Map (BCS): Difference between revisions

game night stuff
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{{strategy needed|go into more detail about which maps marginally benefit which playstyles}}
{{strategy needed|go into more detail about which maps marginally benefit which playstyles}}
Maps have very little impact on the viability of cards and decks, so there's little reason to build decks for specific maps.
Maps have very little impact on the viability of cards and decks, so there's little reason to build decks for specific maps.
However, some maps have marginal differences in gameplay:
*Dark Castle favors aggro. The extra health can allow Bloons to survive some interactions they would normally lose to from full health, such as [[Golden Bloon (BCS)|Golden Bloon]]s being able to survive two [[Tack Shooter (BCS)|Tack Shooter]] hits on defense.
*Dark Castle favors aggro. The extra health can allow Bloons to survive some interactions they would normally lose to from full health, such as [[Golden Bloon (BCS)|Golden Bloon]]s being able to survive two [[Tack Shooter (BCS)|Tack Shooter]] hits on defense.
*Workshop is about as neutral as Monkey Meadow.
*Workshop is about as neutral as Monkey Meadow.
*High Finance slightly favors early Farm users, while overall neutral for most decks.
*Game Night favors control. For instance, the +5 Attack Power shifts the thresholds of [[Bed Time]] targeting. Also, extra Attack Power marginally makes bloons easier to destroy.
*Badlands favors aggro. Passive opponent life loss opens more opportunities for finishing moves.


==Update history==
==Update history==