Quick Break: Difference between revisions
you could always compare it to similar cards |
Qwertyxp2000 (talk | contribs) →Tips: lategame is not the same as later in the game |
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*Quick Break guarantees health healing, which unlike most healing cards, is cheap and does not depend on Monkeys. | *Quick Break guarantees health healing, which unlike most healing cards, is cheap and does not depend on Monkeys. | ||
**Quick Break is better than [[Jungle's Bounty Druid]] before Round 10, and has no risk of wasting Gold in case of monkey removal cards. | **Quick Break is better than [[Jungle's Bounty Druid]] before Round 10, and has no risk of wasting Gold in case of monkey removal cards. | ||
*Compared to [[Mana Shield (BCS)|Mana Shield]], it's less cost-efficient and only usable if the Hero has already taken damage, but it lets Heroes take much more damage, making it better | *Compared to [[Mana Shield (BCS)|Mana Shield]], it's less cost-efficient and only usable if the Hero has already taken damage, but it lets Heroes take much more damage, making it better later in the game where Gold is less relevant. | ||
==Gallery== | ==Gallery== | ||