Hero (BCS): Difference between revisions
Created page with "{{for|Heroes in the Bloons TD series|Hero}} {{stub|needs to go more in-depth about ability mechanics and the different types of abilities (e.g. active and passive)}} '''Heroes''' are a game mechanic in ''Bloons Card Storm''. They are one of two components of a deck, the other being cards, and remain in play during an entire match. Each Hero starts with 500 health and comes with three abilities, with each ability having a different effect an..." |
Qwertyxp2000 (talk | contribs) there's probably a better way to format a section related to hero voicelines, but it definitely is worth adding a hero voicelines section |
||
| Line 13: | Line 13: | ||
|order by=category_order | |order by=category_order | ||
}} | }} | ||
==Voice lines== | |||
All Heroes have voicelines, which can be toggled by volume in the Settings menu. Heroes may respond to events in the game. If the hero has multiple voicelines for a certain event, a random two-digit number is selected among the sound files. Most sound files for the Hero voicelines are formatted as ''<hero><sfx-category><two-digit-number>" | |||
*'''Unlocked / selected''': ''Select'' occurs when Hero is unlocked, or when selected in a new deck. There are always 2 separate sound files for ''Select''. | |||
*'''Starting a match with different heroes''': Upon starting a match with non-identical Heroes, the player's Hero greets the opposing hero, and vice versa. The voice line for ''Greeting'' plays in sequence with both heroes. There are always 2 separate sound files for ''Greeting''. | |||
*'''Starting a match with identical heroes''': Upon starting a match with identical Heroes, the player's Hero greets the opposing hero with ''MirrorGreeting'', and the opposing hero responds with ''MirrorReply''. There are always 2 separate sound files for ''MirrorGreeting'', and 2 separate sound files for ''MirrorReply''. | |||
*'''Victory and Defeat''': ''Victory'' is triggered if the player wins by depleting the opponent's lives to 0 or less, or the opponent surrenders or disconnects. ''Defeat'' is triggered if the opponent wins, ''Defeat'' plays. These conditions only trigger for the player's hero. Both ''Victory'' and ''Defeat'' each have 2 separate sound files. | |||
*'''Positive/Negative Reaction''': ''Positive'' plays if the opponent's hero takes more than 400 damage in one turn.<!--condition unsure, but definitely something about "big" damage--> On the other hand, ''Negative'' plays if the player's hero takes 400 damage in one turn. This reaction was added in Version 2.0, although previously hidden at in-game code. Both ''Positive'' and ''Negative'' each have 2 separate sound files. | |||
*'''Damage''': ''Damage'' plays every time a bloon leaks and damages the hero; it will not play if the bloon is blocked by [[Hero Protection]]. The hero will usually grunt or express pain. There are always 2 separate sound files for ''Damage''. | |||
*'''Abilities''': Ability voicelines are formatted as ''<hero>Ability<ability-number><two-digit-number>''. Each ability voiceline always has 2 separate sound files. | |||
*'''Hero Card''': If a Hero-exclusive card is activated, ''HeroCard'' plays. There are always 2 separate sound files for ''HeroCard''. | |||
==Navigation== | ==Navigation== | ||
{{BCS nav}} | {{BCS nav}} | ||
[[Category:Heroes in BCS|*]][[Category:Game mechanics in BCS]] | [[Category:Heroes in BCS|*]][[Category:Game mechanics in BCS]] | ||