForLead after|}}}|<tr><th>[[Lead damage]]</th><td>+{{{damageModifierForLead|0}}} {{#if:{{{damageModifierForLead after|}}}|→ +{{{damageModifierForLead after|}}}}}</td></tr>}}<!-- | -->{{#if:{{{damageModifierForLead|}}}{{{damageModifierForLead after|}}}|<tr><th>[[Lead damage]]</th><td>+{{{damageModifierForLead|0}}} {{#if:{{{damageModifierForLead after|}}}|→ +{{{damageModifierForLead after|}}}}}</td></tr>}}<!-- | ||
-->{{#if:{{{damageModifierForCeramic|}}}{{{damageModifierForCeramic after|}}}|<tr><th>[[Ceramic damage]]</th><td>+{{{damageModifierForCeramic|0}}} {{#if:{{{damageModifierForCeramic after|}}}|→ +{{{damageModifierForCeramic after|}}}}}</td></tr>}}<!-- | -->{{#if:{{{damageModifierForCeramic|}}}{{{damageModifierForCeramic after|}}}|<tr><th>[[Ceramic damage]]</th><td>+{{{damageModifierForCeramic|0}}} {{#if:{{{damageModifierForCeramic after|}}}|→ +{{{damageModifierForCeramic after|}}}}}</td></tr>}}<!-- | ||
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-->{{#if:{{{damageModifierForShocked4|}}}{{{damageModifierForShocked4 after|}}}|<tr><th>[[Shocked damage]] (lv. 4)</th><td>+{{{damageModifierForShocked4|0}}} {{#if:{{{damageModifierForShocked4 after|}}}|→ +{{{damageModifierForShocked4 after|}}}}}</td></tr>}}<!-- | -->{{#if:{{{damageModifierForShocked4|}}}{{{damageModifierForShocked4 after|}}}|<tr><th>[[Shocked damage]] (lv. 4)</th><td>+{{{damageModifierForShocked4|0}}} {{#if:{{{damageModifierForShocked4 after|}}}|→ +{{{damageModifierForShocked4 after|}}}}}</td></tr>}}<!-- | ||
-->{{#if:{{{damageModifierForStickied|}}}{{{damageModifierForStickied after|}}}|<tr><th>[[Stickied damage]]</th><td>+{{{damageModifierForStickied|0}}} {{#if:{{{damageModifierForStickied after|}}}|→ +{{{damageModifierForStickied after|}}}}}</td></tr>}}<!-- | -->{{#if:{{{damageModifierForStickied|}}}{{{damageModifierForStickied after|}}}|<tr><th>[[Stickied damage]]</th><td>+{{{damageModifierForStickied|0}}} {{#if:{{{damageModifierForStickied after|}}}|→ +{{{damageModifierForStickied after|}}}}}</td></tr>}}<!-- | ||
CRITS | |||
-->{{#if:{{{critDamage|}}}{{{critDamage after|}}}|<tr><th>[[Crit]] damage</th><td>{{{critDamage|0}}} {{#if:{{{critDamage after|}}}|→ {{{critDamage after|}}}}}</td></tr>}}<!-- | |||
-->{{#if:{{{critLower|}}}{{{critLower after|}}}{{{critUpper|}}}{{{critUpper after|}}}|<tr><th>Shots to crit</th><td>{{#ifeq:{{{critUpper|}}}|{{{critLower|}}} | |||
|{{{critUpper|0}}} {{#if:{{{critUpper after|}}}|→ {{{critUpper after|}}}}} | |||
|{{{critLower|0}}}-{{{critUpper|0}}} {{#if:{{{critLower after|}}}{{{critUpper after|}}}|→ {{{critLower after|}}}-{{{critUpper after|}}}}}}}</td></tr>}}<!-- | |||
DAMAGE TYPE | |||
-->{{#if:{{{immuneBloonProperties|}}}{{{immuneBloonProperties after|}}}|<tr><th>[[Damage type]]</th><td>{{#switch:{{{immuneBloonProperties}}} | -->{{#if:{{{immuneBloonProperties|}}}{{{immuneBloonProperties after|}}}|<tr><th>[[Damage type]]</th><td>{{#switch:{{{immuneBloonProperties}}} | ||
|0=<abbr class="explain" title="Can pop any Bloon type">Normal (or Acid)</abbr> | |0=<abbr class="explain" title="Can pop any Bloon type">Normal (or Acid)</abbr> | ||
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|8=<abbr class="explain" title="Cannot pop Purple">Plasma (or Fire)</abbr> | |8=<abbr class="explain" title="Cannot pop Purple">Plasma (or Fire)</abbr> | ||
|9=<abbr class="explain" title="Cannot pop Lead or Purple">Energy</abbr> | |9=<abbr class="explain" title="Cannot pop Lead or Purple">Energy</abbr> | ||
|12=<abbr class="explain" title="Cannot pop White or Purple">Frigid</abbr> | |||
|17=<abbr class="explain" title="Cannot pop Lead or frozen">Sharp</abbr> | |17=<abbr class="explain" title="Cannot pop Lead or frozen">Sharp</abbr> | ||
|???}} {{#if:{{{immuneBloonProperties after|}}}|→ {{#switch:{{{immuneBloonProperties after}}} | |???}} {{#if:{{{immuneBloonProperties after|}}}|→ {{#switch:{{{immuneBloonProperties after}}} | ||
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|8=<abbr class="explain" title="Cannot pop Purple">Plasma (or Fire)</abbr> | |8=<abbr class="explain" title="Cannot pop Purple">Plasma (or Fire)</abbr> | ||
|9=<abbr class="explain" title="Cannot pop Lead or Purple">Energy</abbr> | |9=<abbr class="explain" title="Cannot pop Lead or Purple">Energy</abbr> | ||
|12=<abbr class="explain" title="Cannot pop White or Purple">Frigid</abbr> | |||
|17=<abbr class="explain" title="Cannot pop Lead or frozen">Sharp</abbr> | |17=<abbr class="explain" title="Cannot pop Lead or frozen">Sharp</abbr> | ||
|???}}}}</td></tr>}}<!-- | |???}}}}</td></tr>}}<!-- | ||
PUSHBACK | |||
-->{{#if:{{{pushAmount|}}}{{{pushAmount after|}}}|<tr><th>[[Pushback]]</th><td>{{{pushAmount|0}}} units {{#if:{{{pushAmount after|}}}|→ {{{pushAmount after|}}} units}}</td></tr>}}<!-- | |||
-->{{#if:{{{pushMultiplierForMoab|}}}{{{pushMultiplierForMoab after|}}}|<tr><th>Pushback for MOABs</th><td>×{{{pushMultiplierForMoab|0}}} {{#if:{{{pushMultiplierForMoab after|}}}|→ ×{{{pushMultiplierForMoab after|}}}}}</td></tr>}}<!-- | |||
-->{{#if:{{{pushMultiplierForBfb|}}}{{{pushMultiplierForBfb after|}}}|<tr><th>Pushback for BFBs</th><td>×{{{pushMultiplierForBfb|0}}} {{#if:{{{pushMultiplierForBfb after|}}}|→ ×{{{pushMultiplierForBfb after|}}}}}</td></tr>}}<!-- | |||
-->{{#if:{{{pushMultiplierForZomg|}}}{{{pushMultiplierForZomg after|}}}|<tr><th>Pushback for ZOMGs</th><td>×{{{pushMultiplierForZomg|0}}} {{#if:{{{pushMultiplierForZomg after|}}}|→ ×{{{pushMultiplierForZomg after|}}}}}</td></tr>}}<!-- | |||
-->{{#if:{{{pushMultiplierForDdt|}}}{{{pushMultiplierForDdt after|}}}|<tr><th>Pushback for DDTs</th><td>×{{{pushMultiplierForDdt|0}}} {{#if:{{{pushMultiplierForDdt after|}}}|→ ×{{{pushMultiplierForDdt after|}}}}}</td></tr>}}<!-- | |||
SPEED | |||
-->{{#if:{{{speed|}}}{{{speed after|}}}|<tr><th>[[Projectile speed|Speed]]</th><td>{{{speed|0}}} units/s {{#if:{{{speed after|}}}|→ {{{speed after|}}} units/s}}</td></tr>}}<!-- | -->{{#if:{{{speed|}}}{{{speed after|}}}|<tr><th>[[Projectile speed|Speed]]</th><td>{{{speed|0}}} units/s {{#if:{{{speed after|}}}|→ {{{speed after|}}} units/s}}</td></tr>}}<!-- | ||
-->{{#if:{{{ | |||
SEEKING | |||
-->{{#if:{{{seekDistance|}}}{{{seekDistance after|}}}|<tr><th>Seeking distance</th><td>{{{seekDistance|}}} units {{#if:{{{seekDistance after|}}}|→ {{{seekDistance after|}}} units}}</td></tr>}}<!-- | |||
-->{{#if:{{{maxSeekAngle|}}}{{{maxSeekAngle after|}}}|<tr><th>Seeking angle</th><td>{{{maxSeekAngle|}}}° {{#if:{{{maxSeekAngle after|}}}|→ {{{maxSeekAngle after|}}}°}}</td></tr>}}<!-- | |||
-->{{#if:{{{turnRate|}}}{{{turnRate after|}}}|<tr><th>Seeking rotation speed</th><td>{{{turnRate|}}}°/s {{#if:{{{turnRate after|}}}|→ {{{turnRate after|}}}°/s}}</td></tr>}}<!-- | |||
-->{{#if:{{{trackTime|}}}{{{trackTime after|}}}|<tr><th>Seeking time</th><td>{{{trackTime|}}}°/s {{#if:{{{trackTime after|}}}|→ {{{trackTime after|}}}°/s}}</td></tr>}}<!-- | |||
RICOCHET | |||
-->{{#if:{{{bounceDistance|}}}{{{bounceDistance after|}}}|<tr><th>Bounce distance</th><td>{{{bounceDistance|0}}} units {{#if:{{{bounceDistance after|}}}|→ {{{bounceDistance after|}}} units}}</td></tr>}}<!-- | |||
-->{{#if:{{{bounceTargeting|}}}{{{bounceTargeting after|}}}|<tr><th>Bounce targeting</th><td>{{{bounceTargeting|0}}} {{#if:{{{bounceTargeting after|}}}|→ {{{bounceTargeting after|}}}}}</td></tr>}}<!-- | |||
LIFESPAN | |||
-->{{#if:{{{lifespan|}}}{{{lifespan after|}}}|<tr><th>[[Projectile lifespan|Lifespan]]</th><td>{{#ifexpr:{{{lifespan|0}}} <= 99999|{{formatnum:{{{lifespan|0}}}}}|∞}}s {{#if:{{{lifespan after|}}}|→ {{#ifexpr:{{{lifespan after|0}}} <= 99999|{{formatnum:{{{lifespan after|0}}}}}|∞}}s}}</td></tr>}}<!-- | -->{{#if:{{{lifespan|}}}{{{lifespan after|}}}|<tr><th>[[Projectile lifespan|Lifespan]]</th><td>{{#ifexpr:{{{lifespan|0}}} <= 99999|{{formatnum:{{{lifespan|0}}}}}|∞}}s {{#if:{{{lifespan after|}}}|→ {{#ifexpr:{{{lifespan after|0}}} <= 99999|{{formatnum:{{{lifespan after|0}}}}}|∞}}s}}</td></tr>}}<!-- | ||
-->{{#ifexpr:{{{rounds|0}}} > 0 or {{{rounds after|0}}} > 0|<tr><th>Rounds</th><td>{{#ifexpr:{{{rounds|0}}} <= 99999|{{formatnum:{{{rounds|0}}}}}|∞}} {{#if:{{{rounds after|}}}|→ {{#ifexpr:{{{rounds after|0}}} <= 99999|{{formatnum:{{{rounds after|0}}}}}|∞}}}}</td></tr>}}<!-- | |||
MISC | |||
-->{{#if:{{{filters|}}}{{{filters after|}}}|<tr><th>Cannot hit</th><td>{{{filters|None}}} {{#if:{{{filters after|}}}|→ {{{filters after|}}}}}</td></tr>}}<!-- | -->{{#if:{{{filters|}}}{{{filters after|}}}|<tr><th>Cannot hit</th><td>{{{filters|None}}} {{#if:{{{filters after|}}}|→ {{{filters after|}}}}}</td></tr>}}<!-- | ||
-->{{#if:{{{ | -->{{#if:{{{clearHitBloonsInterval|}}}{{{clearHitBloonsInterval after|}}}|<tr><th>Rehit interval</th><td>{{{clearHitBloonsInterval|0}}}s {{#if:{{{clearHitBloonsInterval after|}}}|→ {{{clearHitBloonsInterval after|}}}s}}</td></tr>}}<!-- | ||
-->{{#if:{{{refreshPierceInterval|}}}|<tr><th>Refresh pierce interval</th><td>{{{refreshPierceInterval|0}}}s {{#if:{{{refreshPierceInterval after|}}}|→ {{{refreshPierceInterval after|}}}s}}</td></tr>}}<!-- | -->{{#if:{{{refreshPierceInterval|}}}|<tr><th>Refresh pierce interval</th><td>{{{refreshPierceInterval|0}}}s {{#if:{{{refreshPierceInterval after|}}}|→ {{{refreshPierceInterval after|}}}s}}</td></tr>}}<!-- | ||
-->{{#if:{{{hitChance|}}}{{{hitChance after|}}}|<tr><th>Hit chance</th><td>{{{hitChance|0}}} {{#if:{{{hitChance after|}}}|→ {{{hitChance after|}}}}}</td></tr>}}</table><!-- | -->{{#if:{{{hitChance|}}}{{{hitChance after|}}}|<tr><th>Hit chance</th><td>{{{hitChance|0}}} {{#if:{{{hitChance after|}}}|→ {{{hitChance after|}}}}}</td></tr>}}</table><!-- | ||
--></td></tr><!-- | --></td></tr><!-- | ||
-->{{#if:{{{ignoreBlockers|}}}{{{ignoreBlockers after|}}}{{{overrideDistributeBlocker|}}}{{{overrideDistributeBlocker after|}}} | |||
BOOLEANS | |||
-->{{#if:{{{ignoreBlockers|}}}{{{ignoreBlockers after|}}}{{{overrideDistributeBlocker|}}}{{{overrideDistributeBlocker after|}}}{{{pushOnlyIfDamaged|}}}{{{pushOnlyIfDamaged after|}}}{{{cantBeReflected|}}}{{{cantBeReflected after|}}}{{{expireProjectileAtScreenEdge|}}}{{{expireProjectileAtScreenEdge after|}}}{{{constantlyAquireNewTarget|}}}{{{constantlyAquireNewTarget after|}}} | |||
|<tr><td><table class="stats-sub" style="width:100%"><tr><td><ul><!-- | |<tr><td><table class="stats-sub" style="width:100%"><tr><td><ul><!-- | ||
-->{{#if:{{{ignoreBlockers|}}}|<li>Ignores blockers</li>}}<!-- | -->{{#if:{{{ignoreBlockers|}}}|<li>Ignores blockers</li>}}<!-- | ||
-->{{#if:{{{ignoreBlockers after|}}}|<li>Now ignores blockers</li>}}<!-- | -->{{#if:{{{ignoreBlockers after|}}}|<li>Now ignores blockers</li>}}<!-- | ||
-->{{#if:{{{expireProjectileAtScreenEdge|}}}|<li>Expires immediately if it goes offscreen</li>}}<!-- | |||
-->{{#if:{{{expireProjectileAtScreenEdge after|}}}|<li>Now expires immediately if it goes offscreen</li>}}<!-- | |||
-->{{#if:{{{constantlyAquireNewTarget|}}}|<li>Seeking target changes if a different target is closer</li>}}<!-- | |||
-->{{#if:{{{constantlyAquireNewTarget after|}}}|<li>Seeking target now changes if a different target is closer</li>}}<!-- | |||
-->{{#if:{{{cantBeReflected|}}}|<li>Cannot be reflected</li>}}<!-- | |||
-->{{#if:{{{cantBeReflected after|}}}|<li>Now cannot be reflected</li>}}<!-- | |||
-->{{#if:{{{overrideDistributeBlocker|}}}|<li>Damage soaks through MOAB layers</li>}}<!-- | -->{{#if:{{{overrideDistributeBlocker|}}}|<li>Damage soaks through MOAB layers</li>}}<!-- | ||
-->{{#if:{{{overrideDistributeBlocker after|}}}|<li>Damage now soaks through MOAB layers</li>}}<!-- | -->{{#if:{{{overrideDistributeBlocker after|}}}|<li>Damage now soaks through MOAB layers</li>}}<!-- | ||
-->{{#if:{{{pushOnlyIfDamaged|}}}|<li>Only pushes if the target takes damage from this projectile</li>}}<!-- | |||
-->{{#if:{{{pushOnlyIfDamaged after|}}}|<li>Now only pushes if the target takes damage from this projectile</li>}}<!-- | |||
--></td></tr></ul></table>}}</td></tr><!-- | --></td></tr></ul></table>}}</td></tr><!-- | ||
--><tr><td>{{{effects|}}}</td></tr></table><noinclude>[[Category: | --><tr><td>{{{effects|}}}</td></tr></table><noinclude>[[Category:BTD6 templates]][[Category:Stat templates]]</noinclude> | ||
Revision as of 05:34, 27 October 2024
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