Template:BTD6 projectile: Difference between revisions

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-->{{#if:{{{radius|}}}{{{radius after|}}}|<tr><th>[[Projectile radius|Radius]]</th><td>{{#ifexpr:{{{radius|0}}} <= 99999|{{formatnum:{{{radius|0}}}}}|∞}} units {{#if:{{{radius after|}}}|→ {{#ifexpr:{{{radius after|0}}} <= 99999|{{formatnum:{{{radius after|0}}}}}|∞}} units}}</td></tr>}}<!--
-->{{#if:{{{radius|}}}{{{radius after|}}}|<tr><th>[[Projectile radius|Radius]]</th><td>{{#ifexpr:{{{radius|0}}} <= 99999|{{formatnum:{{{radius|0}}}}}|∞}} units {{#if:{{{radius after|}}}|→ {{#ifexpr:{{{radius after|0}}} <= 99999|{{formatnum:{{{radius after|0}}}}}|∞}} units}}</td></tr>}}<!--
-->{{#if:{{{filters|}}}{{{filters after|}}}|<tr><th>Cannot hit</th><td><div style="max-width:250px">{{{filters|None}}} {{#if:{{{filters after|}}}|→ {{{filters after|}}}}}</div></td></tr>}}<!--
-->{{#if:{{{clearHitBloonsInterval|}}}{{{clearHitBloonsInterval after|}}}|<tr><th>Rehit interval</th><td>{{{clearHitBloonsInterval|0}}}s {{#if:{{{clearHitBloonsInterval after|}}}|→ {{{clearHitBloonsInterval after|}}}s}}</td></tr>}}<!--
-->{{#if:{{{clearHitBloonsInterval|}}}{{{clearHitBloonsInterval after|}}}|<tr><th>Rehit interval</th><td>{{{clearHitBloonsInterval|0}}}s {{#if:{{{clearHitBloonsInterval after|}}}|→ {{{clearHitBloonsInterval after|}}}s}}</td></tr>}}<!--
-->{{#if:{{{refreshPierceInterval|}}}|<tr><th>Refresh pierce interval</th><td>{{{refreshPierceInterval|0}}}s {{#if:{{{refreshPierceInterval after|}}}|→ {{{refreshPierceInterval after|}}}s}}</td></tr>}}<!--
-->{{#if:{{{refreshPierceInterval|}}}|<tr><th>Refresh pierce interval</th><td>{{{refreshPierceInterval|0}}}s {{#if:{{{refreshPierceInterval after|}}}|→ {{{refreshPierceInterval after|}}}s}}</td></tr>}}<!--
-->{{#if:{{{hitChance|}}}{{{hitChance after|}}}|<tr><th>Hit chance</th><td>{{{hitChance|0}}} {{#if:{{{hitChance after|}}}|→ {{{hitChance after|}}}}}</td></tr>}}</table><!--
 
--></td></tr><!--
FILTERS
 
-->{{#if:{{{filterBloonIfDamageType|}}}{{{filterBloonIfDamageType after|}}}{{{filterInvisible|}}}{{{filterInvisible after|}}}|<tr><th>Filters</th><td><ul><!--
-->{{#if:{{{filterBloonIfDamageType|}}}|<li>Ignores {{{filterBloonIfDamageType|}}} if its damage type cannot damage it</li>}}<!--
-->{{#if:{{{filterInvisible|}}}|<li>Cannot hit Camo</li>}}<!--
-->{{#ifeq:{{{filterInvisible after|0}}}||<li>Can now hit Camo</li>}}<!--
-->{{#if:{{{filterOutMoabs|}}}|<li>Cannot hit MOAB-Class</li>}}<!--
-->{{#ifeq:{{{filterOutMoabs after|0}}}||<li>Can now hit MOAB-Class</li>}}<!--
-->{{#if:{{{filterOutBfb|}}}|<li>Cannot hit BFBs</li>}}<!--
-->{{#ifeq:{{{filterOutBfb after|0}}}||<li>Can now hit BFBs</li>}}<!--
-->{{#if:{{{filterOutZomg|}}}|<li>Cannot hit ZOMGs</li>}}<!--
-->{{#ifeq:{{{filterOutZomg after|0}}}||<li>Can now hit ZOMGs</li>}}<!--
-->{{#if:{{{filterOutDdt|}}}|<li>Cannot hit DDTs</li>}}<!--
-->{{#ifeq:{{{filterOutDdt after|0}}}||<li>Can now hit DDTs</li>}}<!--
-->{{#if:{{{filterOutBad|}}}|<li>Cannot hit BADs</li>}}<!--
-->{{#ifeq:{{{filterOutBad after|0}}}||<li>Can now hit BADs</li>}}<!--
-->{{#if:{{{filterOutBoss|}}}|<li>Cannot hit bosses</li>}}<!--
-->{{#ifeq:{{{filterOutBoss after|0}}}||<li>Can now hit bosses</li>}}<!--
-->{{#if:{{{filterOutMiniboss|}}}|<li>Cannot hit Lych-souls</li>}}<!--
-->{{#ifeq:{{{filterOutMiniboss after|0}}}||<li>Can now hit Lych-souls</li>}}<!--
-->{{#if:{{{filterOutNonLead|}}}|<li>Can only hit Lead</li>}}<!--
-->{{#ifeq:{{{filterOutNonLead after|0}}}||<li>Can now hit non-Lead</li>}}<!--
-->{{#if:{{{filterOutNonCamo|}}}|<li>Can only hit Camo</li>}}<!--
-->{{#ifeq:{{{filterOutNonCamo after|0}}}||<li>Can now hit non-Camo</li>}}<!--
-->{{#if:{{{filterOutNonMoabs|}}}|<li>Can only hit MOAB-Class</li>}}<!--
-->{{#ifeq:{{{filterOutNonMoabs after|0}}}||<li>Can now hit non-MOAB-Class</li>}}<!--
-->{{#if:{{{filterAllExceptTarget|}}}|<li>Can only hit the target</li>}}<!--
-->{{#ifeq:{{{filterAllExceptTarget after|0}}}||<li>Can now hit Bloons that were not targeted</li>}}<!--
-->{{#if:{{{filterGlueLevel|}}}{{{filterGlueLevel after|}}}|<li>Ignores Bloons with glue level: {{{filterGlueLevel|}}}+ {{#if:{{{filterGlueLevel after|}}}|→ {{{filterGlueLevel after|}}}+}}</li>}}<!--
-->{{#if:{{{filterWithChance|}}}{{{filterWithChance after|}}}|<li>Hit chance: {{{filterWithChance|}}} {{#if:{{{filterWithChance after|}}}|→ {{{filterWithChance after|}}}}}</li>}}<!--
-->{{#if:{{{filterMutatedTarget|}}}|<li>Cannot hit Bloons with {{{filterMutatedTarget|}}}</li>}}<!--
-->{{#ifeq:{{{filterMutatedTarget after|0}}}||<li>{{#if:{{{filterMutatedTarget|}}}|Now cannot hit Bloons with {{{filterMutatedTarget after|}}}}}|Can now hit Bloons with {{{filterMutatedTarget|}}}}}</li>}}<!--
-->{{#if:{{{filterOutReactorDamage|}}}|<li>Cannot hit Bloons with radiation</li>}}<!--
-->{{#ifeq:{{{filterOutReactorDamage after|0}}}||<li>Can now hit Bloons with radiation</li>}}<!--
-->{{#if:{{{filterOutReactorDamageParagon|}}}|<li>Cannot hit Bloons with Nautic Siege Core radiation</li>}}<!--
-->{{#ifeq:{{{filterOutReactorDamageParagon after|0}}}||<li>Can now hit Bloons with Nautic Siege Core radiation</li>}}<!--
--></td></tr></ul></td></tr>}}<!--


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Revision as of 20:27, 4 February 2025