Swarm Blue Bloon: Difference between revisions

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| cost = 1
| cost = 1
| charges = 3
| charges = 3
| health = 50
| health = 45
| delay = 1
| delay = 1
| flavor = You hardly see them against the clear midday sky.
| flavor = You hardly see them against the clear midday sky.
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==Tips==
==Tips==
*Swarm Blues are just like [[Blue Bloon (BCS)|Blue Bloon]] but with 10 less HP and 1 extra charge. It is usually ran alongside normal Blues in an aggro deck.
*Swarm Blues are just like [[Blue Bloon (BCS)|Blue Bloon]] but with 15 less HP and 1 extra charge. It is usually ran alongside normal Blues in an aggro deck.
*Like other cheap bloons, it synergizes well with [[Emboldened Bloon]] and [[Bolstered Bloon]]
*Like other cheap bloons, it synergizes well with [[Emboldened Bloon]] and [[Bolstered Bloon]]
*Swarm Blues can be one-shot by [[Quincy (BCS)|Quincy]]'s Flurry of Arrows, unless on Dark Castle if his passive is inactive.
*Swarm Blues can be one-shot by [[Quincy (BCS)|Quincy]]'s Flurry of Arrows, unless on Dark Castle if his passive is inactive.
== Update history ==
{{BCS change list by name|Swarm Blue Bloon}}


==Gallery==
==Gallery==

Revision as of 03:10, 10 February 2025

Swarm Blue Bloon
Card art of Swarm Blue Bloon
You hardly see them against the clear midday sky.
Class Basic
Card Pack
Rarity Uncommon
Keywords —
Introduced Firstlook test
Stats
Cost Gold 1 Health 45
Charges 3 Delay 1

The Swarm Blue Bloon is an Uncommon Bloon card in Bloons Card Storm. It has no special properties.

Tips

  • Swarm Blues are just like Blue Bloon but with 15 less HP and 1 extra charge. It is usually ran alongside normal Blues in an aggro deck.
  • Like other cheap bloons, it synergizes well with Emboldened Bloon and Bolstered Bloon
  • Swarm Blues can be one-shot by Quincy's Flurry of Arrows, unless on Dark Castle if his passive is inactive.

Update history

  • Nerf Health reduced ― 50 → 45
  • Nerf Delay increased ― 1 → 2
  • Buff Health increased ― 45 → 50
“
All of the Blues got buffed by +10 because every single Blue was pretty weak. They were just slow and you actually had to pay money for them, which made them a lot worse than Red in practically every situation, so all of them got +10 health to make them a little bit more viable.
— u/No-Appearance1780's commentary, 1:22–3:41 (with most disfluencies removed)
”
  • Buff Health increased ― 50 → 60