Relic Knowledge: Difference between revisions
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{{Redirect|Relic|the ''[[Bloons 2]]'' level|Relic (level)}} | {{Redirect|Relic|the ''[[Bloons 2]]'' level|Relic (level)}} | ||
{{Lede image|BTD6 DefaultRelicIcon.png}} | {{Lede image|BTD6 DefaultRelicIcon.png}} | ||
'''Relic Knowledge''' is a game mechanic in [[Team]] events in ''[[Bloons TD 6]]''. The system consists of '''Relics''', items that grant certain enhancements to the player when enabled, such as making certain towers cheaper, increasing the amount of [[cash]] or [[Life|lives]], increasing towers' strength in certain situations, and allowing use of a limited number of free [[Power]]s in a game. | |||
== Unlocking == | == Unlocking == | ||
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In addition to Relic tiles, there are up to three Event Relics and one Daily Power Relic available for purchase with [[Team Trophy|Team Trophies]]. Daily Power Relics are a Relic which grants free use of a [[Power]]. The Daily Power Relic changes every day, and upon refresh teams must spend Team Trophies again to unlock the new one. Event Relics start out inaccessible, but over the course of an event teams get the opportunity to purchase them. After a team purchases a Daily Power or an Event Relic, players on that team all gain access to that Relic for all tiles. At any given time, all teams have access to the same Event Relics and Daily Power Relics. | In addition to Relic tiles, there are up to three Event Relics and one Daily Power Relic available for purchase with [[Team Trophy|Team Trophies]]. Daily Power Relics are a Relic which grants free use of a [[Power]]. The Daily Power Relic changes every day, and upon refresh teams must spend Team Trophies again to unlock the new one. Event Relics start out inaccessible, but over the course of an event teams get the opportunity to purchase them. After a team purchases a Daily Power or an Event Relic, players on that team all gain access to that Relic for all tiles. At any given time, all teams have access to the same Event Relics and Daily Power Relics. | ||
Occasionally, the same Relic is available as both a Daily Power/Event Relic and a captured Relic at the same time. In that case, two copies of that Relic may be equipped at the same time | Occasionally, the same Relic is available as both a Daily Power/Event Relic and a captured Relic at the same time. In that case, two copies of that Relic may be equipped at the same time. The effects of equipping two copies varies depending on the Relic. | ||
Primary Primates, Military Monkeys, Magic Monkeys, and Support Simians are only available as Event Relics in Contested Territory. | |||
=== Boss Rush === | === Boss Rush === | ||
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==List of Relics== | ==List of Relics== | ||
{{research|Deep Freeze's new effects stackable?}} | {{research|Deep Freeze's new effects stackable?}} | ||
{|class="wikitable" | {|class="wikitable center-col-1" | ||
!Icon | !Icon | ||
!Name / description | !Name / description | ||
!Notes | !Notes | ||
|- | |- | ||
|[[File:BTD6 relic StartingStash.png|50x50px]] | |||
|'''Starting Stash'''<br> | |'''Starting Stash'''<br>Start each game with an extra 250 cash (stacks with More Cash on Regular Tiles)'' | ||
|Bonus +$250 starting cash doesn't stack with multiple of itself. | |Bonus +$250 starting cash doesn't stack with multiple of itself. | ||
|- | |- | ||
|[[File:BTD6 relic ExtraEmpowered.png|50x50px]] | |||
|'''Extra Empowered'''<br> | |'''Extra Empowered'''<br>Your hero starts a game with 3 extra levels (max 4 levels with Empowered Heroes on Regular Tiles) | ||
|Extra instant heroes bonuses do stack with Extra Empowered, but only capped at Level 4. | |Extra instant heroes bonuses do stack with Extra Empowered, but only capped at Level 4. | ||
|- | |- | ||
|[[File:BTD6 relic BoxOfChocolates.png|50x50px]] | |||
|'''Box of Chocolates'''<br> | |'''Box of Chocolates'''<br>Start each game with 100 extra lives | ||
|Stacks additively. | |Stacks additively. | ||
|- | |- | ||
|[[File:BTD6 relic BoxOfMonkey.png|50x50px]] | |||
|'''Box of Monkey'''<br> | |'''Box of Monkey'''<br>Start each game with one free Monkey costing $400 or less for unmodified initial placement | ||
|Multiple Box of Monkeys do not stack in any way (i.e. no two $400 free towers, no single $800 free tower). | |Multiple Box of Monkeys do not stack in any way (i.e. no two $400 free towers, no single $800 free tower). | ||
|- | |- | ||
|[[File:BTD6 relic MarchingBoots.png|50x50px]] | |||
|'''Marching Boots'''<br> | |'''Marching Boots'''<br>In restricted count games, gives players +1 max count of each tower in their loadout or +4 total max count per game | ||
|Stacks additively. | |Stacks additively. | ||
|- | |- | ||
|[[File:BTD6 relic HeroBoost.png|50x50px]] | |||
|'''Hero Boost'''<br> | |'''Hero Boost'''<br>Heroes earn XP 20% faster in each game | ||
|Stacks multiplicatively. | |Stacks multiplicatively. | ||
|- | |- | ||
|[[File:BTD6 relic BiggerBloonSabotage.png|50x50px]] | |||
|'''Bigger Bloon Sabotage'''<br> | |'''Bigger Bloon Sabotage'''<br>All MOAB-class Bloons spawn with 15% less health and move at 95% speed | ||
|Stacks multiplicatively. | |Stacks multiplicatively. | ||
|- | |- | ||
|[[File:BTD6 relic RoundingUp.png|50x50px]] | |||
|'''Rounding Up'''<br> | |'''Rounding Up'''<br>Earn +$25 at the end of every round | ||
|Stacks additively. | |Stacks additively. | ||
|- | |- | ||
|[[File:BTD6 relic ManaBulwark.png|50x50px]] | |||
|'''Mana Bulwark'''<br> | |'''Mana Bulwark'''<br>Creates a shield that absorbs up to 50 lives (stacks with Mana Shield on Regular Tiles) | ||
|Stacks additively. | |Stacks additively. | ||
|- | |- | ||
|[[File:BTD6 relic Regeneration.png|50x50px]] | |||
|'''Regeneration'''<br> | |'''Regeneration'''<br>Restore 20 lives per round up to each game’s starting lives value, if no lives lost that round | ||
|Stacks additively. | |Stacks additively. | ||
|- | |- | ||
|[[File:BTD6 relic Restoration.png|50x50px]] | |||
|'''Restoration'''<br> | |'''Restoration'''<br>Restore 10 lives per round up to an increased starting lives value of +150, if no lives lost that round | ||
|Starting lives value does not stack, but the life restoring does additively. | |Starting lives value does not stack, but the life restoring does additively. | ||
|- | |- | ||
|[[File:BTD6 relic DurableShots.png|50x50px]] | |||
|'''Durable Shots'''<br> | |'''Durable Shots'''<br>All projectiles have +25% pierce | ||
|Stacks multiplicatively. | |Stacks multiplicatively. | ||
|- | |- | ||
|[[File:BTD6 relic AlchemistTouch.png|50x50px]] | |||
|'''Alchemist Touch'''<br> | |'''Alchemist Touch'''<br>All attacks can pop Lead Bloons | ||
|Provides no additional benefit when stacked. | |Provides no additional benefit when stacked. | ||
|- | |- | ||
|[[File:BTD6 relic DeepHeat.png|50x50px]] | |||
|'''Deep Heat'''<br> | |'''Deep Heat'''<br>All attacks can pop White Bloons and frozen Bloons, freezes last longer and through more layers. | ||
| | |— | ||
|- | |- | ||
|[[File:BTD6 relic Sharpsplosion.png|50x50px]] | |||
|'''Sharpsplosion'''<br> | |'''Sharpsplosion'''<br>All attacks can pop Black Bloons | ||
|Provides no additional benefit when stacked. | |Provides no additional benefit when stacked. | ||
|- | |- | ||
|[[File:BTD6 relic RoyalTreatment.png|50x50px]] | |||
|'''Royal Treatment'''<br> | |'''Royal Treatment'''<br>All attacks can pop Purple Bloons | ||
|Provides no additional benefit when stacked. | |Provides no additional benefit when stacked. | ||
|- | |- | ||
|[[File:BTD6 relic HardBaked.png|50x50px]] | |||
|'''Hard Baked'''<br> | |'''Hard Baked'''<br>All attacks do +1 damage to Ceramic Bloons | ||
|Stacks additively. | |Stacks additively. | ||
|- | |- | ||
|[[File:BTD6 relic Fortifried.png|50x50px]] | |||
|'''Fortifried'''<br> | |'''Fortifried'''<br>All attacks do +3 damage to Fortified Bloons | ||
|Stacks additively. | |Stacks additively. | ||
|- | |- | ||
|[[File:BTD6 relic MoabClash.png|50x50px]] | |||
|'''MOAB-Clash'''<br> | |'''MOAB-Clash'''<br>All attacks do +2 damage to MOAB-class Bloons | ||
|Stacks additively. | |Stacks additively. | ||
|- | |- | ||
|[[File:BTD6 relic CamoFlogged.png|50x50px]] | |||
|'''Camo-flogged'''<br> | |'''Camo-flogged'''<br>All attacks do +3 damage to Camo Bloons | ||
|Stacks additively. | |Stacks additively. | ||
|- | |- | ||
|[[File:BTD6 relic BrokenHeart.png|50x50px]] | |||
|'''Broken Heart'''<br> | |'''Broken Heart'''<br>All attacks do +5 damage to Regrow Bloons | ||
|Stacks additively. | |Stacks additively. | ||
|- | |- | ||
|[[File:BTD6 relic GoingTheDistance.png|50x50px]] | |||
|'''Going the Distance'''<br> | |'''Going the Distance'''<br>All Monkeys gain +30% range and their projectiles gain +30% lifespan | ||
|Stacks multiplicatively. | |Stacks multiplicatively. | ||
|- | |- | ||
|[[File:BTD6 relic Heartless.png|50x50px]] | |||
|'''Heartless'''<br> | |'''Heartless'''<br>Regrow Bloons regeneration is disabled | ||
|Technically increases regeneration rate to 10050%, not quite eliminating regrowth rate. Stacks multiplicatively. | |Technically increases regeneration rate to 10050%, not quite eliminating regrowth rate. Stacks multiplicatively. | ||
|- | |- | ||
|[[File:BTD6 relic FlintTips.png|50x50px]] | |||
|'''Flint Tips'''<br> | |'''Flint Tips'''<br>Sharp projectiles add fire dot to all Bloons they damage (1 damage every 2.5s for 5s total) | ||
|Does not stack. | |Does not stack. | ||
|- | |- | ||
|[[File:BTD6 relic Abilitized.png|50x50px]] | |||
|'''Abilitized'''<br> | |'''Abilitized'''<br>All Activated Ability cooldowns for all Monkeys reduced 10% | ||
|Stacks multiplicatively. | |Stacks multiplicatively. | ||
|- | |- | ||
|[[File:BTD6 relic AirAndSea.png|50x50px]] | |||
|'''Air and Sea'''<br> | |'''Air and Sea'''<br>Ace, Heli, Buccaneer and Sub have placement and upgrade costs reduced 5%, and reload improved by 5% | ||
|Stacks multiplicatively. | |Stacks multiplicatively. | ||
|- | |- | ||
|[[File:BTD6 relic ElDorado.png|50x50px]] | |||
|'''El Dorado'''<br> | |'''El Dorado'''<br>All Monkey Money and Team Trophy rewards from game victories are increased by 25% (minimum +1) | ||
|Does not stack. | |Does not stack. | ||
|- | |- | ||
|[[File:BTD6 relic CamoTrap.png|50x50px]] | |||
|'''Camo Trap'''<br> | |'''Camo Trap'''<br>Grants the use of 1 Camo Trap Powerup per game | ||
|Stacks additively. | |Stacks additively. | ||
|- | |- | ||
|[[File:BTD6 relic Thrive.png|50x50px]] | |||
|'''Thrive'''<br> | |'''Thrive'''<br>Grants the use of 2 Thrive Powerups per game | ||
|Stacks additively. | |Stacks additively. | ||
|- | |- | ||
|[[File:BTD6 relic Sms.png|50x50px]] | |||
|'''SMS'''<br> | |'''SMS'''<br>Grants the use of 2 SMS per game | ||
|Stacks additively. | |Stacks additively. | ||
|- | |- | ||
|[[File:BTD6 relic MonkeyBoost.png|50x50px]] | |||
|'''Monkey Boost'''<br> | |'''Monkey Boost'''<br>Grants the use of 2 Monkey Boosts per game | ||
|Stacks additively. | |Stacks additively. | ||
|- | |- | ||
|[[File:BTD6 relic RoadSpikes.png|50x50px]] | |||
|'''Road Spikes'''<br> | |'''Road Spikes'''<br>Grants 10 stacks of Road Spikes per game | ||
|Stacks additively. | |Stacks additively. | ||
|- | |- | ||
|[[File:BTD6 relic MoabMine.png|50x50px]] | |||
|'''MOAB Mine'''<br> | |'''MOAB Mine'''<br>Grants the use of 1 MOAB Mine Powerup per game | ||
|Stacks additively. | |Stacks additively. | ||
|- | |- | ||
|[[File:BTD6 relic GlueTrap.png|50x50px]] | |||
|'''Glue Trap'''<br> | |'''Glue Trap'''<br>Grants the use of 2 Glue Trap Powerups per game | ||
|Stacks additively. | |Stacks additively. | ||
|- | |- | ||
|[[File:BTD6 relic Techbot.png|50x50px]] | |||
|'''Techbot'''<br> | |'''Techbot'''<br>Grants the use of 1 Tech Bot Powerup per game | ||
|Stacks additively. | |Stacks additively. | ||
|- | |- | ||
|[[File:BTD6 relic PrimaryPrimates.png|50x50px]] | |||
|'''Primary Primates'''<br> | |'''Primary Primates'''<br>Reduces cost of all Primary Monkeys by 8% | ||
|Shop relic exclusive, and cannot stack as a result. | |Shop relic exclusive, and cannot stack as a result. | ||
|- | |- | ||
|[[File:BTD6 relic MilitaryMonkeys.png|50x50px]] | |||
|'''Military Monkeys'''<br> | |'''Military Monkeys'''<br>Reduces cost of all Military Monkeys by 8% | ||
|Shop relic exclusive, and cannot stack as a result. | |Shop relic exclusive, and cannot stack as a result. | ||
|- | |- | ||
|[[File:BTD6 relic MagicMonkeys.png|50x50px]] | |||
|'''Magic Monkeys'''<br> | |'''Magic Monkeys'''<br>Reduces cost of all Magic Monkeys by 8% | ||
|Shop relic exclusive, and cannot stack as a result. | |Shop relic exclusive, and cannot stack as a result. | ||
|- | |- | ||
|[[File:BTD6 relic SupportSimians.png|50x50px]] | |||
|'''Support Simians'''<br> | |'''Support Simians'''<br>Reduces cost of all Support Monkeys by 10% | ||
|Shop relic exclusive, and cannot stack as a result. | |Shop relic exclusive, and cannot stack as a result. | ||
|- | |- | ||
|[[File:BTD6 relic MonkeyTycoon.png|50x50px]] | |||
|'''Monkey Tycoon'''<br> | |'''Monkey Tycoon'''<br>Get +1 of all Monkey Towers in your loadout and their base price is reduced by 4% | ||
|Shop relic exclusive, and cannot stack as a result. | |Shop relic exclusive, and cannot stack as a result. | ||
|} | |} | ||
==Unused content== | ==Unused content== | ||
{|class="wikitable" | {|class="wikitable center-col-1" | ||
!Icon | !Icon | ||
!Name / description | !Name / description | ||
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|- | |- | ||
|style="text-align:center"|[[File:BTD6 relic OpenSeason.png|50x50px]] | |style="text-align:center"|[[File:BTD6 relic OpenSeason.png|50x50px]] | ||
|'''Open Season'''<br> | |'''Open Season'''<br>Attack any Tile on the map | ||
| | |— | ||
|- | |- | ||
|style="text-align:center"|[[File:BTD6 relic MonkeyShield.png|50x50px]] | |style="text-align:center"|[[File:BTD6 relic MonkeyShield.png|50x50px]] | ||
|'''Monkey Shield'''<br> | |'''Monkey Shield'''<br>For 1 hour after capture, Tile cannot be attacked by opposing Teams. Improved score will re-engage. | ||
| | |— | ||
|- | |- | ||
|style="text-align:center"|[[File:BTD6 relic MonkeyShieldMark2.png|50x50px]] | |style="text-align:center"|[[File:BTD6 relic MonkeyShieldMark2.png|50x50px]] | ||
|'''Monkey Shield Mark 2'''<br> | |'''Monkey Shield Mark 2'''<br>For 2 hours after capture, Tile cannot be attacked by opposing Teams. Improved score will re-engage. | ||
| | |— | ||
|- | |- | ||
|style="text-align:center"|[[File:BTD6 relic MonkeyShieldMark3.png|50x50px]] | |style="text-align:center"|[[File:BTD6 relic MonkeyShieldMark3.png|50x50px]] | ||
|'''Monkey Shield Mark 3'''<br> | |'''Monkey Shield Mark 3'''<br>For 3 hours after capture, Tile cannot be attacked by opposing Teams. Improved score will re-engage. | ||
| | |— | ||
|- | |- | ||
|style="text-align:center"|[[File:BTD6 relic PsiVision.png|50x50px]] | |style="text-align:center"|[[File:BTD6 relic PsiVision.png|50x50px]] | ||
|'''Psi Vision'''<br> | |'''Psi Vision'''<br>See full details for all Tiles on the map | ||
| | |— | ||
|} | |} | ||
==Navigation== | |||
{{BTD6 nav}} | |||
[[Category:Game mechanics in BTD6]] | |||
Revision as of 04:54, 16 November 2024

Relic Knowledge is a game mechanic in Team events in Bloons TD 6. The system consists of Relics, items that grant certain enhancements to the player when enabled, such as making certain towers cheaper, increasing the amount of cash or lives, increasing towers' strength in certain situations, and allowing use of a limited number of free Powers in a game.
Unlocking
Contested Territory
In Contested Territory some tiles are Relic tiles which when captured, allows all players on the capturing team to use its Relic as long as they remain in control of that tile. Each player may only use up to four Relics from captured Relic tiles at a time.
In addition to Relic tiles, there are up to three Event Relics and one Daily Power Relic available for purchase with Team Trophies. Daily Power Relics are a Relic which grants free use of a Power. The Daily Power Relic changes every day, and upon refresh teams must spend Team Trophies again to unlock the new one. Event Relics start out inaccessible, but over the course of an event teams get the opportunity to purchase them. After a team purchases a Daily Power or an Event Relic, players on that team all gain access to that Relic for all tiles. At any given time, all teams have access to the same Event Relics and Daily Power Relics.
Occasionally, the same Relic is available as both a Daily Power/Event Relic and a captured Relic at the same time. In that case, two copies of that Relic may be equipped at the same time. The effects of equipping two copies varies depending on the Relic.
Primary Primates, Military Monkeys, Magic Monkeys, and Support Simians are only available as Event Relics in Contested Territory.
Boss Rush
In Boss Rush, teams begin with one Relic enabled. After defeating each island, they gain access to an additional Relic for all the subsequent islands.
List of Relics
| This article is in need of research. You can help out by editing this article or discussing your findings on the talk page. The editor who added this notice elaborates: Deep Freeze's new effects stackable? |