Strategy:Half Cash: Difference between revisions

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|[[Geraldo (BTD6)|Geraldo]]
|[[Geraldo (BTD6)|Geraldo]]
|[[File:BTD6 GeraldoPortrait.png|x50px]]
|[[File:BTD6 GeraldoPortrait.png|x50px]]
|The variety of items in Geraldo's shop grants him versatility for Half Cash on nearly all maps. In particular, [[Rare Quincy Action Figure]]'s income generation is unaffected. Placing Geraldo at the earliest possible round where the NFT can be afforded, which is usually within Rounds 11-15 depending on the map, allows it to generate over $20,000 by the 70s, granting enough money for expensive guaranteed wins such as [[Spectre (BTD6)|Spectre]]. In addition, his [[See Invisibility Potion]] allows one tower to pop all Camos on Rounds 33-58 if used first on Round 33, [[Sharpening Stone]] greatly improves low-pierce, sharp towers such as [[Triple Guns (BTD6)|Triple Guns]] and [[Overdrive (BTD6)|Overdrive]], [[Tube of Amaz-o-Glue]] simplifies rounds such as 63, and [[Genie Bottle]] trivializes the most difficult rounds, such as 75, 76, and 78.
|The variety of items in Geraldo's shop grants him versatility for Half Cash on nearly all maps. In particular, [[Rare Quincy Action Figure]]'s income generation is unaffected. Placing Geraldo at the earliest possible round where the NFT can be afforded, which is usually within Rounds 11-15 depending on the map, allows it to generate over $20,000 by Round 70, granting enough money for expensive guaranteed wins such as [[Spectre (BTD6)|Spectre]]. In addition, his [[See Invisibility Potion]] allows one tower to pop all Camos on Rounds 33-58 if used first on Round 33, [[Sharpening Stone]] greatly improves low-pierce, sharp towers such as [[Triple Guns (BTD6)|Triple Guns]] and [[Overdrive (BTD6)|Overdrive]], [[Tube of Amaz-o-Glue]] simplifies rounds such as 63, and [[Genie Bottle]] trivializes the most difficult rounds, such as 75, 76, and 78.
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|[[Destroyer (BTD6)|Destroyer]], [[Aircraft Carrier (BTD6)|Aircraft Carrier]]
|[[Destroyer (BTD6)|Destroyer]], [[Aircraft Carrier (BTD6)|Aircraft Carrier]]