Strategy:Race Event: Difference between revisions

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|[[Spike-o-pult (BTD6)|Spike-o-pult]]
|[[Spike-o-pult (BTD6)|Spike-o-pult]]
|[[File:BTD6 300-Dartmonkey.png|x50px]]
|[[File:BTD6 300-Dartmonkey.png|x50px]]
|The 15 pierce and 2 damage Spike-o-pult, with a significantly faster attack speed than the base Mortar, is also a solid option. Use the 3-2-0 crosspath, put it right behind a straight line near the entrance, and target [[Last]] for the best results.
|The 18 pierce and 2 damage Spike-o-pult, with a significantly faster attack speed than the base Mortar, is also a solid option. Use the 3-2-0 crosspath, put it right behind a straight line near the entrance, and target [[Last]] for the best results.
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|[[Exploding Pineapple (BTD6)|Exploding Pineapple]]
|[[Exploding Pineapple (BTD6)|Exploding Pineapple]]
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|[[Glaive Ricochet (BTD6)|Glaive Ricochet]]
|[[Glaive Ricochet (BTD6)|Glaive Ricochet]]
|[[File:BTD6 300-BoomerangMonkey.png|x50px]]
|[[File:BTD6 300-BoomerangMonkey.png|x50px]]
|Glaive Ricochet has high pierce, and its bouncing nature allows all of it to be used. The cheap price and its ability to pop Leads with the optimal 3-0-2 crosspath makes it among the best options here.
|Glaive Ricochet has high pierce, and its bouncing nature allows all of it to be used. The cheap price and its ability to pop Leads with the optimal 3-0-2 crosspath makes it among the best options here. Best used with the {{BTD6 mk|Extra Bounce}} Monkey Knowledge which grants 30 extra pierce.  
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|[[Juggernaut (BTD6)|Juggernaut]]
|[[Juggernaut (BTD6)|Juggernaut]]
|[[File:BTD6 400-Dartmonkey.png|x50px]]
|[[File:BTD6 400-Dartmonkey.png|x50px]]
|Juggernaut increases Spike-o-pult's attack speed, quadruples its pierce, and adds a knockback, making it able to take on much larger Bloon sends and carry its power well throughout the game.
|Juggernaut increases Spike-o-pult's attack speed, quadruples its pierce, and adds a knockback, making it able to take on much larger Bloon sends and carry its power well throughout the game.  
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|[[Cannon Ship (BTD6)|Cannon Ship]]
|[[Cannon Ship (BTD6)|Cannon Ship]]
|[[File:BTD6 030-MonkeyBuccaneer.png|x50px]]
|[[File:BTD6 030-MonkeyBuccaneer.png|x50px]]
|Cannon Ship's 2-damage and high-pierce bombs, their frags, and tripled [[Grape Shot (BTD6)|Grape]] damage make it a very strong tower for its cost. Put it in a spot that is surrounded by the track on two opposite sides for both of its guns to activate, and set it to Last if {{BTD6 mk|Flanking Maneuvers}} has been obtained.
|Cannon Ship's 2-damage and high-pierce bombs, their frags, and tripled [[Grape Shot (BTD6)|Grape]] damage make it a very strong tower for its cost. Put it in a spot that is surrounded by the track on two opposite sides for both of its guns to activate, and set it to Last if {{BTD6 mk|Flanking Maneuvers}} has been obtained.  
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|[[Cluster Bombs (BTD6)|Cluster Bombs]]
|[[Cluster Bombs (BTD6)|Cluster Bombs]]
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|[[M.O.A.R Glaives (BTD6)|M.O.A.R Glaives]]
|[[M.O.A.R Glaives (BTD6)|M.O.A.R Glaives]]
|[[File:BTD6 400-BoomerangMonkey.png|x50px]]
|[[File:BTD6 400-BoomerangMonkey.png|x50px]]
|MOAR Glaives greatly improves on nearly all of Glaive Ricochet's attributes, being nearly 4 times more powerful with maximized pierce and much more reliable. It can also pop all Bloon types except Camo, which Bloontonium Reactor takes care of.
|MOAR Glaives greatly improves on nearly all of Glaive Ricochet's attributes, being nearly 4 times more powerful with maximized pierce and much more reliable. It can also pop all Bloon types except Camo which it needs another tower for.  
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|[[Recursive Cluster (BTD6)|Recursive Cluster]]
|[[Recursive Cluster (BTD6)|Recursive Cluster]]
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!Portrait
!Portrait
!Reasoning & how to use
!Reasoning & how to use
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|[[Bloon Trap (BTD6)|Bloon Trap]],
[[XXXL Trap (BTD6)|XXXL Trap]]
|{{Clear}}[[File:BTD6 004-EngineerMonkey.png|frameless|50x50px]][[File:BTD6 005-EngineerMonkey.png|frameless|50x50px]]
|Bloon Trap is useful for cleaning rounds with a ceramic or below most notably for round 48, XXXL trap is recommended for higher rounds as Bloon Trap has limited capacity.
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|[[Ground Zero (BTD6)|Ground Zero]], [[Tsar Bomba (BTD6)|Tsar Bomba]]
|[[Ground Zero (BTD6)|Ground Zero]], [[Tsar Bomba (BTD6)|Tsar Bomba]]
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|If the race ends on Round 78 or more, Deadly Precision can one-shot the final Rainbow Bloon, saving a good amount of time. Two Deadly Precisions are required for full reliability against their attack cooldowns.
|If the race ends on Round 78 or more, Deadly Precision can one-shot the final Rainbow Bloon, saving a good amount of time. Two Deadly Precisions are required for full reliability against their attack cooldowns.
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|[[Pop and Awe (BTD6)|AwePop and ]]
|[[Pop and Awe (BTD6)|Pop and Awe]]
|[[File:BTD6 050-MortarMonkey.png|x50px]]
|[[File:BTD6 050-MortarMonkey.png|x50px]]
|Pop and Awe occupies both the rules of Tech Terror and Deadly Precision, with its completely wiping out large amounts of Bloons and blimps (especially when utilizing its main attack's bonus damage to stunned targets) and instantly popping the final Bloon that spawns if it is the Round 78 Rainbow.
|Pop and Awe occupies both the rules of Tech Terror and Deadly Precision, with its completely wiping out large amounts of Bloons and blimps (especially when utilizing its main attack's bonus damage to stunned targets) and instantly popping the final Bloon that spawns if it is the Round 78 Rainbow.