Map (BCS): Difference between revisions
game night stuff |
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{{strategy needed|go into more detail about which maps marginally benefit which playstyles}} | {{strategy needed|go into more detail about which maps marginally benefit which playstyles}} | ||
Maps have very little impact on the viability of cards and decks, so there's little reason to build decks for specific maps. | Maps have very little impact on the viability of cards and decks, so there's little reason to build decks for specific maps. | ||
However, some maps have marginal differences in gameplay: | |||
*Dark Castle favors aggro. The extra health can allow Bloons to survive some interactions they would normally lose to from full health, such as [[Golden Bloon (BCS)|Golden Bloon]]s being able to survive two [[Tack Shooter (BCS)|Tack Shooter]] hits on defense. | *Dark Castle favors aggro. The extra health can allow Bloons to survive some interactions they would normally lose to from full health, such as [[Golden Bloon (BCS)|Golden Bloon]]s being able to survive two [[Tack Shooter (BCS)|Tack Shooter]] hits on defense. | ||
*Workshop is about as neutral as Monkey Meadow. | *Workshop is about as neutral as Monkey Meadow. | ||
*High Finance slightly favors early Farm users, while overall neutral for most decks. | |||
*Game Night favors control. For instance, the +5 Attack Power shifts the thresholds of [[Bed Time]] targeting. Also, extra Attack Power marginally makes bloons easier to destroy. | |||
*Badlands favors aggro. Passive opponent life loss opens more opportunities for finishing moves. | |||
==Update history== | ==Update history== | ||