ZOMG (BCS): Difference between revisions
updated for full release |
Qwertyxp2000 (talk | contribs) No edit summary |
||
| Line 18: | Line 18: | ||
}} | }} | ||
The '''ZOMG''' is a Large [[Bloon (BCS)|Bloon]] [[card]] in ''[[Bloons Card Storm]]''. It has no special properties. | The '''ZOMG''' is a Large [[Bloon (BCS)|Bloon]] [[card]] in ''[[Bloons Card Storm]]''. It has no special properties. | ||
ZOMGs can naturally spawn from the [[Storm (BCS)|Storm]]. It appears three times: a single ZOMG spawns on Rounds 16 and 18 for Player 2, and for Player 1 on Rounds 17 and 19, and in twos on Round 25 (Player 2) and Round 26 (Player 1). | |||
==Tips== | |||
*ZOMGs, being the most expensive Bloon card, tend to work better for heroes with high Bloontonium capacity. [[Gwendolin (BCS)|Gwendolin]] synergizes best for feeding Bloontonium; 10 minimum Bloontonium is needed for Heat It Up. | |||
*Unlike [[BFB (BCS)|BFB]]s and [[MOAB (BCS)|MOAB]]s, ZOMG only has one charge. Alone, it isn't strong for its cost, because of its 5 delay (rather than 4 for BFBs and MOABs) for a minor health bonus, but valuable in combination with other high-HP bloons. | |||
==Update history== | ==Update history== | ||