Strategy:Alternate Bloons Rounds: Difference between revisions
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** Light farming can be started around this time, especially with high Monkey Knowledge or on an easier map. Building one 2-0-0 farm before Round 30 is relatively safe. | ** Light farming can be started around this time, especially with high Monkey Knowledge or on an easier map. Building one 2-0-0 farm before Round 30 is relatively safe. | ||
* Rounds 31-40 are more difficult and continue to feature all Bloon types. The frequent appearance of Ceramics (on Rounds 32, 35, 36, and 38) can be troubling, and Round 40's Fortified MOAB poses a formidable challenge. The defense is required to have good overall popping power and be able to damage all Bloon types. | * Rounds 31-40 are more difficult and continue to feature all Bloon types. The frequent appearance of Ceramics (on Rounds 32, 35, 36, and 38) can be troubling, and Round 40's Fortified MOAB poses a formidable challenge. The defense is required to have good overall popping power and be able to damage all Bloon types. | ||
** Bloonjitsu + Berserker Brew can pop all Bloon types, does good overall damage, and remains useful in the 40s. | ** 2-0-2 Airburst Darts with Berserker Brew excels, especially with 0-0-2 Dart Monkeys for Camo Intel. It transitions well into its succeeding upgrades, Triple Guns and Armor Piercing Darts. | ||
** Due to there being no Camo purples until Round 45, [[Dragon's Breath (BTD6)|Dragon's Breath]] + Druid of the Jungle clears the 30s on most maps. | ** 4-0-1 Bloonjitsu + Berserker Brew can pop all Bloon types, does good overall damage, and remains useful in the 40s. | ||
** [[Bouncing Bullet (BTD6)|Bouncing Bullet]] or [[Semi-Automatic (BTD6)|Semi-Automatic]] with Berserker Brew can also pop all Bloon types. Bouncing Bullet is cheaper and functions better when it has to shoot | ** Due to there being no Camo purples until Round 45, [[Dragon's Breath (BTD6)|Dragon's Breath]] + Druid of the Jungle clears the 30s on most maps. The setup remains useful later on. | ||
** 0-3-2 [[Bouncing Bullet (BTD6)|Bouncing Bullet]] or 0-2-3 [[Semi-Automatic (BTD6)|Semi-Automatic]] with Berserker Brew can also pop all Bloon types. Bouncing Bullet is cheaper and functions better when it has to shoot with the grain, but Semi-Automatic Rifle does much better against Ceramics and blimps. They both remain useful into the 40s. | |||
** Attempt to get a Monkey Bank in the late 30s, which would allow for Monkeyopolis in the late 40s without additional farming in between. If playing on a harder map or without much Monkey Knowledge, doing so is risky and it is recommended to delay the bank to the 40s and Monkeyopolis to the 50s. | ** Attempt to get a Monkey Bank in the late 30s, which would allow for Monkeyopolis in the late 40s without additional farming in between. If playing on a harder map or without much Monkey Knowledge, doing so is risky and it is recommended to delay the bank to the 40s and Monkeyopolis to the 50s. | ||
** Save the hero's ability or inventory for Round 40. | ** Save the hero's ability or inventory for Round 40. | ||
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==Mid-game (rounds 41-60)== | ==Mid-game (rounds 41-60)== | ||
* Proper mid-game towers are needed to beat the 40s. From now on, the player should go into all rounds having a defense that can defeat every Bloon type. | |||
** 2-0-3 [[Neva-Miss Targeting (BTD6)|Neva-Miss Targeting]] + Berserker Brew + Camo support performs well in the mid-game against both Bloons and blimps. | |||
** 3-2-0 [[Destroyer (BTD6)|Destroyer]] + Berserker Brew + Camo support excels on most maps with water, especially when placed so that it is surrounded by tracks on 2 opposite sides, allowing both of its guns to trigger. | |||
** Upgrading Airburst Darts to Triple Guns and then Armor Piercing Darts enhances its power and makes it well-suited for general mid-game damage. | |||
** 0-2-4 [[Full Auto Rifle (BTD6)|Full Auto Rifle]] with 3-2-0 Berserker Brew can pop all Bloon types, including Lead with Acidic Mixture Dip. It does very solid overall damage when it shoots against the grain (that is, when Bloons it shoot at are traveling towards it). | |||
** 2-4-0 [[Artillery Battery (BTD6)|Artillery Battery]] with Camo support wipes out dense Bloons and can take down MOABs and hyper-clumped rounds with its Bombardment ability. | |||
* Round 50 is particularly difficult, so save abilities for this round. | |||
* If going for Monkeyopolis and having gotten the recommended Monkey Bank, sell the Bank when it is full to obtain the Monkeyopolis. The Monkeyopolis should be obtained by the mid-50s if going for this route. After getting Monkeyopolis, no extra farming needs to be done unless the player is venturing beyond Round 80. | |||
* Rounds 51-60 are significantly more difficult than usual, featuring multiple early BFBs and a Fortified BFB on Round 60. The defense must be well-rounded and powerful. | |||
** 0-2-4 [[Bloon Area Denial System (BTD6)|Bloon Area Denial System]] can pop all Bloon types with Berserker Brew and excels at general damage for its cost. | |||
** [[Aircraft Carrier (BTD6)|Aircraft Carrier]] likewise does both good Bloon and blimp damage. Use 4-2-0 if Camo support is already present or upgrading from Destroyer, or 4-0-2 if neither is true. | |||
** [[Summon Phoenix (BTD6)|Summon Phoenix]] gains a powerful ability for the BFBs and improves on the main Dragon's Breath attack. Two of them give the ability effective full-uptime. | |||
** In the mid to late 50s (or earlier if light farming has been done), Spectre + 2-2-0 Village can be obtained by selling everything else if no sells-and-rebuys have been performed. This guarantees victory on most maps. | |||
** Once the defense is set for the 50s, start saving up money for a powerful Tier 5 to defeat the last 20 rounds. | |||
==Late game (rounds 61+)== | ==Late game (rounds 61+)== | ||